public int WeaponDefense(TypeOfDefense currentWeapon) { TypeOfDefense[] weaponArr = new TypeOfDefense[] { TypeOfDefense.Shoes, TypeOfDefense.Shield, TypeOfDefense.Helmet }; // Wooden Quality // Sword can make damage from 5-15 if (currentWeapon == weaponArr[0]) { Defend = randomNum.Next(0, 10); return(Defend); } if (currentWeapon == weaponArr[1]) { Defend = randomNum.Next(0, 15); return(Defend); } if (currentWeapon == weaponArr[2]) { Defend = randomNum.Next(5, 15); return(Defend); } return(Defend); }
public static DefenseWeapon MakeDefenseWeapon(int damage, int defend, bool isUsed, int inventorySlot, TypeOfDefense defense) { DefenseWeapon _defense = new DefenseWeapon(damage, defend, isUsed, inventorySlot); return(_defense); }