public void setDifficulty(TypeDifficultyKnownValues new_value) { TypeDifficulty new_full_value = new TypeDifficulty(); Debug.Assert(new_value != TypeDifficultyKnownValues.Difficulty__none); new_full_value.in_known_list = true; new_full_value.list_value = new_value; setDifficulty(new_full_value); }
public static string stringFromDifficulty(TypeDifficultyKnownValues the_enum) { switch (the_enum) { case TypeDifficultyKnownValues.Difficulty_Easy: return("Easy"); case TypeDifficultyKnownValues.Difficulty_Hard: return("Hard"); default: Debug.Assert(false); return(null); } }
protected override void handle_result(string result) { TypeDifficultyKnownValues known = stringToDifficulty(result); TypeDifficulty new_value = new TypeDifficulty(); if (known == TypeDifficultyKnownValues.Difficulty__none) { new_value.in_known_list = false; new_value.string_value = result; } else { new_value.in_known_list = true; new_value.list_value = known; } handle_result(new_value); }
public void setDifficulty(string chars) { TypeDifficultyKnownValues known = stringToDifficulty(chars); TypeDifficulty new_value = new TypeDifficulty(); if (known == TypeDifficultyKnownValues.Difficulty__none) { new_value.in_known_list = false; new_value.string_value = chars; } else { new_value.in_known_list = true; new_value.list_value = known; } setDifficulty(new_value); }