private void PreEvalutate() { _values.Clear(); _typeMode = TypeMode.Auto; _typeMode = ValueButton.Checked ? TypeMode.Value : _typeMode; _typeMode = ClassButton.Checked ? TypeMode.Class : _typeMode; _typeMode = ListButton.Checked ? TypeMode.List : _typeMode; _typeMode = TupleButton.Checked ? TypeMode.Tuple : _typeMode; _typeMode = DictionaryButton.Checked ? TypeMode.Dictionary : _typeMode; _evaluate = EvaluateBox.Text; var found = false; foreach (var item in EvaluateBox.Items) { if (item as string == _evaluate) { found = true; } } if (!found) { EvaluateBox.Items.Insert(0, EvaluateBox.Text); } _done = false; }
private void ResetCharacter() { Time.timeScale = 1; countdown.gameObject.SetActive(false); wordToTypeComponent.gameObject.SetActive(false); mode = TypeMode.Run; character.GetComponent <CharacterAnimation>().SetWalk(true); }
public static string stringFromMode(TypeMode the_enum) { switch (the_enum) { case TypeMode.Mode_AgeCalculatorStart: return("AgeCalculatorStart"); default: Debug.Assert(false); return(null); } }
public static string stringFromMode(TypeMode the_enum) { switch (the_enum) { case TypeMode.Mode_CarControlLights: return("CarControlLights"); default: Debug.Assert(false); return(null); } }
public void QuickfireSingle() { mode = TypeMode.Quickfire; currentWord = lines[UnityEngine.Random.Range(0, lines.Count - 1)]; currentWord = currentWord.ToUpper(); currentWord = currentWord.Substring(0, currentWord.Length - 1); countdown.gameObject.SetActive(true); wordToTypeComponent.gameObject.SetActive(true); wordToTypeComponent.text = "Type:" + '\n' + currentWord; StartCoroutine(InitiateCountdown()); }
private IEnumerator EndingSequence() { countdownTimer = Globals.quickfireEndTime; while (countdownTimer > 0) { var countdownDisplay = (float)Math.Ceiling((decimal)countdownTimer); countdown.text = countdownDisplay.ToString(); countdownTimer -= Time.unscaledDeltaTime; yield return(null); } mode = TypeMode.Done; character.GetComponent <AudioSource>().PlayOneShot(character.GetComponent <CharacterController>().wrong); StartCoroutine(character.GetComponent <PlayerLives>().InitiateGameOver()); }
public ActionResult Modify(TypeMode m) { try { bool check = DataAdminController.CheckUser(Session, m); if (check) { return(Json(m)); } DBHelper.Update(MODIFY, m.Tname, m.Tinfo, m.IsEnable, m.Tid); m.Success = true; } catch (Exception ex) { m.Fail(ex); } return(Json(m)); }
public ActionResult Index(TypeMode m) { try { bool check = DataAdminController.CheckUser(Session, m); if (check) { return(Json(m)); } m.TypeList = DBHelper.QueryDicRows(QUERY); m.Success = true; } catch (Exception ex) { m.Fail(ex); } return(Json(m)); }
public void QuickfireEnd() { mode = TypeMode.QuickfireEnd; wordsToType = new List <string>(); wordsRevealed = new List <string>(); for (int i = 0; i < 10; i++) { wordsToType.Add(lines[UnityEngine.Random.Range(0, lines.Count - 1)]); wordsRevealed.Add("?"); } GetCurrentWordEndSequence(); wordIterator++; wordList.gameObject.SetActive(true); countdown.gameObject.SetActive(true); wordToTypeComponent.gameObject.SetActive(true); StartCoroutine(EndingSequence()); }
public void setMode(TypeMode new_value) { setMode(); }
protected override void handle_result(TypeMode result) { top.value.Add(result); }
protected override void handle_result(TypeMode result) { //@@@ Debug.Assert(!have_value); have_value = true; value = result; }
protected abstract void handle_result(TypeMode result);
private void PreEvalutate() { _values.Clear(); _typeMode = TypeMode.Auto; _typeMode = ValueButton.Checked ? TypeMode.Value : _typeMode; _typeMode = ClassButton.Checked ? TypeMode.Class : _typeMode; _typeMode = ListButton.Checked ? TypeMode.List : _typeMode; _typeMode = TupleButton.Checked ? TypeMode.Tuple : _typeMode; _typeMode = DictionaryButton.Checked ? TypeMode.Dictionary : _typeMode; _evaluate = EvaluateBox.Text; var found = false; foreach (var item in EvaluateBox.Items) { if (item as string == _evaluate) found = true; } if (!found) EvaluateBox.Items.Insert(0, EvaluateBox.Text); _done = false; }