void OnTwist(TwistGesture gesture) { if (gesture.Phase == ContinuousGesturePhase.Started) { UI.StatusText = "Twist gesture started"; Rotating = true; } else if (gesture.Phase == ContinuousGesturePhase.Updated) { if (Rotating) { UI.StatusText = "Rotation updated by " + gesture.DeltaRotation + " degrees"; // apply a rotation around the Z axis by rotationAngleDelta degrees on our target object target.Rotate(0, 0, gesture.DeltaRotation); } } else { if (Rotating) { UI.StatusText = "Rotation gesture ended. Total rotation: " + gesture.TotalRotation; Rotating = false; } } }
public void OnTwist(TwistGesture twist) { InputMessage.MessageTypes type = InputMessage.MessageTypes.Failed; switch (twist.Phase) { case ContinuousGesturePhase.Started: type = InputMessage.MessageTypes.Begin; break; case ContinuousGesturePhase.Updated: type = InputMessage.MessageTypes.Update; break; case ContinuousGesturePhase.Ended: type = InputMessage.MessageTypes.End; break; default: break; } _updates.Add(new InputMessage( InputMessage.InputTypes.TwoFingerTwist, type, twist.Fingers.Select(f => f.Position).ToList(), twist.Fingers.Select(f => f.DeltaPosition).ToList(), new List <float> { twist.DeltaRotation } )); }
void OnTwist( TwistGesture gesture ) { if( gesture.Phase == ContinuousGesturePhase.Started ) { UI.StatusText = "Twist gesture started"; Rotating = true; } else if( gesture.Phase == ContinuousGesturePhase.Updated ) { if( Rotating ) { UI.StatusText = "Rotation updated by " + gesture.DeltaRotation + " degrees"; // apply a rotation around the Z axis by rotationAngleDelta degrees on our target object target.Rotate( 0, 0, gesture.DeltaRotation ); } } else { if( Rotating ) { UI.StatusText = "Rotation gesture ended. Total rotation: " + gesture.TotalRotation; Rotating = false; } } }
void TwistEventHandler(TwistGesture gesture) { if (twistMethods != null) { twistMethods(gesture.Position, gesture.Selection, gesture.DeltaRotation, gesture.TotalRotation); } }
// event message sent by FingerGestures void OnTwist(TwistGesture gesture) { // rotate around current rotation axis by amount proportional to rotation gesture's angle delta Quaternion qRot = Quaternion.AngleAxis(Sensitivity * gesture.DeltaRotation, GetRotationAxis()); // apply rotation to current object transform.rotation = qRot * transform.rotation; }
// event message sent by FingerGestures void OnTwist( TwistGesture gesture ) { // rotate around current rotation axis by amount proportional to rotation gesture's angle delta Quaternion qRot = Quaternion.AngleAxis( Sensitivity * gesture.DeltaRotation, GetRotationAxis() ); // apply rotation to current object transform.rotation = qRot * transform.rotation; }
void OnTwist(TwistGesture gesture) { //if( gesture.Selection ) // LogUtil.Log( "Twist object: " + gesture.Selection.name ); //else // LogUtil.Log( "No object was twisted at " + gesture.Position ); Messenger <TwistGesture> .Broadcast(FingerGesturesMessages.OnTwist, gesture); }
// event message sent by FingerGestures void TwistUpdate(TwistGesture gesture) { if (!GestureRunning) return; // rotate around current rotation axis by amount proportional to rotation gesture's angle delta Quaternion qRot = Quaternion.AngleAxis(_sensitivity * gesture.DeltaRotation,_rotationAxis); // apply rotation to current object TargetTransform.rotation = qRot * TargetTransform.rotation; }
void TwistStart(TwistGesture gesture) { if (!GlobalManager.FurnitureOperationSwitch) return; if(gesture.Selection != GlobalManager.Selection) return; GestureRunning = IsTargetNull() ? false : true; if (!GestureRunning) return; StartChange(); }
private void OnSceneTwist(TwistGesture twistGesture) { if (!EnableGesture) { return; } //Debug.LogErrorFormat ("{0}->OnSceneSwipe: pos: {1}, direction: {2}, velocity: {3}", GetType ().Name, swipeGesture.Position, swipeGesture.Direction, swipeGesture.Velocity); twistGestureSignal.Dispatch(twistGesture); }
private void OnGestureStarted(TwistGesture gesture) { if (m_IsManipulating) { return; } if (CanStartManipulationForGesture(gesture)) { m_IsManipulating = true; gesture.onUpdated += OnUpdated; gesture.onFinished += OnFinished; OnStartManipulation(gesture); } }
void OnUpdated(TwistGesture gesture) { if (!m_IsManipulating) { return; } // Can only transform selected Items. if (!IsGameObjectSelected()) { m_IsManipulating = false; OnEndManipulation(gesture); return; } OnContinueManipulation(gesture); }
private void OnUpdated(TwistGesture gesture) { if (!m_IsManipulating) { return; } // Can only transform selected Items. if (ManipulationSystem.Instance.SelectedObject != gameObject) { m_IsManipulating = false; OnEndManipulation(gesture); return; } OnContinueManipulation(gesture); }
void OnTwist(TwistGesture gesture) { ContinuousGesturePhase phase = gesture.Phase; if (phase == ContinuousGesturePhase.Started) { twisting = true; } if (gesture.Position.y <= (Screen.height * 0.845f)) { CameraDummy.transform.Rotate(0.0f, gesture.DeltaRotation, 0.0f); UpdateTargetOffset(); } if (phase == ContinuousGesturePhase.Ended) { twisting = false; } }
/// <summary> /// Returns true if the manipulation can be started for the given gesture. /// </summary> /// <param name="gesture">The current gesture.</param> /// <returns>True if the manipulation can be started.</returns> protected virtual bool CanStartManipulationForGesture(TwistGesture gesture) { return(false); }
private void OnFinished(TwistGesture gesture) { m_IsManipulating = false; OnEndManipulation(gesture); }
/// <summary> /// Function called when the manipulation is ended. /// </summary> /// <param name="gesture">The current gesture.</param> protected virtual void OnEndManipulation(TwistGesture gesture) { }
void OnTwist(TwistGesture gesture) { //Debug.Log(gesture.TotalRotation); }
/// <summary> /// Function called when the manipulation is ended. /// </summary> /// <param name="gesture">The current gesture.</param> protected virtual void OnEndManipulation(TwistGesture gesture) { // Optional override. }
/// <summary> /// Function called when the manipulation is continued. /// </summary> /// <param name="gesture">The current gesture.</param> protected virtual void OnContinueManipulation(TwistGesture gesture) { }
/// <summary> /// Returns true if the manipulation can be started for the given gesture. /// </summary> /// <param name="gesture">The current gesture.</param> /// <returns>Returns <see langword="true"/> if the manipulation can be started. Otherwise, returns <see langword="false"/>.</returns> protected virtual bool CanStartManipulationForGesture(TwistGesture gesture) => false;
public void OnTwist(TwistGesture twist) { InputMessage.MessageTypes type = InputMessage.MessageTypes.Failed; switch (twist.Phase) { case ContinuousGesturePhase.Started: type = InputMessage.MessageTypes.Begin; break; case ContinuousGesturePhase.Updated: type = InputMessage.MessageTypes.Update; break; case ContinuousGesturePhase.Ended: type = InputMessage.MessageTypes.End; break; default: break; } _updates.Add(new InputMessage( InputMessage.InputTypes.TwoFingerTwist, type, twist.Fingers.Select(f => f.Position).ToList(), twist.Fingers.Select(f => f.DeltaPosition).ToList(), new List<float> { twist.DeltaRotation } )); }
private void OnSceneTwist(TwistGesture twistGesture) { OnGesture(CocoGestureType.Twist, twistGesture); }
void TwistEnd(TwistGesture gesture) { if (!GestureRunning) return; RecordChange(); }