/// <summary>
 /// Clears out all text boxes and returns limits to their original state.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void BtnReset_Click(object sender, EventArgs e)
 {
     txtCharacterName.Clear();
     TxtDefense.Clear();
     TxtStrength.Clear();
     TxtVitality.Clear();
     AllocationLimit         = 10;
     RandomizeLimit          = 5;
     LblAllocation.Text      = Convert.ToString(AllocationLimit);
     LblRandomAlottment.Text = Convert.ToString(RandomizeLimit);
 }
 private void BtnClear_Click(object sender, RoutedEventArgs e)
 {
     CmbPlayer.SelectedIndex = 0;
     TxtAcceleration.Clear(); TxtAgility.Clear(); TxtDribbling.Clear(); TxtFinishing.Clear(); TxtFitness.Clear();
     TxtHeading.Clear(); TxtHeight.Clear(); TxtJumping.Clear(); TxtLeadership.Clear(); TxtLongShots.Clear();
     TxtPace.Clear(); TxtPassing.Clear(); TxtPenalty.Clear(); TxtStamina.Clear(); TxtStrength.Clear();
     TxtTeamWork.Clear(); TxtTechnique.Clear(); TxtWeight.Clear();
 }
 private void BtnClear_Click(object sender, RoutedEventArgs e)
 {
     CmbPlayer.SelectedIndex = 0;
     TxtBravery.Clear(); TxtConcentration.Clear(); TxtCrossing.Clear(); TxtDribbling.Clear(); TxtHeading.Clear();
     TxtHeight.Clear(); TxtJumping.Clear(); TxtLeadership.Clear(); TxtLongShots.Clear(); TxtStamina.Clear();
     TxtMarking.Clear(); TxtPassing.Clear(); TxtWeight.Clear();  TxtPositioning.Clear(); TxtStrength.Clear();
     TxtTackling.Clear(); TxtWorkRate.Clear();
 }