//パッケージ化入力 public bool InputNewAttribute(Material material) { float propotion = 1; if (capacity >= maxCapacity) { return(false); } if (material.capacity + capacity >= maxCapacity) { propotion = (maxCapacity - capacity) / material.capacity;//もし上限を超えたら } InputRestraint(material.ReferThisType(), material.damage * propotion); capacity += material.capacity; if (capacity > maxCapacity) { capacity = maxCapacity; } best = FindMax(); SetColor(); return(true); }
TwoNum FindMax() { float max = 0; TwoNum mark = new TwoNum(); for (int i = 0; i < (int)Type.type_amount; i++) { if (status[i] > max) { max = status[i]; mark.a = i; } } max = 0; for (int i = 0; i < (int)Type.type_amount; i++) { if (i == mark.a) { continue; } if (status[i] > max) { max = status[i]; mark.b = i; } } return(mark); }
public TypeOfMagic() { for (int i = 0; i < (int)Type.type_amount; i++) { status[i] = 0f; } capacity = 0; crBox = new ColorBox(); best = new TwoNum(); targetColor = crBox.GetThis((int)Type.noneType, 1f); }
public TypeOfMagic(int thisType, float Damage, int capacity) { for (int i = 0; i < (int)Type.type_amount; i++) { status[i] = 0f; } capacity = 0; crBox = new ColorBox(); best = new TwoNum(); targetColor = crBox.GetThis((int)Type.noneType, 1f); status[thisType] += Damage; capacity += capacity; best = FindMax(); }