public static void GetTweetsByStates() { sortedTweets = TweetFunc.GetDictionary(tweets, states); }
public static extern int setTweetback(AllocFunc allocGlobal, TweetFunc tweetBack, PtrPassFunc saveFullPicture, PtrPassFunc SkeletonLog);
public static void GetListOfTweets(string path) { tweets = TweetFunc.parse(path); }
static void Main(string[] args) { SetUpOSCPort(); logger = new Logger("./log/log.txt"); AllocFunc allocGlobalFunc = new AllocFunc(Program.allocGlobal); TweetFunc TweetPictureDel = new TweetFunc(Program.TweetPicture); DontThrowOutMaDelegates.Add(TweetPictureDel); PtrPassFunc FullPictureDel = new PtrPassFunc(Program.SaveWholePicture); DontThrowOutMaDelegates.Add(FullPictureDel); PtrPassFunc SkeletonLogDel = new PtrPassFunc(Program.SkeletonLog); DontThrowOutMaDelegates.Add(SkeletonLogDel); int ret = setTweetback(allocGlobalFunc, TweetPictureDel, FullPictureDel,SkeletonLogDel); IntNPtrPassFunc RoundStartDel = new IntNPtrPassFunc(Program.RoundStart); DontThrowOutMaDelegates.Add(RoundStartDel); IntFunc CountdownDel = new IntFunc(Program.Countdown); DontThrowOutMaDelegates.Add(CountdownDel); IntFunc HoldingDel = new IntFunc(Program.Holding); DontThrowOutMaDelegates.Add(HoldingDel); IntFunc HoldFailDel = new IntFunc(Program.HoldingFail); DontThrowOutMaDelegates.Add(HoldFailDel); VoidFunc TimeoutDel = new VoidFunc(Program.Timeout); DontThrowOutMaDelegates.Add(TimeoutDel); ThreeIntFunc ShapeCompletedDel = new ThreeIntFunc(Program.ShapeCompleted); DontThrowOutMaDelegates.Add(ShapeCompletedDel); TwoIntFunc ShapeStatusDel = new TwoIntFunc(Program.ShapeStatus); DontThrowOutMaDelegates.Add(ShapeStatusDel); PlayerStatusFunc PlayerStatusDel = new PlayerStatusFunc(Program.PlayerStatus); DontThrowOutMaDelegates.Add(PlayerStatusDel); ret = setOSCEvents(RoundStartDel, CountdownDel, HoldingDel, HoldFailDel, TimeoutDel, ShapeCompletedDel, ShapeStatusDel, PlayerStatusDel); GameStart(); Action KinectLoop = new Action(openKinectWindow); KinectLoop.BeginInvoke(null, null); bool run = true; //Console.WriteLine("Type -1 and press ENTER to start game."); while (run) { string input = Console.ReadLine(); try { int number = Convert.ToInt32(input); numericCommand(number); } catch { //string commands. switch (input) { case "s": GameID++; startGame(GameID,GameLength); Console.WriteLine("Starting Game " + GameID); break; case "e": endGame(); break; } } input = ""; //yes, this is an infinite loop. Behold! } }