/// <summary> /// border1--下缘线,border2--上缘线, /// drawScale --- 输入的线是米单位还是毫米单位 /// drawScale = 1,是米单位,线要放大1000倍; drawScale= 1000是毫米单位,线不需要缩放 /// </summary> public void SetLinePM(TxCurve x_center, TxCurve x_borderDn, TxCurve x_borderUp, List<TxLine> midHLLines, int drawScale) { center = AcadAssist.CloneTxCurve(x_center); borderDn = AcadAssist.CloneTxCurve(x_borderDn); borderUp = AcadAssist.CloneTxCurve(x_borderUp); List<TxLine> zhlLines = new List<TxLine>(); for (int i = 0; i < midHLLines.Count; i++) { zhlLines.Add(AcadAssist.CloneTxLine(midHLLines[i])); } if (center != null && center.StartPoint.X > center.EndPoint.X) { center = AcadAssist.ReverseCurve(center); } if (borderDn != null && borderDn.StartPoint.X > borderDn.EndPoint.X) { borderDn = AcadAssist.ReverseCurve(borderDn); } if (borderUp != null && borderUp.StartPoint.X > borderUp.EndPoint.X) { borderUp = AcadAssist.ReverseCurve(borderUp); } for (int i = 0; i < zhlLines.Count; i++) { if (zhlLines[i].StartPoint.Y > zhlLines[i].EndPoint.Y) { zhlLines[i] = AcadAssist.ReverseTxLine(zhlLines[i]); } } //缩放比例 if (drawScale == 1) { center.TransformBy(Matrix3d.Scaling(1000, center.StartPoint)); borderDn.TransformBy(Matrix3d.Scaling(1000, center.StartPoint)); borderUp.TransformBy(Matrix3d.Scaling(1000, center.StartPoint)); for (int i = 0; i < zhlLines.Count; i++) zhlLines[i].TransformBy(Matrix3d.Scaling(1000, center.StartPoint)); } L = center.GetDistAtPoint(center.EndPoint); Vector3d centerVect = center.StartPoint.GetVectorTo(center.EndPoint).RotateBy(Math.PI * 0.5, Vector3d.ZAxis); Vector3d sideLeftVect = borderDn.StartPoint.GetVectorTo(borderUp.StartPoint); alf1 = AcadAssist.GetRotateAngle(centerVect, sideLeftVect);// centerVect.GetAngleTo(sideLeftVect); CAD的函数求的夹角都是正的. //WTL1 = borderUp.StartPoint.DistanceTo(center.GetClosestPointTo(borderUp.StartPoint, true)); //WTR1 = borderDn.StartPoint.DistanceTo(center.GetClosestPointTo(borderDn.StartPoint, true)); Vector3d sideRightVect = borderDn.EndPoint.GetVectorTo(borderUp.EndPoint); alf2 = AcadAssist.GetRotateAngle(centerVect, sideRightVect);// centerVect.GetAngleTo(sideLeftVect); CAD的函数求的夹角都是正的. //WTL2 = borderUp.EndPoint.DistanceTo(center.GetClosestPointTo(borderUp.EndPoint, true)); //WTR2 = borderDn.EndPoint.DistanceTo(center.GetClosestPointTo(borderDn.EndPoint, true)); HLx.Clear(); HLa.Clear(); for (int i = 0; i < zhlLines.Count; i++) { Point3d hlPoint = AcadAssist.GetIntersectionPoint(center, zhlLines[i]); double temp_henliangX = center.GetDistAtPoint(hlPoint); Vector3d henliangVect = zhlLines[i].StartPoint.GetVectorTo(zhlLines[i].EndPoint); double temp_alf = AcadAssist.GetRotateAngle(centerVect, henliangVect); if (i == 0) HLx.Add(temp_henliangX); else HLx.Add(temp_henliangX - HLx[i - 1]); //设置角度 HLa.Add(temp_alf); } }
public void DrawPM(DatabaseToAcad block) { // 1a 2a // /-----------------/-----------------------/ // / 3a / 5a / // 1c/----\_ 4a / 6a_/-------/2c // / \---------/--------------/ / // 1/-----------------/-----------------------/ // / __/--------/---------------\ / // 1d/ -----/ 4b / 6b \-----/2d // / 3b / 5b / // /-----------------/-----------------------/ //1b 2b if (center != null && center.StartPoint.X > center.EndPoint.X) { center = AcadAssist.ReverseTxLine(center); } if (borderDn != null && borderDn.StartPoint.X > borderDn.EndPoint.X) { borderDn = AcadAssist.ReverseCurve(borderDn); } if (borderUp != null && borderUp.StartPoint.X > borderUp.EndPoint.X) { borderUp = AcadAssist.ReverseCurve(borderUp); } TxLine center2 = null; TxCurve borderDn2 = null; TxCurve borderUp2 = null; if (center == null) { center2 = new TxLine(new Point3d(0, 0, 0), new Point3d(L, 0, 0)); } else { center2 = AcadAssist.CloneTxLine(center); } if (borderDn == null) { borderDn2 = new TxLine(new Point3d(0, 0, 0), new Point3d(L, 0, 0)); } else { borderDn2 = AcadAssist.CloneTxCurve(borderDn); } if (borderUp == null) { borderUp2 = new TxLine(new Point3d(0, 0, 0), new Point3d(L, 0, 0)); } else { borderUp2 = AcadAssist.CloneTxCurve(borderUp); } TxLine borderLeft = new TxLine(borderDn2.StartPoint, borderUp2.StartPoint); TxLine borderRight = new TxLine(borderDn2.EndPoint, borderUp2.EndPoint); Vector3d vectCenterLine = center2.StartPoint.GetVectorTo(center2.EndPoint).GetNormal(); Point3d ctPoint1 = center2.StartPoint; //Point3d ctPoint1a = new Point3d(ctPoint1.X + Math.Tan(alf1) * WTL1, ctPoint1.Y + WTL1, 0); //Point3d ctPoint1b = new Point3d(ctPoint1.X - Math.Tan(alf1) * WTL2, ctPoint1.Y - WTL2, 0); Point3d ctPoint1c = ctPoint1 + vectCenterLine.RotateBy(Math.PI * 0.5 + alf1, Vector3d.ZAxis) * (WD * 0.5) / Math.Cos(alf1); Point3d ctPoint1d = ctPoint1 - vectCenterLine.RotateBy(Math.PI * 0.5 + alf1, Vector3d.ZAxis) * (WD * 0.5) / Math.Cos(alf1); //Point3d ctPoint1c = new Point3d(ctPoint1.X + Math.Tan(alf1) * WD * 0.5, ctPoint1.Y + WD * 0.5, 0); //Point3d ctPoint1d = new Point3d(ctPoint1.X - Math.Tan(alf1) * WD * 0.5, ctPoint1.Y - WD * 0.5, 0); Point3d ctPoint2 = center2.EndPoint; //Point3d ctPoint2a = new Point3d(ctPoint2.X + Math.Tan(alf2) * WTR1, ctPoint1.Y + WTR1, 0); //Point3d ctPoint2b = new Point3d(ctPoint2.X - Math.Tan(alf2) * WTR2, ctPoint1.Y - WTR2, 0); Point3d ctPoint2c = ctPoint2 + vectCenterLine.RotateBy(Math.PI * 0.5 + alf2, Vector3d.ZAxis) * (WD * 0.5) / Math.Cos(alf2); Point3d ctPoint2d = ctPoint2 - vectCenterLine.RotateBy(Math.PI * 0.5 + alf2, Vector3d.ZAxis) * (WD * 0.5) / Math.Cos(alf2); //Point3d ctPoint2c = new Point3d(ctPoint2.X + Math.Tan(alf2) * WD * 0.5, ctPoint2.Y + WD * 0.5, 0); //Point3d ctPoint2d = new Point3d(ctPoint2.X - Math.Tan(alf2) * WD * 0.5, ctPoint2.Y - WD * 0.5, 0); Point3d ctPoint3 = center2.GetPointAtDist(Ld); Point3d ctPoint3a = new Point3d(ctPoint3.X + Math.Tan(alf1) * WD * 0.5, ctPoint3.Y + WD * 0.5, 0); Point3d ctPoint3b = new Point3d(ctPoint3.X - Math.Tan(alf1) * WD * 0.5, ctPoint3.Y - WD * 0.5, 0); Point3d ctPoint4 = center2.GetPointAtDist(Ld + Ldx); Point3d ctPoint4a = new Point3d(ctPoint4.X + Math.Tan(alf1) * WFb * 0.5, ctPoint3.Y + WFb * 0.5, 0); Point3d ctPoint4b = new Point3d(ctPoint4.X - Math.Tan(alf1) * WFb * 0.5, ctPoint3.Y - WFb * 0.5, 0); Point3d ctPoint5 = center2.GetPointAtDist(L - Ld); Point3d ctPoint5a = new Point3d(ctPoint5.X + Math.Tan(alf2) * WD * 0.5, ctPoint5.Y + WD * 0.5, 0); Point3d ctPoint5b = new Point3d(ctPoint5.X - Math.Tan(alf2) * WD * 0.5, ctPoint5.Y - WD * 0.5, 0); Point3d ctPoint6 = center2.GetPointAtDist(L - Ld - Ldx); Point3d ctPoint6a = new Point3d(ctPoint6.X + Math.Tan(alf2) * WFb * 0.5, ctPoint6.Y + WFb * 0.5, 0); Point3d ctPoint6b = new Point3d(ctPoint6.X - Math.Tan(alf2) * WFb * 0.5, ctPoint6.Y - WFb * 0.5, 0); //外轮廓 //TxLine sideLine1 = new TxLine(ctPoint1a, ctPoint2a); //TxLine sideLine2 = new TxLine(ctPoint1b, ctPoint2b); //block.AddLine(ctPoint1a, ctPoint1b, CommonLayer.gz1layer); //block.AddLine(ctPoint2a, ctPoint2b, CommonLayer.gz1layer); //block.AddLine(ctPoint1a, ctPoint2a, CommonLayer.gz1layer); //block.AddLine(ctPoint1b, ctPoint2b, CommonLayer.gz1layer); //内轮廓 TxPolyline plineUp = new TxPolyline(); plineUp.AddVertexAt(0, new Point2d(ctPoint1c.X, ctPoint1c.Y), 0, 0, 0); plineUp.AddVertexAt(1, new Point2d(ctPoint3a.X, ctPoint3a.Y), 0, 0, 0); plineUp.AddVertexAt(2, new Point2d(ctPoint4a.X, ctPoint4a.Y), 0, 0, 0); plineUp.AddVertexAt(3, new Point2d(ctPoint6a.X, ctPoint6a.Y), 0, 0, 0); plineUp.AddVertexAt(4, new Point2d(ctPoint5a.X, ctPoint5a.Y), 0, 0, 0); plineUp.AddVertexAt(5, new Point2d(ctPoint2c.X, ctPoint2c.Y), 0, 0, 0); //block.AddPolyline(plineUp, CommonLayer.gz2layer); TxPolyline plineDn = new TxPolyline(); plineDn.AddVertexAt(0, new Point2d(ctPoint1d.X, ctPoint1d.Y), 0, 0, 0); plineDn.AddVertexAt(1, new Point2d(ctPoint3b.X, ctPoint3b.Y), 0, 0, 0); plineDn.AddVertexAt(2, new Point2d(ctPoint4b.X, ctPoint4b.Y), 0, 0, 0); plineDn.AddVertexAt(3, new Point2d(ctPoint6b.X, ctPoint6b.Y), 0, 0, 0); plineDn.AddVertexAt(4, new Point2d(ctPoint5b.X, ctPoint5b.Y), 0, 0, 0); plineDn.AddVertexAt(5, new Point2d(ctPoint2d.X, ctPoint2d.Y), 0, 0, 0); //block.AddPolyline(plineDn, CommonLayer.gz2layer); //获取横梁线 List<TxLine> hlCenters; List<TxLine> hlLinesL; List<TxLine> hlLinesR; this.GetHLLine(out hlCenters, out hlLinesL, out hlLinesR); //绘制横梁线--考虑剪切断开 for (int i = 0; i < hlCenters.Count; i++) block.AddLine(hlCenters[i], CommonLayer.cenlayer); for (int i = 0; i < hlLinesL.Count; i++) { Point3d xPoint1 = AcadAssist.GetIntersectionPoint(plineDn, hlLinesL[i]); Point3d xPoint2 = AcadAssist.GetIntersectionPoint(plineDn, hlLinesR[i]); Point3d xPoint3 = AcadAssist.GetIntersectionPoint(plineUp, hlLinesL[i]); Point3d xPoint4 = AcadAssist.GetIntersectionPoint(plineUp, hlLinesR[i]); if (type == BeamLocate.Mid || type == BeamLocate.Left) { block.AddLine(xPoint1, hlLinesL[i].StartPoint, CommonLayer.gz2layer); block.AddLine(xPoint2, hlLinesR[i].StartPoint, CommonLayer.gz2layer); } if (type == BeamLocate.Mid || type == BeamLocate.Right) { block.AddLine(xPoint3, hlLinesL[i].EndPoint, CommonLayer.gz2layer); block.AddLine(xPoint4, hlLinesR[i].EndPoint, CommonLayer.gz2layer); } } //绘制腹板线--纵向 if (type == BeamLocate.Mid || type == BeamLocate.Right) { List<Point3d> xPointsUp = new List<Point3d>(); for (int i = 0; i < hlLinesL.Count; i++) { xPointsUp.AddRange(AcadAssist.GetIntersectionPoints(plineUp, hlLinesL[i])); //Point3dCollection curPointsL = new Point3dCollection(); //plineUp.IntersectWith(hlLinesL[i], Intersect.OnBothOperands, curPointsL, 0, 0); //for (int j = 0; j < curPointsL.Count; j++) // xPointsUp.Add(curPointsL[j]); xPointsUp.AddRange(AcadAssist.GetIntersectionPoints(plineUp, hlLinesR[i])); //Point3dCollection curPointsR = new Point3dCollection(); //plineUp.IntersectWith(hlLinesR[i], Intersect.OnBothOperands, curPointsR, 0, 0); //for (int j = 0; j < curPointsR.Count; j++) //xPointsUp.Add(curPointsR[j]); } xPointsUp.Sort(new CompairPoint3dX()); ////Point3dCollection xPointsUp2 = new Point3dCollection(); ////for (int i = 0; i < xPointsUp.Count; i++) ////{ //// xPointsUp2.Add(xPointsUp[i]); ////} ////DBObjectCollection objCurvesUp = plineUp.GetSplitCurves(xPointsUp2); List<TxCurve> objCurvesUp = AcadAssist.SplitCurveByPoints(plineUp, xPointsUp); //输出基数个数 int count1 = Convert.ToInt32((objCurvesUp.Count + 1) / 2); for (int i = 0; i < count1; i++) { block.AddCurve((TxCurve)objCurvesUp[i * 2], CommonLayer.gz2layer); } } if (type == BeamLocate.Mid || type == BeamLocate.Left) { //腹板线--右侧侧 List<Point3d> xPointsDn = new List<Point3d>(); for (int i = 0; i < hlLinesL.Count; i++) { xPointsDn.AddRange(AcadAssist.GetIntersectionPoints(plineUp, hlLinesL[i])); ////Point3dCollection curPointsL = new Point3dCollection(); ////plineDn.IntersectWith(hlLinesL[i], Intersect.OnBothOperands, curPointsL, 0, 0); ////for (int j = 0; j < curPointsL.Count; j++) //// xPointsDn.Add(curPointsL[j]); ////Point3dCollection curPointsR = new Point3dCollection(); ////plineDn.IntersectWith(hlLinesR[i], Intersect.OnBothOperands, curPointsR, 0, 0); ////for (int j = 0; j < curPointsR.Count; j++) //// xPointsDn.Add(curPointsR[j]); } xPointsDn.Sort(new CompairPoint3dX()); ////Point3dCollection xPointsDn2 = new Point3dCollection(); ////for (int i = 0; i < xPointsDn.Count; i++) ////{ //// xPointsDn2.Add(xPointsDn[i]); ////} List<TxCurve> objCurvesDn = AcadAssist.SplitCurveByPoints(plineDn, xPointsDn); //DBObjectCollection objCurvesDn = plineDn.GetSplitCurves(xPointsDn2); //输出基数个数 int count2 = Convert.ToInt32((objCurvesDn.Count + 1) / 2); for (int i = 0; i < count2; i++) { block.AddCurve((TxCurve)objCurvesDn[i * 2], CommonLayer.gz2layer); } } if (type == BeamLocate.Left) block.AddPolyline(plineUp, CommonLayer.gz2layer); if (type == BeamLocate.Right) block.AddPolyline(plineDn, CommonLayer.gz2layer); //腹板中心线 TxCurve centerLine = AcadAssist.OffsetLineToBoarder(center2, 0, borderLeft, borderRight); block.AddCurve(centerLine, CommonLayer.cenlayer); //中心线长度 Point3d textPoint = center2.GetPointAtDist(center2.Length * 0.4); Vector3d textVect = center2.GetFirstDerivative(textPoint); //double textAngle = textVect.AngleOnPlane(center2.GetPlane()); double textAngle = AcadAssist.AngleOnPlan(textVect, center2); block.AddText(textPoint, String.Format("中心线长度{0:F0}", center2.Length), block.style.RealTextHeigth * 1000, textAngle, CommonLayer.dimlayer, TxTextHorizontalMode.TextCenter, TxTextVerticalMode.TextBottom); //角度标注 for (int i = 0; i < hlCenters.Count; i++) { Point3d hlPointx = AcadAssist.GetIntersectionPoint(center2, hlCenters[i]); Vector3d curVectx = center2.GetFirstDerivative(hlPointx).GetNormal(); Vector3d vectHL = hlCenters[i].EndPoint.GetVectorTo(hlCenters[i].StartPoint).GetNormal(); if (i == hlCenters.Count - 1) block.AddDimAngularFix(hlPointx, hlPointx - curVectx * block.style.BlockScale * 2000, hlPointx + vectHL * block.style.BlockScale * 2000, block.style.DimFirstLayer * 1000); else block.AddDimAngularFix(hlPointx, hlPointx + curVectx * block.style.BlockScale * 2000, hlPointx + vectHL * block.style.BlockScale * 2000, block.style.DimFirstLayer * 1000); } }
/// <summary> /// 绘制支座,需先绘制梁图 /// </summary> private void DrawSupportPoints() { if (!isDrawn) throw new Exception("尚未绘图"); try { Point3d borderPointL_Up = AcadAssist.GetIntersectionPoint(cvBoardUp2, pierline12); Point3d borderPointL_Dn = AcadAssist.GetIntersectionPoint(cvBoardDn2, pierline12); Point3d roadCenterL = AcadAssist.GetIntersectionPoint(curveZX2, pierline12); double DL = borderPointL_Up.DistanceTo(roadCenterL); double DR = borderPointL_Dn.DistanceTo(roadCenterL); double sumLL = borderPointL_Up.DistanceTo(borderPointL_Dn); if (((DL + DR) - sumLL) > 1) { DL = ((DL > DR) ? 1 : -1) * DL; DR = ((DL > DR) ? -1 : 1) * DR; } Vector3d vectGailingPer1111 = AcadAssist.GetFirstDerivative(pierline12, borderPointL_Up); Vector3d vectGailingPer1 = AcadAssist.GetFirstDerivative(pierline12, borderPointL_Up).GetNormal().RotateBy(-0.5 * Math.PI, Vector3d.ZAxis); Vector3d vectGailingPer2 = AcadAssist.GetFirstDerivative(pierline12, borderPointL_Dn).GetNormal().RotateBy(-0.5 * Math.PI, Vector3d.ZAxis); Vector3d vect_up = AcadAssist.GetFirstDerivative(cvBoardUp2, borderPointL_Up); Vector3d vect_dn = AcadAssist.GetFirstDerivative(cvBoardDn2, borderPointL_Dn); double rotateAngl1 = vect_up.GetAngleTo(vectGailingPer1); double rotateAngl2 = vect_dn.GetAngleTo(vectGailingPer2); double rotateAngl1_360 = rotateAngl1 * 180 / Math.PI; double rotateAngl2_360 = rotateAngl2 * 180 / Math.PI; TxCurve gailiangSideInnerL = AcadAssist.OffsetCurveToBoarderRight(pierline12, +gailiangInSide * 0.001 / m_drawScale, cvBoardUp2, cvBoardDn2); ///倒T盖梁的内侧结构线 TxCurve gailiangSideInnerR = AcadAssist.OffsetCurveToBoarderRight(pierline22, -gailiangInSide * 0.001 / m_drawScale, cvBoardUp2, cvBoardDn2); ///倒T盖梁的内侧结构线 TxCurve gailiangSideOuterL = AcadAssist.OffsetCurveToBoarderRight(pierline12, +gailiangOutSide * 0.001 / m_drawScale, cvBoardUp2, cvBoardDn2); ///倒T盖梁的外侧结构边线 TxCurve gailiangSideOuterR = AcadAssist.OffsetCurveToBoarderRight(pierline22, -gailiangOutSide * 0.001 / m_drawScale, cvBoardUp2, cvBoardDn2); ///倒T盖梁的内侧结构边线 if (gailiangInSide > 0) block.AddCurve(gailiangSideInnerL, CommonLayer.qtlayer); if (gailiangInSide > 0) block.AddCurve(gailiangSideInnerR, CommonLayer.qtlayer); block.AddCurve(gailiangSideOuterL, CommonLayer.qtlayer); block.AddCurve(gailiangSideOuterR, CommonLayer.qtlayer); supportLineL = AcadAssist.OffsetCurveToBoarderRight(pierline12, +supportOffsetL * 0.001 / m_drawScale, cvBoardUp2, cvBoardDn2); supportLineR = AcadAssist.OffsetCurveToBoarderRight(pierline22, -supportOffsetR * 0.001 / m_drawScale, cvBoardUp2, cvBoardDn2); block.AddCurve(supportLineL, CommonLayer.qtlayer); ///盖梁上的支座中心线 block.AddCurve(supportLineR, CommonLayer.qtlayer); ///盖梁上的支座中心线 supportPointsL = new List<Point3d>(); supportPointsR = new List<Point3d>(); //List<Point3d> supportPointsL = new List<Point3d>(); //List<Point3d> supportPointsR = new List<Point3d>(); for (int i = 0; i < cenLines.Count; i++) { if (supportDistOnBeam == 0) { supportPointsL.Add(AcadAssist.GetIntersectionPoint(supportLineL, cenLines[i])); supportPointsR.Add(AcadAssist.GetIntersectionPoint(supportLineR, cenLines[i])); } else { TxLine centerOffsetLine1 = AcadAssist.GetOffsetLineToLeft(cenLines[i], -0.5 * supportDistOnBeam * 0.001 / m_drawScale); // 向下偏移 TxLine centerOffsetLine2 = AcadAssist.GetOffsetLineToLeft(cenLines[i], +0.5 * supportDistOnBeam * 0.001 / m_drawScale); // 向上偏移 supportPointsL.Add(AcadAssist.GetIntersectionPoint(supportLineL, centerOffsetLine1)); supportPointsL.Add(AcadAssist.GetIntersectionPoint(supportLineL, centerOffsetLine2)); supportPointsR.Add(AcadAssist.GetIntersectionPoint(supportLineR, centerOffsetLine1)); supportPointsR.Add(AcadAssist.GetIntersectionPoint(supportLineR, centerOffsetLine2)); if (IsDimZZDistOnBeam) { //-----------标注支座间距[垂直梁中心线标注]---- Point3d supportPointsL0 = AcadAssist.GetIntersectionPoint(supportLineL, cenLines[i]); Point3d supportPointsL1 = AcadAssist.GetIntersectionPoint(supportLineL, centerOffsetLine1); Point3d supportPointsL2 = AcadAssist.GetIntersectionPoint(supportLineL, centerOffsetLine2); Point3d supportPointsL1_onBeam = cenLines[i].GetClosestPointTo(supportPointsL1, false); Point3d supportPointsL2_onBeam = cenLines[i].GetClosestPointTo(supportPointsL2, false); block.AddDimRotated(supportPointsL1, supportPointsL1_onBeam, -block.style.DimFirstLayer, 0, CommonSimbel.ConvertToDimStr(0.5 * supportDistOnBeam)); block.AddDimRotated(supportPointsL2_onBeam, supportPointsL2, -block.style.DimFirstLayer, 0, CommonSimbel.ConvertToDimStr(0.5 * supportDistOnBeam)); Point3d supportPointsR0 = AcadAssist.GetIntersectionPoint(supportLineL, cenLines[i]); Point3d supportPointsR1 = AcadAssist.GetIntersectionPoint(supportLineR, centerOffsetLine1); Point3d supportPointsR2 = AcadAssist.GetIntersectionPoint(supportLineR, centerOffsetLine2); Point3d supportPointsR1_onBeam = cenLines[i].GetClosestPointTo(supportPointsR1, false); Point3d supportPointsR2_onBeam = cenLines[i].GetClosestPointTo(supportPointsR2, false); block.AddDimRotated(supportPointsR1, supportPointsR1_onBeam, +block.style.DimFirstLayer, 0, CommonSimbel.ConvertToDimStr(0.5 * supportDistOnBeam)); block.AddDimRotated(supportPointsR2_onBeam, supportPointsR2, +block.style.DimFirstLayer, 0, CommonSimbel.ConvertToDimStr(0.5 * supportDistOnBeam)); } } } ///------------------------------------------------------ for (int i = 0; i < supportPointsL.Count; i++) { if (IsSupportRound) { block.AddCircle(supportPointsL[i], supportDiameter * 0.001 / m_drawScale, CommonLayer.qtlayer); } else { block.AddCenterSquare(supportPointsL[i], supportDiameter * 0.001 / m_drawScale, CommonLayer.qtlayer); } } for (int i = 0; i < supportPointsR.Count; i++) { if (IsSupportRound) { block.AddCircle(supportPointsR[i], supportDiameter * 0.001 / m_drawScale, CommonLayer.qtlayer); } else { block.AddCircle(supportPointsL[i], supportDiameter * 0.001 / m_drawScale, CommonLayer.qtlayer); } } } catch { System.Windows.Forms.MessageBox.Show("绘图出错,请修改结构定义。" + "可能是结构边线是否合理。"); } }
/// <summary> /// 绘制梁图 /// </summary> private void DrawBeamSlab() { supportPointsL = new List<Point3d>(); supportPointsR = new List<Point3d>(); //---如果是调试位置,可以打开图块的外边框 IsDrawBlockBorder = true; if (user_curveZX == null || user_cvBoardUp == null || user_cvBoardDn == null || user_pierline1 == null || user_pierline2 == null) { System.Windows.Forms.MessageBox.Show("未选择线。"); return; } xPoint1 = AcadAssist.GetIntersectionPoint(user_curveZX, user_pierline1); xPoint2 = AcadAssist.GetIntersectionPoint(user_curveZX, user_pierline2); Vector3d vectRotate1 = xPoint1.GetVectorTo(xPoint2); //double rotate1Angle = vectRotate1.AngleOnPlane(user_curveZX.GetPlane()); rotate1Angle = AcadAssist.AngleOnPlan(vectRotate1, user_curveZX); curveZX2 = AcadAssist.ConvertToTxPolyline(user_curveZX); cvBoardUp2 = AcadAssist.ConvertToTxPolyline(user_cvBoardUp); cvBoardDn2 = AcadAssist.ConvertToTxPolyline(user_cvBoardDn); pierline12 = (TxLine)user_pierline1.Clone(); pierline22 = (TxLine)user_pierline2.Clone(); curveZX2.Rotation(-rotate1Angle, Vector3d.ZAxis, xPoint1); cvBoardUp2.Rotation(-rotate1Angle, Vector3d.ZAxis, xPoint1); cvBoardDn2.Rotation(-rotate1Angle, Vector3d.ZAxis, xPoint1); pierline12.Rotation(-rotate1Angle, Vector3d.ZAxis, xPoint1); pierline22.Rotation(-rotate1Angle, Vector3d.ZAxis, xPoint1); m_storeCLines2 = new List<TxLine>(); for (int i = 0; i < user_storedCLines.Count; i++) { m_storeCLines2.Add((TxLine)user_storedCLines[i].Clone()); m_storeCLines2[i].TransformBy(Matrix3d.Rotation(-rotate1Angle, Vector3d.ZAxis, xPoint1)); } m_hgbLines2 = new List<TxLine>(); for (int i = 0; i < user_hgbLines.Count; i++) { m_hgbLines2.Add((TxLine)user_hgbLines[i].Clone()); m_hgbLines2[i].TransformBy(Matrix3d.Rotation(-rotate1Angle, Vector3d.ZAxis, xPoint1)); } if (curveZX2.StartPoint.X > curveZX2.EndPoint.X) curveZX2 = AcadAssist.ReverseTxPolyline(curveZX2); if (cvBoardUp2.StartPoint.X > cvBoardUp2.EndPoint.X) cvBoardUp2 = AcadAssist.ReverseTxPolyline(cvBoardUp2); if (cvBoardDn2.StartPoint.X > cvBoardDn2.EndPoint.X) cvBoardDn2 = AcadAssist.ReverseTxPolyline(cvBoardDn2); if (pierline12.StartPoint.Y > pierline12.EndPoint.Y) pierline12 = AcadAssist.ReverseTxLine(pierline12); if (pierline22.StartPoint.Y > pierline22.EndPoint.Y) pierline22 = AcadAssist.ReverseTxLine(pierline22); try { #region 绘制总体构造信息 [道路设计线,伸缩缝中心线,桩号,墩号,墩位,板梁端部线] //-------------前面还有个中心线的相交-------不相交有没有处理过,是不是已经延长过了,不记得了;这个是新加上的---------- List<Point3d> milePoints1 = AcadAssist.GetIntersectionPoints(curveZX2, pierline12); List<Point3d> milePoints2 = AcadAssist.GetIntersectionPoints(curveZX2, pierline22); if (milePoints1.Count == 0 || milePoints2.Count == 0) System.Windows.Forms.MessageBox.Show("分控线和桥梁边线没有交点"); milePoint1 = AcadAssist.GetIntersectionPoint(curveZX2, pierline12); milePoint2 = AcadAssist.GetIntersectionPoint(curveZX2, pierline22); //伸缩缝中心线线转化为线段 pierline1x = AcadAssist.LineToBorder(pierline12, cvBoardUp2, cvBoardDn2); pierline2x = AcadAssist.LineToBorder(pierline22, cvBoardUp2, cvBoardDn2); //道路设计线 block.AddLine(pierline1x, CommonLayer.cenlayer); block.AddLine(pierline2x, CommonLayer.cenlayer); TxCurve centerLine = AcadAssist.CurveToBorder(curveZX2, pierline12, pierline22); Point3d centerLineMidPoint = centerLine.GetPointAtDist(centerLine.GetDistAtPoint(centerLine.EndPoint) * 0.7); Vector3d centerLineMidVect = AcadAssist.GetFirstDerivative(centerLine, centerLineMidPoint); centerLine = AcadAssist.ExtendCurve(centerLine, 8 * block.style.BlockScale); block.AddCurve(centerLine, CommonLayer.cenlayer); //板梁端部线 [伸缩缝附近横桥向端线] endLine1 = AcadAssist.OffsetLineToBoarder(pierline12, -m_glWidth1 * m_drawScale, cvBoardUp2, cvBoardDn2); endLine2 = AcadAssist.OffsetLineToBoarder(pierline22, +m_glWidth2 * m_drawScale, cvBoardUp2, cvBoardDn2); if (endLine1.StartPoint.Y > endLine1.EndPoint.Y) endLine1 = AcadAssist.ReverseTxLine(endLine1); if (endLine2.StartPoint.Y > endLine2.EndPoint.Y) endLine2 = AcadAssist.ReverseTxLine(endLine2); //空心板横桥向端线 block.AddLine(endLine1, CommonLayer.gz1layer); block.AddLine(endLine2, CommonLayer.gz1layer); //转角---以后对齐,标注等都要用 TxLine alignLine = new TxLine(AcadAssist.Mid(endLine1.StartPoint, endLine1.EndPoint), AcadAssist.Mid(endLine2.StartPoint, endLine2.EndPoint)); Vector3d vectRotate = alignLine.StartPoint.GetVectorTo(alignLine.EndPoint); startLineAngle = AcadAssist.AngleOnPlan(vectRotate, alignLine); #endregion //最外侧板梁边线--------边板悬臂外边线 cvBoardUpx = AcadAssist.CurveToBorder(cvBoardUp2, endLine1, endLine2); cvBoardDnx = AcadAssist.CurveToBorder(cvBoardDn2, endLine1, endLine2); block.AddCurve(cvBoardUpx, CommonLayer.gz1layer); block.AddCurve(cvBoardDnx, CommonLayer.gz1layer); //计算辅助点(去掉悬臂后的空心板边板外侧线的点) // kxb_bb1_point1 kxb_bb1_point2 // ------------------------- // | | // | | // | | // ------------------------- // kxb_bb2_point1 kxb_bb2_point2 #region 初始板梁块数 TxLine borderLineS = new TxLine(cvBoardUpx.StartPoint, cvBoardUpx.EndPoint); TxLine offsetBordS1 = AcadAssist.OffsetLineToBoarder(borderLineS, -m_initWsideLS * m_drawScale, endLine1, endLine2); TxLine offsetBordS2 = AcadAssist.OffsetLineToBoarder(borderLineS, -m_initWsideRS * m_drawScale, endLine1, endLine2); TxLine centerLineS1 = new TxLine(offsetBordS1.StartPoint, offsetBordS2.EndPoint); TxLine borderLineX = new TxLine(cvBoardDnx.StartPoint, cvBoardDnx.EndPoint); TxLine offsetBordX1 = AcadAssist.OffsetLineToBoarder(borderLineX, m_initWsideLX * m_drawScale, endLine1, endLine2); TxLine offsetBordX2 = AcadAssist.OffsetLineToBoarder(borderLineX, m_initWsideRX * m_drawScale, endLine1, endLine2); TxLine centerLineX1 = new TxLine(offsetBordX1.StartPoint, offsetBordX2.EndPoint); double distBorderL = centerLineS1.StartPoint.DistanceTo(centerLineX1.StartPoint); double distBorderR = centerLineS1.EndPoint.DistanceTo(centerLineX1.EndPoint); double Wone = m_initWone * m_drawScale; double Wsum = Math.Min(distBorderL, distBorderR) + Wone; double initWsjf2 = m_initWsjf * m_drawScale; boxCount = AcadAssist.CalBeamCountCombineSjf(Wsum, Wone, initWsjf2, Wone * 0.5); #endregion sideLines = new List<TxLine>(); cenLines = new List<TxLine>(); #region 定义梁中心线 if (drawingMode == DrawingMode.AUTO) { //箱梁划板[按照boxCount*(Wone+sjfW1/2)+Wone的原则] sideLines.Clear(); cenLines.Clear(); List<Point3d> divPointL = AcadAssist.SplitLineByCount(centerLineX1.StartPoint, centerLineS1.StartPoint, boxCount - 1); List<Point3d> divPointR = AcadAssist.SplitLineByCount(centerLineX1.EndPoint, centerLineS1.EndPoint, boxCount - 1); for (int i = 0; i < divPointL.Count; i++) { cenLines.Add(new TxLine(divPointL[i], divPointR[i])); } for (int i = 0; i < cenLines.Count; i++) { sideLines.Add(AcadAssist.OffsetLineToBoarder(cenLines[i], -Wone * 0.5, endLine1, endLine2)); sideLines.Add(AcadAssist.OffsetLineToBoarder(cenLines[i], +Wone * 0.5, endLine1, endLine2)); } //加上两个边梁d的中心线和内边线 cenLines.Add(centerLineX1); cenLines.Add(centerLineS1); sideLines.Add(AcadAssist.OffsetLineToBoarder(centerLineX1, +Wone * 0.5, endLine1, endLine2)); sideLines.Add(AcadAssist.OffsetLineToBoarder(centerLineS1, -Wone * 0.5, endLine1, endLine2)); if (isAdjustSJFW) { ///--------求出各湿接缝长度------------------ CompairTxLineStartY compairY1 = new CompairTxLineStartY(); sideLines.Sort(compairY1); cenLines.Sort(compairY1); List<double> sjfWidthBefore1 = new List<double>();//调整前湿接缝左宽度表 List<double> sjfWidthBefore2 = new List<double>();//调整前湿接缝右宽度表 int sjfCount = sideLines.Count / 2;//sidLine是梁边线(除边梁外边线)--数量是(中板数+1)*2==湿接缝数*2 for (int i = 0; i < sjfCount; i++) { double sjfWWW1 = sideLines[i * 2].StartPoint.DistanceTo(sideLines[i * 2 + 1].StartPoint); double sjfWWW2 = sideLines[i * 2].EndPoint.DistanceTo(sideLines[i * 2 + 1].EndPoint); sjfWidthBefore1.Add(sjfWWW1); sjfWidthBefore2.Add(sjfWWW2); } double sjfWidth1Ave = MTL_Math.Math2.sum(sjfWidthBefore1) / sjfWidthBefore1.Count; double sjfWidth2Ave = MTL_Math.Math2.sum(sjfWidthBefore2) / sjfWidthBefore2.Count; List<double> adjustSjfW1 = new List<double>();//湿接缝左宽度调整量表 List<double> adjustSjfW2 = new List<double>();//湿接缝右宽度调整量表 for (int i = 0; i < sjfWidthBefore1.Count - 1; i++) { adjustSjfW1.Add(-(sjfWidthBefore1[i] - sjfWidth1Ave)); adjustSjfW2.Add(-(sjfWidthBefore1[i] - sjfWidth1Ave)); } sideLines.Clear(); cenLines.Clear(); //-----自动均匀调整湿接缝的宽度----------------- List<Point3d> divPointLx = this.AdjustSjfW(centerLineX1.StartPoint, centerLineS1.StartPoint, boxCount - 1, adjustSjfW1); List<Point3d> divPointRx = this.AdjustSjfW(centerLineX1.EndPoint, centerLineS1.EndPoint, boxCount - 1, adjustSjfW2); for (int i = 0; i < divPointL.Count; i++) { cenLines.Add(new TxLine(divPointLx[i], divPointRx[i])); } for (int i = 0; i < cenLines.Count; i++) { sideLines.Add(AcadAssist.OffsetLineToBoarder(cenLines[i], -Wone * 0.5, endLine1, endLine2)); sideLines.Add(AcadAssist.OffsetLineToBoarder(cenLines[i], +Wone * 0.5, endLine1, endLine2)); } //加上两个边梁d的中心线和内边线 cenLines.Add(centerLineX1); cenLines.Add(centerLineS1); sideLines.Add(AcadAssist.OffsetLineToBoarder(centerLineX1, +Wone * 0.5, endLine1, endLine2)); sideLines.Add(AcadAssist.OffsetLineToBoarder(centerLineS1, -Wone * 0.5, endLine1, endLine2)); } } else if (drawingMode == DrawingMode.USER_CENTER) { sideLines.Clear(); cenLines.Clear(); for (int i = 0; i < m_storeCLines2.Count; i++) { TxLine tempLine = AcadAssist.LineToBorder(m_storeCLines2[i], endLine1, endLine2); cenLines.Add(tempLine); } CompairTxLineStartY compairY1 = new CompairTxLineStartY(); cenLines.Sort(compairY1); //-----与前面自动确定中心线后形成的梁边线的代码相同-------------- for (int i = 0; i < cenLines.Count; i++) { if (i != 0) { sideLines.Add(AcadAssist.OffsetLineToBoarder(cenLines[i], -Wone * 0.5, endLine1, endLine2)); } if (i != cenLines.Count - 1) { sideLines.Add(AcadAssist.OffsetLineToBoarder(cenLines[i], +Wone * 0.5, endLine1, endLine2)); } } //加上两个边梁d的中心线和内边线 //cenLines.Add(centerLineX1); //cenLines.Add(centerLineS1); //sideLines.Add(AcadAssist.OffsetLineToBoarder(centerLineX1, +Wone * 0.5, endLine1, endLine2)); //sideLines.Add(AcadAssist.OffsetLineToBoarder(centerLineS1, -Wone * 0.5, endLine1, endLine2)); //-----与前面自动确定中心线后形成的梁边线的代码相同-------------- } else { //箱梁划板[按照文字定义的梁宽和湿接缝宽] sideLines.Clear(); //double offsetX1 = -distX1; //double offsetX2 = -distX2; //List<double> XwidthOffsetL = MTL_Math.ParseString.ParaseToDouble(widthOffsetL); //List<double> XwidthOffsetR = MTL_Math.ParseString.ParaseToDouble(widthOffsetR); //List<double> XwidthOffsetJfL = MTL_Math.ParseString.ParaseToDouble(widthOffsetSjfL); //List<double> XwidthOffsetJfR = MTL_Math.ParseString.ParaseToDouble(widthOffsetSjfR); //if ((XwidthOffsetL.Count != XwidthOffsetR.Count) || (XwidthOffsetL.Count != XwidthOffsetJfL.Count + 1) // || (XwidthOffsetR.Count != XwidthOffsetJfR.Count + 1)) //{ // System.Windows.Forms.MessageBox.Show("板梁个数与湿接缝个数不一致,请修改数据"); // return; //} //for (int i = 0; i < XwidthOffsetL.Count; i++) //{ // double beamWSumLeft = XwidthOffsetL[i]; // double beamWSumRigt = XwidthOffsetR[i]; // //偏移半块板的宽度---求出梁中心线 // double beamWDnLeft = (i == 0) ? (beamWSumLeft - initWsideI2) : ((i == boxCount - 1) ? initWsideI2 : (beamWSumLeft * 0.5)); // double beamWDnRigt = (i == 0) ? (beamWSumRigt - initWsideI2) : ((i == boxCount - 1) ? initWsideI2 : (beamWSumRigt * 0.5)); // TxLine offsetLine1 = AcadAssist.OffsetLineToBoarder(startLine2, (offsetX1 + beamWDnLeft) , endLine1, endLine2); // TxLine offsetLine2 = AcadAssist.OffsetLineToBoarder(startLine2, (offsetX2 + beamWDnRigt) , endLine1, endLine2); // TxLine center1 = new TxLine(offsetLine1.StartPoint, offsetLine2.EndPoint); // if (i != boxCount - 1) // cenLines.Add(center1); // //再偏移半块板的宽度---求出梁上缘边线 // double beamWUpLeft = beamWSumLeft - beamWDnLeft; // double beamWUpRigt = beamWSumRigt - beamWDnRigt; // TxLine offsetLine3 = AcadAssist.OffsetLineToBoarder(startLine2,( offsetX1 + beamWSumLeft ), endLine1, endLine2); // TxLine offsetLine4 = AcadAssist.OffsetLineToBoarder(startLine2, (offsetX2 + beamWSumRigt), endLine1, endLine2); // TxLine border1 = new TxLine(offsetLine3.StartPoint, offsetLine4.EndPoint); // if (i != boxCount - 1) // kxbLines.Add(border1); // offsetX1 += XwidthOffsetL[i]; // offsetX2 += XwidthOffsetR[i]; //} } #endregion //中心线与边线排序 CompairTxLineStartY compareY2 = new CompairTxLineStartY(); sideLines.Sort(compareY2); cenLines.Sort(compareY2); //输出板边线 for (int i = 0; i < sideLines.Count; i++) { block.AddLine(sideLines[i], CommonLayer.gz1layer); } //定义横梁线 List<TxLine> hlLines = new List<TxLine>();//横梁线 if (this.isUserhgbCount == false) { hlLines.AddRange(m_hgbLines2); } else { //-----目前只在跨中加一道横隔板---- TxLine beamSideUpLine1 = new TxLine(cvBoardDnx.StartPoint, cvBoardDnx.EndPoint); TxLine beamSideUpLine2 = new TxLine(cvBoardUpx.StartPoint, cvBoardUpx.EndPoint); Point3d hlPoint1 = AcadAssist.Mid(beamSideUpLine1.StartPoint, beamSideUpLine1.EndPoint); Point3d hlPoint2 = AcadAssist.Mid(beamSideUpLine2.StartPoint, beamSideUpLine2.EndPoint); hlLines.Add(new TxLine(hlPoint1, hlPoint2)); } #region 绘制板梁平面构造图 //绘制小箱梁T梁构造平面[kxbLines不包含上下构造边线--因此要用加上边线的kxbLinesWithBorder] List<BeamBox> BeamBoxs = new List<BeamBox>(); //横向布置箱梁 List<BeamT> beamTs = new List<BeamT>(); //横向布置箱梁 List<TxCurve> kxbLinesWithBorder = new List<TxCurve>(); kxbLinesWithBorder.Insert(0, cvBoardDnx); for (int i = 0; i < sideLines.Count; i++) kxbLinesWithBorder.Add(sideLines[i]); kxbLinesWithBorder.Add(cvBoardUpx); boxCountX = Convert.ToInt32(sideLines.Count / 2); for (int i = 0; i <= boxCountX; i++) { TxLine curBeamCenterLine = cenLines[i]; TxCurve curBeamSideLineDn = kxbLinesWithBorder[i * 2]; TxCurve curBeamSideLineUp = kxbLinesWithBorder[i * 2 + 1]; Point3d beamStartPoint = curBeamCenterLine.StartPoint; if (structType == BeamType.BEAMBOX) { BeamBox BeamBox = new BeamBox(); if (i == 0) BeamBox.type = BeamBase.BeamLocate.Right; if (i == boxCountX) BeamBox.type = BeamBase.BeamLocate.Left; BeamBox.SetLinePM(curBeamCenterLine, curBeamSideLineDn, curBeamSideLineUp, hlLines, m_drawScale); if (isDrawBeam) { DatabaseToAcad blockBeamBox = new DatabaseToAcad(block.style.BlockScale / m_drawScale); BeamBox.DrawPM(blockBeamBox); blockBeamBox.TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, beamStartPoint)); //-----------原来是这句DimensionScale,现在换成了ResetDimensionScale blockBeamBox.ResetDimensionScale(block.style.BlockScale); //blockBeamBox.DimensionScale(m_drawScale); block.Append(blockBeamBox); } else { DatabaseToAcad blockBeamBox = new DatabaseToAcad(block.style.BlockScale / m_drawScale); //BeamBox.DrawCenterLine(blockBeamBox); blockBeamBox.TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, beamStartPoint)); //-----------原来是这句DimensionScale,现在换成了ResetDimensionScale blockBeamBox.ResetDimensionScale(block.style.BlockScale); //blockBeamBox.DimensionScale(m_drawScale); block.Append(blockBeamBox); } BeamBoxs.Add(BeamBox); } else if (structType == BeamType.BEAMT) { BeamT beamT = new BeamT(); if (i == 0) beamT.type = BeamBase.BeamLocate.Right; if (i == boxCountX) beamT.type = BeamBase.BeamLocate.Left; beamT.SetLinePM(curBeamCenterLine, curBeamSideLineDn, curBeamSideLineUp, hlLines, m_drawScale); if (isDrawBeam) { DatabaseToAcad blockBeamT = new DatabaseToAcad(block.style.BlockScale / m_drawScale); beamT.DrawPM(blockBeamT); blockBeamT.TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, beamStartPoint)); //-----------原来是这句DimensionScale,现在换成了ResetDimensionScale blockBeamT.ResetDimensionScale(block.style.BlockScale); //blockBeamT.DimensionScale(m_drawScale); block.Append(blockBeamT); } else { DatabaseToAcad blockBeamT = new DatabaseToAcad(block.style.BlockScale / m_drawScale); //beamT.DrawCenterLine(blockBeamT); beamT.TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, beamStartPoint)); //-----------原来是这句DimensionScale,现在换成了ResetDimensionScale blockBeamT.ResetDimensionScale(block.style.BlockScale); //blockBeamBox.DimensionScale(m_drawScale); block.Append(blockBeamT); } beamTs.Add(beamT); } else { throw new System.Exception("未知上部结构类型。"); } } #endregion #region 湿接缝填充 //桥面板湿接缝填充[kxbLines不包含上下构造边线] int kxbLineCount2 = sideLines.Count / 2; for (int i = 0; i < kxbLineCount2; i++) { TxLine border1 = sideLines[i * 2 + 0]; TxLine border2 = sideLines[i * 2 + 1]; TxPolyline loopPolyline = new TxPolyline(); loopPolyline.AddVertexAt(0, new Point2d(border1.StartPoint.X, border1.StartPoint.Y), 0, 0, 0); loopPolyline.AddVertexAt(0, new Point2d(border1.EndPoint.X, border1.EndPoint.Y), 0, 0, 0); loopPolyline.AddVertexAt(0, new Point2d(border2.EndPoint.X, border2.EndPoint.Y), 0, 0, 0); loopPolyline.AddVertexAt(0, new Point2d(border2.StartPoint.X, border2.StartPoint.Y), 0, 0, 0); loopPolyline.AddVertexAt(0, new Point2d(border1.StartPoint.X, border1.StartPoint.Y), 0, 0, 0); block.AddHatch(loopPolyline, 3 * block.style.BlockScale, CommonLayer.gz3layer); } //桥面板湿接缝填充 #endregion #region 绘制湿接缝范围的横隔板 //湿接缝横梁[START] if (isDrawBeam) { DatabaseToAcad blockSjf = new DatabaseToAcad(block.style.BlockScale); for (int j = 1; j < BeamBoxs.Count; j++) { List<TxLine> hlCenters1 = new List<TxLine>(); List<TxLine> hlLines1L = new List<TxLine>(); List<TxLine> hlLines1R = new List<TxLine>(); BeamBoxs[j - 1].GetHLLine(out hlCenters1, out hlLines1L, out hlLines1R); for (int k = 0; k < hlCenters1.Count; k++) { hlCenters1[k].TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, BeamBoxs[j - 1].StartPointX)); hlLines1L[k].TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, BeamBoxs[j - 1].StartPointX)); hlLines1R[k].TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, BeamBoxs[j - 1].StartPointX)); } List<TxLine> hlCenters2 = new List<TxLine>(); List<TxLine> hlLines2L = new List<TxLine>(); List<TxLine> hlLines2R = new List<TxLine>(); BeamBoxs[j].GetHLLine(out hlCenters2, out hlLines2L, out hlLines2R); for (int k = 0; k < hlCenters1.Count; k++) { hlCenters2[k].TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, BeamBoxs[j].StartPointX)); hlLines2L[k].TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, BeamBoxs[j].StartPointX)); hlLines2R[k].TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, BeamBoxs[j].StartPointX)); } for (int k = 0; k < hlCenters1.Count; k++) { blockSjf.AddLine(new TxLine(hlCenters1[k].EndPoint, hlCenters2[k].StartPoint), CommonLayer.cenlayer); } for (int k = 0; k < hlLines1L.Count; k++) { blockSjf.AddLine(new TxLine(hlLines1L[k].EndPoint, hlLines2L[k].StartPoint), CommonLayer.gz2layer); blockSjf.AddLine(new TxLine(hlLines1R[k].EndPoint, hlLines2R[k].StartPoint), CommonLayer.gz2layer); } } //T梁湿接缝 for (int j = 1; j < beamTs.Count; j++) { List<TxLine> hlCenters1 = new List<TxLine>(); List<TxLine> hlLines1L = new List<TxLine>(); List<TxLine> hlLines1R = new List<TxLine>(); beamTs[j - 1].GetHLLine(out hlCenters1, out hlLines1L, out hlLines1R); for (int k = 0; k < hlCenters1.Count; k++) { hlCenters1[k].TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, beamTs[j - 1].StartPointX)); hlLines1L[k].TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, beamTs[j - 1].StartPointX)); hlLines1R[k].TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, beamTs[j - 1].StartPointX)); } List<TxLine> hlCenters2 = new List<TxLine>(); List<TxLine> hlLines2L = new List<TxLine>(); List<TxLine> hlLines2R = new List<TxLine>(); beamTs[j].GetHLLine(out hlCenters2, out hlLines2L, out hlLines2R); for (int k = 0; k < hlCenters1.Count; k++) { hlCenters2[k].TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, beamTs[j].StartPointX)); hlLines2L[k].TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, beamTs[j].StartPointX)); hlLines2R[k].TransformBy(Matrix3d.Scaling(0.001 * m_drawScale, beamTs[j].StartPointX)); } for (int k = 0; k < hlCenters1.Count; k++) { blockSjf.AddLine(new TxLine(hlCenters1[k].EndPoint, hlCenters2[k].StartPoint), CommonLayer.cenlayer); } for (int k = 0; k < hlLines1L.Count; k++) { blockSjf.AddLine(new TxLine(hlLines1L[k].EndPoint, hlLines2L[k].StartPoint), CommonLayer.gz2layer); blockSjf.AddLine(new TxLine(hlLines1R[k].EndPoint, hlLines2R[k].StartPoint), CommonLayer.gz2layer); } } block.Append(blockSjf); } //湿接缝横梁[END] #endregion this.isDrawn = true; } catch { System.Windows.Forms.MessageBox.Show("绘图出错,请修改结构定义。" + "可能是结构边线是否合理。"); } }
public BeamBoxBlock() { base.DimScale = 0.1; user_curveZX = new TxLine(new Point3d(-5, 0, 0), new Point3d(25, 0, 0)); user_cvBoardUp = new TxLine(new Point3d(-10, +8, 0), new Point3d(30, +8, 0)); user_cvBoardDn = new TxLine(new Point3d(-10, -8, 0), new Point3d(30, -8, 0)); user_pierline1 = new TxLine(new Point3d(0, -15, 0), new Point3d(0, +15, 0)); user_pierline2 = new TxLine(new Point3d(20, -15, 0), new Point3d(20, +15, 0)); }
/// <summary> /// 标注悬臂宽度 /// </summary> /// <param name="cv1"></param> /// <param name="line"></param> /// <returns></returns> internal void XuanBiWidth(DatabaseToAcad block, TxCurve cv1, TxLine line) { double lnLength = line.StartPoint.DistanceTo(line.EndPoint); int count = Convert.ToInt32(lnLength / shortLineDist); Vector3d vect = line.EndPoint.GetAsVector() - line.StartPoint.GetAsVector(); vect = vect.GetNormal(); Vector3d vectPer = vect.RotateBy(Math.PI * 0.5, Vector3d.ZAxis); double[] step = KXBMath.BJ4(lnLength, shortLineDist * m_drawScale, 0.5 * m_drawScale); double sumStep = 0; for (int i = 0; i < step.Length - 1; i++) { sumStep += step[i]; Point3d lnPoint = line.GetPointAtDist(sumStep); TxXline xline = new TxXline(); xline.BasePoint = lnPoint; xline.UnitDir = vectPer; List<Point3d> points = AcadAssist.GetIntersectionPoints(cv1, xline); if (points.Count == 0) continue; //Point3dCollection points = new Point3dCollection(); //cv1.IntersectWith(xline, Intersect.OnBothOperands, points, 0, 0); //if (points.Count == 0) continue; TxLine shortline = new TxLine(lnPoint, points[0]); block.AddCurve(shortline, CommonLayer.dimlayer); Vector3d vectNorm = shortline.EndPoint.GetAsVector() - shortline.StartPoint.GetAsVector(); double shortLineLength = shortline.StartPoint.DistanceTo(shortline.EndPoint); string textString = String.Format("{0}", CommonSimbel.ConvertToDimStr1(shortLineLength * 1000 / m_drawScale)); double rotation = AcadAssist.AngleOnPlan(vectNorm, line); block.AddText(shortline.EndPoint, textString, block.style.RealTextHeigth, rotation, CommonLayer.dimlayer, TxTextHorizontalMode.TextLeft, TxTextVerticalMode.TextVerticalMid); //DBText dbText = new DBText(); //dbText.Rotation = vectNorm.AngleOnPlane(line.GetPlane()); //dbText.TextString = String.Format("{0:0}", shortLineLength * 1000 / m_drawScale); //dbText.Height = block.style.RealTextHeigth; //dbText.WidthFactor = 0.75; //dbText.VerticalMode = TxTextVerticalMode.TextVerticalMid; //dbText.Position = shortline.EndPoint; //dbText.AlignmentPoint = shortline.EndPoint; //dbText.TextStyleId = CommonSimbel.textStyleId; //dbText.Layer = CommonLayer.dimlayer; ////block.AddEntity(shortline); ////block.AddEntity(dbText); } //标注悬臂 Point3d curvePoint = cv1.GetClosestPointTo(line.StartPoint, false); int upSideFlag = (curvePoint.Y < line.StartPoint.Y) ? 1 : -1; Point3d dimPoint1 = line.StartPoint + upSideFlag * vectPer * block.style.DimSecondLayer; Point3d dimPoint2 = line.EndPoint + upSideFlag * vectPer * block.style.DimSecondLayer; List<double> tempStep = new List<double>(); tempStep.AddRange(step); block.AddDimToPointsAlignedCombine(dimPoint1, dimPoint2, upSideFlag * block.style.DimFirstLayer, tempStep, 1000 / m_drawScale); }