public float getVolume(TypeOfAudio at) { foreach (AudioLevel level in levels) { if (level.type == at) { return(level.audioVolume); } } return(0.0f); }
public void setVolume(TypeOfAudio at, float newVolume) { int count = 0; foreach (AudioLevel level in levels) { if (level.type == at) { levels[count].audioVolume = newVolume; } count++; } }