private void CancelGameButton_Click(object sender, EventArgs e) { if (TwentyOne_Game.GetNumOfGamesWon(0) > TwentyOne_Game.GetNumOfGamesWon(1)) // If player wins { MessageBox.Show("You won! Well done."); // Show message TwentyOne_Game.ResetTotals(); // Reset points and games this.Hide(); // Close window First_GUI_Form GameForm = new First_GUI_Form(); // Open initial window GameForm.Closed += (s, args) => this.Close(); // Dispose this form together when the other is closed GameForm.Show(); // Show the initial menu } else if (TwentyOne_Game.GetNumOfGamesWon(0) < TwentyOne_Game.GetNumOfGamesWon(1)) // If dealer wins { MessageBox.Show("House won! Better luck next time."); // " " TwentyOne_Game.ResetTotals(); this.Hide(); First_GUI_Form GameForm = new First_GUI_Form(); GameForm.Closed += (s, args) => this.Close(); GameForm.Show(); } else // If it was a draw { MessageBox.Show("It was a draw!"); TwentyOne_Game.ResetTotals(); this.Hide(); First_GUI_Form GameForm = new First_GUI_Form(); GameForm.Closed += (s, args) => this.Close(); GameForm.Show(); } }
}// End DisplayGuiHand /// <summary> /// Updates the GUI labels and displays the hands onto the tables /// </summary> private void UpdateGUI() { // Update games won count labels WonGamePlayer.Text = TwentyOne_Game.GetNumOfGamesWon(0).ToString(); WonGamesDealer.Text = TwentyOne_Game.GetNumOfGamesWon(1).ToString(); // Display hands onto GUI DisplayGuiHand(TwentyOne_Game.GetHand(0), playerTable); DisplayGuiHand(TwentyOne_Game.GetHand(1), dealerTable); // Update dealer and player points label PointsPlayer.Text = TwentyOne_Game.GetTotalPoints(0).ToString(); PointsDealer.Text = TwentyOne_Game.GetTotalPoints(1).ToString(); // Update ace count label AceCountOne.Text = TwentyOne_Game.GetNumOfUserAcesWithValueOne().ToString(); }// End UpdateGUI