public piece(piece copy) { x = copy.x; y = copy.y; color = copy.color; statut = copy.statut; type = copy.type; }
private void choose_next_piece() { int i = _random.Next(7); next_piece = (Type_piece)i; }
public piece(int x1, int y1, Tetris_color col, Direction_piece stat, Type_piece typ) { x = x1; y = y1; color = col; statut = stat; type = typ; }