private void Start() { _player = FindObjectOfType <Player>(); _player.Movement.enabled = false; _player.Wand.enabled = false; var followingCamera = Camera.main.GetComponent <FollowingCamera>(); if (followingCamera != null) { followingCamera.enabled = false; } _temperatureUiController.Hide(true); _tutorialTextField.AddEventListener(TypeWriter.Finished, OnTypeWriterFinished); Invoke("Next", _tutorialDelay); }