예제 #1
0
        /// <summary>
        /// get from cache or create a new one
        /// </summary>
        /// <param name="reqFont"></param>
        /// <returns></returns>
        public SimpleFontAtlas GetFontAtlas(RequestFont reqFont,
                                            out GLBitmap glBmp)
        {
            int             fontKey = reqFont.FontKey;
            SimpleFontAtlas fontAtlas;

            if (!_createdAtlases.TryGetValue(fontKey, out fontAtlas))
            {
                Typeface resolvedTypeface = textServices.ResolveTypeface(reqFont);
                //if we don't have
                //the create it
                SimpleFontAtlasBuilder atlasBuilder = null;
                var textureGen = new GlyphTextureBitmapGenerator();
                textureGen.CreateTextureFontFromScriptLangs(
                    resolvedTypeface,
                    reqFont.SizeInPoints,
                    _textureKind,
                    _currentScriptLangs,
                    (glyphIndex, glyphImage, outputAtlasBuilder) =>
                {
                    if (outputAtlasBuilder != null)
                    {
                        //finish
                        atlasBuilder = outputAtlasBuilder;
                    }
                }
                    );

                GlyphImage totalGlyphsImg = atlasBuilder.BuildSingleImage();
                //create atlas
                fontAtlas            = atlasBuilder.CreateSimpleFontAtlas();
                fontAtlas.TotalGlyph = totalGlyphsImg;
#if DEBUG
                //save glyph image for debug
                //PixelFarm.Agg.ActualImage.SaveImgBufferToPngFile(
                //    totalGlyphsImg.GetImageBuffer(),
                //    totalGlyphsImg.Width * 4,
                //    totalGlyphsImg.Width, totalGlyphsImg.Height,
                //    "d:\\WImageTest\\total_" + reqFont.Name + "_" + reqFont.SizeInPoints + ".png");
#endif

                //cache the atlas
                _createdAtlases.Add(fontKey, fontAtlas);
                //
                //calculate some commonly used values
                fontAtlas.SetTextureScaleInfo(
                    resolvedTypeface.CalculateScaleToPixelFromPointSize(fontAtlas.OriginalFontSizePts),
                    resolvedTypeface.CalculateScaleToPixelFromPointSize(reqFont.SizeInPoints));
                //TODO: review here, use scaled or unscaled values
                fontAtlas.SetCommonFontMetricValues(
                    resolvedTypeface.Ascender,
                    resolvedTypeface.Descender,
                    resolvedTypeface.LineGap,
                    resolvedTypeface.CalculateRecommendLineSpacing());
            }

            glBmp = _loadedGlyphs.GetOrCreateNewOne(fontAtlas);
            return(fontAtlas);
        }
예제 #2
0
        public void CalculateUserCharGlyphAdvancePos(ref TextBufferSpan textBufferSpan,
                                                     ILineSegmentList lineSegs, RequestFont font,
                                                     int[] outputUserInputCharAdvance, out int outputTotalW, out int lineHeight)
        {
            //layout
            //from font
            //resolve for typeface
            //
            Typeface typeface = ResolveTypeface(font);

            _typographyTxtServices.SetCurrentFont(typeface, font.SizeInPoints);


            MyLineSegmentList mylineSegs = (MyLineSegmentList)lineSegs;
            float             scale      = typeface.CalculateScaleToPixelFromPointSize(font.SizeInPoints);

            outputTotalW = 0;
            int j   = mylineSegs.Count;
            int pos = 0; //start at 0

            _reusableTextBuffer.SetRawCharBuffer(textBufferSpan.GetRawCharBuffer());

            for (int i = 0; i < j; ++i)
            {
                //userGlyphPlanList.Clear();
                //userCharToGlyphMapList.Clear();
                //get each segment
                MyLineSegment lineSeg = mylineSegs.GetSegment(i);
                //each line seg may has different script lang
                _typographyTxtServices.CurrentScriptLang = lineSeg.scriptLang;
                //
                //CACHING ...., reduce number of GSUB/GPOS
                //
                //we cache used line segment for a while
                //we ask for caching context for a specific typeface and font size
                GlyphPlanSequence seq = _typographyTxtServices.GetUnscaledGlyphPlanSequence(_reusableTextBuffer,
                                                                                            lineSeg.StartAt,
                                                                                            lineSeg.Length);

                GlyphPlanList planList = GlyphPlanSequence.UnsafeGetInteralGlyphPlanList(seq);
                //IMPORTANT
                //num of glyph may more or less than original user input char buffer
                //


                int endAt       = seq.startAt + seq.len;
                int seq_startAt = seq.startAt;

                for (int s = seq_startAt; s < endAt; ++s)
                {
                    GlyphPlan glyphPlan  = planList[s];
                    float     tx         = glyphPlan.ExactX;
                    float     ty         = glyphPlan.ExactY;
                    double    actualAdvX = glyphPlan.AdvanceX;

                    outputTotalW +=
                        outputUserInputCharAdvance[pos + glyphPlan.input_cp_offset] +=
                            (int)Math.Round(actualAdvX * scale);
                }
                pos += lineSeg.Length;
            }

            //

            lineHeight = (int)Math.Round(typeface.CalculateRecommendLineSpacing() * scale);

            _reusableTextBuffer.SetRawCharBuffer(null);
        }
예제 #3
0
        void CreateTextureFontFromGlyphIndices(
            Typeface typeface,
            float sizeInPoint,
            HintTechnique hintTechnique,
            SimpleFontAtlasBuilder atlasBuilder,
            bool applyFilter,
            ushort[] glyphIndices)
        {
            //sample: create sample msdf texture
            //-------------------------------------------------------------
            var builder = new GlyphPathBuilder(typeface);

            builder.SetHintTechnique(hintTechnique);
            //
            if (atlasBuilder.TextureKind == TextureKind.Msdf)
            {
                MsdfGenParams msdfGenParams = new MsdfGenParams();
                int           j             = glyphIndices.Length;
                for (int i = 0; i < j; ++i)
                {
                    ushort gindex = glyphIndices[i];
                    //create picture with unscaled version set scale=-1
                    //(we will create glyph contours and analyze them)
                    builder.BuildFromGlyphIndex(gindex, -1);
                    var glyphToContour = new GlyphContourBuilder();
                    builder.ReadShapes(glyphToContour);
                    //msdfgen with  scale the glyph to specific shapescale
                    msdfGenParams.shapeScale = 1f / 64; //as original
                    GlyphImage glyphImg = MsdfGlyphGen.CreateMsdfImage(glyphToContour, msdfGenParams);
                    //
                    atlasBuilder.AddGlyph(gindex, glyphImg);
                }
            }
            else
            {
                AggGlyphTextureGen aggTextureGen = new AggGlyphTextureGen();
                aggTextureGen.TextureKind = atlasBuilder.TextureKind;
                //create reusable agg painter***

                //assume each glyph size= 2 * line height
                //TODO: review here again...
                int tmpMemBmpHeight = (int)(2 * typeface.CalculateRecommendLineSpacing() * typeface.CalculateScaleToPixelFromPointSize(sizeInPoint));
                //create glyph img
                using (PixelFarm.CpuBlit.MemBitmap tmpMemBmp = new PixelFarm.CpuBlit.MemBitmap(tmpMemBmpHeight, tmpMemBmpHeight)) //square
                {
                    //draw a glyph into tmpMemBmp and then copy to a GlyphImage
                    aggTextureGen.Painter = PixelFarm.CpuBlit.AggPainter.Create(tmpMemBmp);
#if DEBUG
                    tmpMemBmp._dbugNote = "CreateGlyphImage()";
#endif

                    int j = glyphIndices.Length;
                    for (int i = 0; i < j; ++i)
                    {
                        //build glyph
                        ushort gindex = glyphIndices[i];
                        builder.BuildFromGlyphIndex(gindex, sizeInPoint);

                        GlyphImage glyphImg = aggTextureGen.CreateGlyphImage(builder, 1);
                        if (applyFilter)
                        {
                            glyphImg = Sharpen(glyphImg, 1);
                            //TODO:
                            //the filter make the image shift x and y 1 px
                            //temp fix with this,
                            glyphImg.TextureOffsetX += 1;
                            glyphImg.TextureOffsetY += 1;
                        }
                        //
                        atlasBuilder.AddGlyph(gindex, glyphImg);
                    }
                }
            }
        }
예제 #4
0
        void CreateTextureFontFromGlyphIndices(
            Typeface typeface,
            float sizeInPoint,
            HintTechnique hintTechnique,
            SimpleBitmapAtlasBuilder atlasBuilder,
            ushort[] glyphIndices)
        {
            //sample: create sample msdf texture
            //-------------------------------------------------------------
            var outlineBuilder = new GlyphOutlineBuilder(typeface);

            outlineBuilder.SetHintTechnique(hintTechnique);
            //
            if (atlasBuilder.TextureKind == TextureKind.Msdf)
            {
                float pxscale       = typeface.CalculateScaleToPixelFromPointSize(sizeInPoint);
                var   msdfGenParams = new Msdfgen.MsdfGenParams();
                int   j             = glyphIndices.Length;

                if (MsdfGenVersion == 3)
                {
                    Msdfgen.MsdfGen3 gen3 = new Msdfgen.MsdfGen3();

                    for (int i = 0; i < j; ++i)
                    {
                        ushort gindex = glyphIndices[i];
                        //create picture with unscaled version set scale=-1
                        //(we will create glyph contours and analyze them)

                        outlineBuilder.BuildFromGlyphIndex(gindex, -1);

                        var glyphToVxs = new GlyphTranslatorToVxs();
                        outlineBuilder.ReadShapes(glyphToVxs);
                        using (Tools.BorrowVxs(out var vxs))
                        {
                            glyphToVxs.WriteUnFlattenOutput(vxs, pxscale);
                            BitmapAtlasItemSource glyphImg = gen3.GenerateMsdfTexture(vxs);
                            glyphImg.UniqueInt16Name = gindex;
                            _onEachGlyphDel?.Invoke(glyphImg);
                            //

                            atlasBuilder.AddItemSource(glyphImg);
                        }
                    }
                }
                else
                {
                    Msdfgen.MsdfGen3 gen3 = new Msdfgen.MsdfGen3();
                    for (int i = 0; i < j; ++i)
                    {
                        ushort gindex = glyphIndices[i];
                        //create picture with unscaled version set scale=-1
                        //(we will create glyph contours and analyze them)
                        outlineBuilder.BuildFromGlyphIndex(gindex, -1);

                        var glyphToVxs = new GlyphTranslatorToVxs();
                        outlineBuilder.ReadShapes(glyphToVxs);

                        using (Tools.BorrowVxs(out var vxs))
                        {
                            glyphToVxs.WriteUnFlattenOutput(vxs, pxscale);
                            BitmapAtlasItemSource glyphImg = gen3.GenerateMsdfTexture(vxs);
                            glyphImg.UniqueInt16Name = gindex;
                            _onEachGlyphDel?.Invoke(glyphImg);

                            atlasBuilder.AddItemSource(glyphImg);
                        }
                    }
                }
            }
            else
            {
                AggGlyphTextureGen aggTextureGen = new AggGlyphTextureGen();
                aggTextureGen.TextureKind = atlasBuilder.TextureKind;
                //create reusable agg painter***

                //assume each glyph size= 2 * line height
                //TODO: review here again...
                int tmpMemBmpHeight = (int)(2 * typeface.CalculateRecommendLineSpacing() * typeface.CalculateScaleToPixelFromPointSize(sizeInPoint));
                //create glyph img
                using (PixelFarm.CpuBlit.MemBitmap tmpMemBmp = new PixelFarm.CpuBlit.MemBitmap(tmpMemBmpHeight, tmpMemBmpHeight)) //square
                {
                    //draw a glyph into tmpMemBmp and then copy to a GlyphImage
                    aggTextureGen.Painter = PixelFarm.CpuBlit.AggPainter.Create(tmpMemBmp);
#if DEBUG
                    tmpMemBmp._dbugNote = "CreateGlyphImage()";
#endif

                    int j = glyphIndices.Length;
                    for (int i = 0; i < j; ++i)
                    {
                        //build glyph
                        ushort gindex = glyphIndices[i];
                        outlineBuilder.BuildFromGlyphIndex(gindex, sizeInPoint);

                        BitmapAtlasItemSource glyphImg = aggTextureGen.CreateAtlasItem(outlineBuilder, 1);

                        glyphImg.UniqueInt16Name = gindex;
                        _onEachGlyphDel?.Invoke(glyphImg);
                        atlasBuilder.AddItemSource(glyphImg);
                    }
                }
            }
        }
예제 #5
0
        void CreateTextureFontFromGlyphIndices(
            HintTechnique hintTechnique,
            SimpleBitmapAtlasBuilder atlasBuilder,
            ushort[] glyphIndices)
        {
            //sample: create sample msdf texture
            //-------------------------------------------------------------
            var outlineBuilder = new GlyphOutlineBuilder(_typeface);

            outlineBuilder.SetHintTechnique(hintTechnique);
            //
            AggGlyphTextureGen aggTextureGen = new AggGlyphTextureGen();

            GlyphNotFoundHelper glyphNotFoundHelper = new GlyphNotFoundHelper(atlasBuilder,
                                                                              outlineBuilder,
                                                                              _onEachGlyphDel,
                                                                              aggTextureGen,
                                                                              _sizeInPoints);


            //create reusable agg painter***
            //assume each glyph size= 2 * line height
            //TODO: review here again...

            //please note that DPI effect glyph size //***

            int tmpMemBmpHeight = (int)(2 * _typeface.CalculateRecommendLineSpacing() * _px_scale);

            //
            if (atlasBuilder.TextureKind == TextureKind.Msdf)
            {
                var msdfGenParams = new Msdfgen.MsdfGenParams();
                int j             = glyphIndices.Length;

                if (MsdfGenVersion == 3)
                {
                    Msdfgen.MsdfGen3 gen3 = new Msdfgen.MsdfGen3();

                    for (int i = 0; i < j; ++i)
                    {
                        ushort gindex = glyphIndices[i];
                        //create picture with unscaled version set scale=-1
                        //(we will create glyph contours and analyze them)

                        var glyphToVxs = new GlyphTranslatorToVxs();
                        outlineBuilder.BuildFromGlyphIndex(gindex, -1, glyphToVxs);

                        using (Tools.BorrowVxs(out var vxs))
                        {
                            glyphToVxs.WriteUnFlattenOutput(vxs, _px_scale);
                            BitmapAtlasItemSource glyphImg = gen3.GenerateMsdfTexture(vxs);
                            glyphImg.UniqueInt16Name = gindex;
                            _onEachGlyphDel?.Invoke(glyphImg);
                            //

                            atlasBuilder.AddItemSource(glyphImg);
                        }
                    }
                }
                else
                {
                    //use gen3
                    Msdfgen.MsdfGen3 gen3 = new Msdfgen.MsdfGen3();
                    for (int i = 0; i < j; ++i)
                    {
                        ushort gindex = glyphIndices[i];
                        //create picture with unscaled version set scale=-1
                        //(we will create glyph contours and analyze them)

                        var glyphToVxs = new GlyphTranslatorToVxs();
                        outlineBuilder.BuildFromGlyphIndex(gindex, -1, glyphToVxs);

                        using (Tools.BorrowVxs(out var vxs))
                        {
                            glyphToVxs.WriteUnFlattenOutput(vxs, _px_scale);
                            BitmapAtlasItemSource glyphImg = gen3.GenerateMsdfTexture(vxs);
                            glyphImg.UniqueInt16Name = gindex;
                            _onEachGlyphDel?.Invoke(glyphImg);

                            atlasBuilder.AddItemSource(glyphImg);
                        }
                    }
                }
                return;
            }
            else if (atlasBuilder.TextureKind == TextureKind.Bitmap)
            {
                //generate color bitmap atlas
                int j = glyphIndices.Length;

                GlyphMeshStore glyphMeshStore = new GlyphMeshStore();
                glyphMeshStore.SetFont(_typeface, _sizeInPoints);
                aggTextureGen.TextureKind = TextureKind.Bitmap;

                using (PixelFarm.CpuBlit.MemBitmap tmpMemBmp = new PixelFarm.CpuBlit.MemBitmap(tmpMemBmpHeight, tmpMemBmpHeight)) //square
                {
                    aggTextureGen.Painter = PixelFarm.CpuBlit.AggPainter.Create(tmpMemBmp);
#if DEBUG
                    tmpMemBmp._dbugNote = "CreateGlyphImage()";
#endif


                    if (_typeface.HasColorTable())
                    {
                        //outline glyph

                        for (int i = 0; i < j; ++i)
                        {
                            ushort gindex = glyphIndices[i];
                            if (!_typeface.COLRTable.LayerIndices.TryGetValue(gindex, out ushort colorLayerStart))
                            {
                                //not found, then render as normal
                                //TODO: impl

                                //create glyph img
                                glyphNotFoundHelper.HandleNotFoundGlyph(gindex);
                            }
                            else
                            {
                                //TODO: review this again
                                GlyphBitmap glyphBmp = GetGlyphBitmapFromColorOutlineGlyph(gindex, glyphMeshStore, colorLayerStart);
                                if (glyphBmp == null)
                                {
                                    glyphNotFoundHelper.HandleNotFoundGlyph(gindex);
                                }
                                else
                                {
                                    int w = glyphBmp.Width;
                                    int h = glyphBmp.Height;

                                    BitmapAtlasItemSource glyphImage = new BitmapAtlasItemSource(glyphBmp.Width, glyphBmp.Height);

                                    glyphImage.TextureXOffset = (short)glyphBmp.ImageStartX;
                                    glyphImage.TextureYOffset = (short)glyphBmp.ImageStartY;

                                    //
                                    glyphImage.SetImageBuffer(MemBitmapExt.CopyImgBuffer(glyphBmp.Bitmap, w, h, true), false);

                                    glyphImage.UniqueInt16Name = gindex;
                                    _onEachGlyphDel?.Invoke(glyphImage);
                                    atlasBuilder.AddItemSource(glyphImage);

                                    //clear
                                    glyphBmp.Bitmap.Dispose();
                                    glyphBmp.Bitmap = null;
                                }
                            }
                        }
                    }
                    else if (_typeface.IsBitmapFont)
                    {
                        aggTextureGen.TextureKind = TextureKind.Bitmap;
                        //test this with Noto Color Emoji
                        for (int i = 0; i < j; ++i)
                        {
                            ushort gindex = glyphIndices[i];

                            GlyphBitmap glyphBmp = GetGlyphBitmapFromBitmapFont(gindex);
                            if (glyphBmp == null)
                            {
                                glyphNotFoundHelper.HandleNotFoundGlyph(gindex);
                            }
                            else
                            {
                                int w = glyphBmp.Width;
                                int h = glyphBmp.Height;

                                BitmapAtlasItemSource glyphImage = new BitmapAtlasItemSource(glyphBmp.Width, glyphBmp.Height);

                                glyphImage.TextureXOffset = (short)glyphBmp.ImageStartX;
                                glyphImage.TextureYOffset = (short)glyphBmp.ImageStartY;

                                //
                                glyphImage.SetImageBuffer(MemBitmapExt.CopyImgBuffer(glyphBmp.Bitmap, w, h, true), false);

                                glyphImage.UniqueInt16Name = gindex;
                                _onEachGlyphDel?.Invoke(glyphImage);
                                atlasBuilder.AddItemSource(glyphImage);

                                //clear
                                glyphBmp.Bitmap.Dispose();
                                glyphBmp.Bitmap = null;
                            }
                        }
                    }
                    else if (_typeface.HasSvgTable())
                    {
                        aggTextureGen.TextureKind = TextureKind.Bitmap;
                        //test this with TwitterEmoji
                        //generate membitmap from svg
#if DEBUG
                        System.Diagnostics.Stopwatch sw1 = new System.Diagnostics.Stopwatch();
                        sw1.Start();
#endif

                        for (int i = 0; i < j; ++i)
                        {
                            //TODO: add mutli-threads / async version

                            ushort      gindex   = glyphIndices[i];
                            GlyphBitmap glyphBmp = GetGlyphBitmapFromSvg(gindex);
                            if (glyphBmp == null)
                            {
                                glyphNotFoundHelper.HandleNotFoundGlyph(gindex);
                            }
                            else
                            {
                                int w = glyphBmp.Width;
                                int h = glyphBmp.Height;

                                BitmapAtlasItemSource glyphImage = new BitmapAtlasItemSource(glyphBmp.Width, glyphBmp.Height);

                                glyphImage.TextureXOffset = (short)glyphBmp.ImageStartX;
                                glyphImage.TextureYOffset = (short)glyphBmp.ImageStartY;

                                //
                                glyphImage.SetImageBuffer(MemBitmapExt.CopyImgBuffer(glyphBmp.Bitmap, w, h, true), false);

                                glyphImage.UniqueInt16Name = gindex;
                                _onEachGlyphDel?.Invoke(glyphImage);
                                atlasBuilder.AddItemSource(glyphImage);

                                //clear
                                glyphBmp.Bitmap.Dispose();
                                glyphBmp.Bitmap = null;
                            }
                        }

#if DEBUG
                        sw1.Stop();
                        long ms = sw1.ElapsedMilliseconds;
#endif
                    }
                    return; //NO go below //***
                } //END using
            }


            //---------------------------
            //OTHERS....
            {
                aggTextureGen.TextureKind = atlasBuilder.TextureKind;
                //create glyph img
                using (PixelFarm.CpuBlit.MemBitmap tmpMemBmp = new PixelFarm.CpuBlit.MemBitmap(tmpMemBmpHeight, tmpMemBmpHeight)) //square
                {
                    //draw a glyph into tmpMemBmp and then copy to a GlyphImage
                    aggTextureGen.Painter = PixelFarm.CpuBlit.AggPainter.Create(tmpMemBmp);
#if DEBUG
                    tmpMemBmp._dbugNote = "CreateGlyphImage()";
#endif

                    int j = glyphIndices.Length;
                    for (int i = 0; i < j; ++i)
                    {
                        //build glyph
                        ushort gindex = glyphIndices[i];
                        outlineBuilder.BuildFromGlyphIndex(gindex, _sizeInPoints);

                        BitmapAtlasItemSource glyphImg = aggTextureGen.CreateAtlasItem(outlineBuilder, 1);

                        glyphImg.UniqueInt16Name = gindex;
                        _onEachGlyphDel?.Invoke(glyphImg);
                        atlasBuilder.AddItemSource(glyphImg);
                    }
                }
            }
        }
        /// <summary>
        /// get from cache or create a new one
        /// </summary>
        /// <param name="reqFont"></param>
        /// <returns></returns>
        public SimpleFontAtlas GetFontAtlas(RequestFont reqFont, out GLBitmap glBmp)
        {
#if DEBUG
            _dbugStopWatch.Reset();
            _dbugStopWatch.Start();
#endif

            int             fontKey = reqFont.FontKey;
            SimpleFontAtlas fontAtlas;
            if (!_createdAtlases.TryGetValue(fontKey, out fontAtlas))
            {
                //check from pre-built cache (if availiable)
                Typeface resolvedTypeface = textServices.ResolveTypeface(reqFont);

                string fontTextureFile     = reqFont.Name + " " + fontKey;
                string resolveFontFile     = fontTextureFile + ".info";
                string fontTextureInfoFile = resolveFontFile;
                string fontTextureImg      = fontTextureInfoFile + ".png";

                if (StorageService.Provider.DataExists(fontTextureInfoFile))
                {
                    SimpleFontAtlasBuilder atlasBuilder2 = new SimpleFontAtlasBuilder();

                    using (System.IO.Stream dataStream = StorageService.Provider.ReadDataStream(fontTextureInfoFile))
                    {
                        try
                        {
                            fontAtlas                     = atlasBuilder2.LoadAtlasInfo(dataStream);
                            fontAtlas.TotalGlyph          = ReadGlyphImages(fontTextureImg);
                            fontAtlas.OriginalFontSizePts = reqFont.SizeInPoints;
                            _createdAtlases.Add(fontKey, fontAtlas);
                            //
                            //calculate some commonly used values
                            fontAtlas.SetTextureScaleInfo(
                                resolvedTypeface.CalculateScaleToPixelFromPointSize(fontAtlas.OriginalFontSizePts),
                                resolvedTypeface.CalculateScaleToPixelFromPointSize(reqFont.SizeInPoints));
                            //TODO: review here, use scaled or unscaled values
                            fontAtlas.SetCommonFontMetricValues(
                                resolvedTypeface.Ascender,
                                resolvedTypeface.Descender,
                                resolvedTypeface.LineGap,
                                resolvedTypeface.CalculateRecommendLineSpacing());
                        }
                        catch (Exception ex)
                        {
                            throw ex;
                        }
                    }
                }
                else
                {
                    GlyphImage             totalGlyphsImg = null;
                    SimpleFontAtlasBuilder atlasBuilder   = null;
                    var textureGen = new GlyphTextureBitmapGenerator();
                    textureGen.CreateTextureFontFromScriptLangs(
                        resolvedTypeface,
                        reqFont.SizeInPoints,
                        _textureKind,
                        _textureBuildDetails,
                        (glyphIndex, glyphImage, outputAtlasBuilder) =>
                    {
                        if (outputAtlasBuilder != null)
                        {
                            //finish
                            atlasBuilder = outputAtlasBuilder;
                        }
                    }
                        );

                    //
                    totalGlyphsImg = atlasBuilder.BuildSingleImage();
                    //if (reqFont.SizeInPoints == 14 && cacheImg != null)
                    //{
                    //    totalGlyphsImg = cacheImg;
                    //}
                    //totalGlyphsImg = Sharpen(totalGlyphsImg, 1); //test shapen primary image
                    //-
                    //
                    //create atlas
                    fontAtlas            = atlasBuilder.CreateSimpleFontAtlas();
                    fontAtlas.TotalGlyph = totalGlyphsImg;
#if DEBUG
                    //save glyph image for debug
                    //PixelFarm.Agg.ActualImage.SaveImgBufferToPngFile(
                    //    totalGlyphsImg.GetImageBuffer(),
                    //    totalGlyphsImg.Width * 4,
                    //    totalGlyphsImg.Width, totalGlyphsImg.Height,
                    //    "d:\\WImageTest\\total_" + reqFont.Name + "_" + reqFont.SizeInPoints + ".png");
                    ////save image to cache
                    SaveImgBufferToFile(totalGlyphsImg, fontTextureImg);
#endif

                    //cache the atlas
                    _createdAtlases.Add(fontKey, fontAtlas);
                    //
                    //calculate some commonly used values
                    fontAtlas.SetTextureScaleInfo(
                        resolvedTypeface.CalculateScaleToPixelFromPointSize(fontAtlas.OriginalFontSizePts),
                        resolvedTypeface.CalculateScaleToPixelFromPointSize(reqFont.SizeInPoints));
                    //TODO: review here, use scaled or unscaled values
                    fontAtlas.SetCommonFontMetricValues(
                        resolvedTypeface.Ascender,
                        resolvedTypeface.Descender,
                        resolvedTypeface.LineGap,
                        resolvedTypeface.CalculateRecommendLineSpacing());

                    ///
#if DEBUG
                    _dbugStopWatch.Stop();
                    System.Diagnostics.Debug.WriteLine("build font atlas: " + _dbugStopWatch.ElapsedMilliseconds + " ms");
#endif

                    //save font info to cache
                    using (System.IO.MemoryStream ms = new System.IO.MemoryStream())
                    {
                        atlasBuilder.SaveAtlasInfo(ms);
                        StorageService.Provider.SaveData(fontTextureInfoFile, ms.ToArray());
                    }
                }
            }

            glBmp = _loadedGlyphs.GetOrCreateNewOne(fontAtlas);
            return(fontAtlas);
        }