public Mapa(char[,] matriz, byte[] imagen, string nombre, TypeOfLand typeOfLand)
 {
     map             = matriz;
     imagenMapa      = imagen;
     nombreMapa      = nombre;
     this.typeOfLand = typeOfLand; // D --> Desierto, B --> Bosque, N --> Nieve!
 }
예제 #2
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 private void GetValuesOfDataGame()
 {
     densidadAgua       = (int)(DataGame.ValueSliderWater * 50);
     densidadVegetacion = (int)(DataGame.ValueSliderForest * 50);
     densidadObjetos    = (int)(DataGame.ValueSliderRompibleObject * 50);
     typeOfLand         = DataGame.TypeOfLand;
 }
예제 #3
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 private void SaveUiValues()
 {
     valueSliderForest         = GameObject.Find("SliderForest").GetComponent <Slider>().value;
     valueSliderWater          = GameObject.Find("SliderWater").GetComponent <Slider>().value;
     valueSliderRompibleObject = GameObject.Find("SliderRompibleObject").GetComponent <Slider>().value;
     typeOfLand = GetTypeOfLand(GameObject.Find("DropdownTypeOfLand").GetComponent <Dropdown>().captionText);
 }
 private void GetValuesOfDataGame()
 {
     densidadAgua       = (int)(DataGame.ValueSliderWater * 50);
     densidadVegetacion = (int)(DataGame.ValueSliderForest * 50);
     densidadObjetos    = (int)(DataGame.ValueSliderRompibleObject * 50);
     typeOfLand         = DataGame.TypeOfLand;
     //   bool naturalDisasters = (int)Math.Round(DataGame.ValueSliderNaturalDisasters);
     // this will be for the rain and snow in the game
 }
 private Texture LoadPreviewMap(TypeOfLand typeOfLand)
 {
     Debug.Log(typeOfLand);
     if (typeOfLand == TypeOfLand.FOREST)
     {
         return((Texture)Resources.Load("Images/CreateGameOnePlayerController/PreviewMapForest"));
     }
     else if (typeOfLand == TypeOfLand.DESERT)
     {
         return((Texture)Resources.Load("Images/CreateGameOnePlayerController/PreviewMapDesert"));
     }
     else if (typeOfLand == TypeOfLand.SNOW)
     {
         return((Texture)Resources.Load("Images/CreateGameOnePlayerController/PreviewMapSnow"));
     }
     return((Texture)Resources.Load("Images/CreateGameOnePlayerController/PreviewMapForest"));
 }