// Use this for initialization void Start() { Debug.Log("Hey mon ami", this.gameObject); PlayerPrefs.SetString("user", _userName); PlayerPrefs.SetString("oauth", _oAuth); PlayerPrefs.Save(); _irc = GetComponent <TwitchIRC>(); _irc.Login(_userName, _oAuth); }
public void Submit() { if (irc == null) { Debug.LogError("No IRC client Found, make sure the \'TwitchPlays Client\' prefab is in the scene!"); } else { irc.Login(user.text, oauth.text); StopCoroutine("reconnect"); StartCoroutine("reconnect"); } }