//END PIECES\\ public YardFountain(Mobile from, int price, TypeOfFountain type, Point3D loc) { m_Value = price; m_Placer = from; int id = 0; string name = ""; name = from.Name + "'s Fountain"; Name = name; Movable = false; MoveToWorld(loc, from.Map); m_Components = new ArrayList(); switch (type) { case TypeOfFountain.Stone: { id = 0x1731; ItemID = id + 9; } break; case TypeOfFountain.Sand: { id = 0x19C3; ItemID = id + 9; } break; } AddPiece(-2, +1, 0, id++, name, loc); AddPiece(-1, +1, 0, id++, name, loc); AddPiece(+0, +1, 0, id++, name, loc); AddPiece(+1, +1, 0, id++, name, loc); AddPiece(+1, +0, 0, id++, name, loc); AddPiece(+1, -1, 0, id++, name, loc); AddPiece(+1, -2, 0, id++, name, loc); AddPiece(+0, -2, 0, id++, name, loc); AddPiece(+0, -1, 0, id++, name, loc); //AddPiece( +0, +0, 0, id++, name, loc); id++; AddPiece(-1, +0, 0, id++, name, loc); AddPiece(-2, +0, 0, id++, name, loc); AddPiece(-2, -1, 0, id++, name, loc); AddPiece(-1, -1, 0, id++, name, loc); AddPiece(-1, -2, 0, id++, name, loc); AddPiece(-2, -2, 0, ++id, name, loc); m_Components.Add(this); }
//END PIECES\\ public YardFountain( Mobile from, int price, TypeOfFountain type, Point3D loc ) { m_Value = price; m_Placer = from; int id = 0; string name = ""; name = from.Name + "'s Fountain"; Name = name; Movable = false; MoveToWorld( loc, from.Map ); m_Components = new ArrayList(); switch ( type ) { case TypeOfFountain.Stone: { id = 0x1731; ItemID = id+9; } break; case TypeOfFountain.Sand: { id = 0x19C3; ItemID = id+9; } break; } AddPiece( -2, +1, 0, id++, name, loc); AddPiece( -1, +1, 0, id++, name, loc); AddPiece( +0, +1, 0, id++, name, loc); AddPiece( +1, +1, 0, id++, name, loc); AddPiece( +1, +0, 0, id++, name, loc); AddPiece( +1, -1, 0, id++, name, loc); AddPiece( +1, -2, 0, id++, name, loc); AddPiece( +0, -2, 0, id++, name, loc); AddPiece( +0, -1, 0, id++, name, loc); //AddPiece( +0, +0, 0, id++, name, loc); id++; AddPiece( -1, +0, 0, id++, name, loc); AddPiece( -2, +0, 0, id++, name, loc); AddPiece( -2, -1, 0, id++, name, loc); AddPiece( -1, -1, 0, id++, name, loc); AddPiece( -1, -2, 0, id++, name, loc); AddPiece( -2, -2, 0, ++id, name, loc); m_Components.Add( this ); }