public void LoginComplete(string session) { UnityEngine.Debug.Log("Login request completed"); if (loginSuccessAction != null) { loginSuccessAction(TwitterSession.Deserialize(session)); } }
public void LoginComplete(string session) { UnityEngine.Debug.Log("Login request completed"); if (loginSuccessAction != null) { UnityEngine.Debug.Log("calling login success action"); loginSuccessAction(TwitterSession.Deserialize(session)); } else { UnityEngine.Debug.Log("FAILED calling login success action"); } }
public TwitterSession Session() { string session = twitter.CallStatic <string> ("session"); return(TwitterSession.Deserialize(session)); }