public void ShouldDealLessOrEqualToTwentyDamage() { IPokemon attackingPokemon = PokemonFactory.CreatePokemon <Pikachu>(); IPokemon targetPokemon = PokemonFactory.CreatePokemon <Onix>(); TypeEffect effectOfTypeOnTargetPokemon = TypeComparer.CompareElectricType(targetPokemon.Types[0]); int totalDamage = TypeDamageCalculator.CalculateDamage( attackingPokemon, targetPokemon, attackingPokemon.Moves[1], effectOfTypeOnTargetPokemon ); Assert.True(totalDamage <= 20); totalDamage = TypeDamageCalculator.CalculateDamage( attackingPokemon, targetPokemon, attackingPokemon.Moves[2], effectOfTypeOnTargetPokemon ); Assert.True(totalDamage <= 20); }