예제 #1
0
    IEnumerator PutinMove1()
    {
        yield return(new WaitForSeconds(1f));

        animator.Play("Putin_sit_to_stand");

        yield return(new WaitForSeconds(2f));

        animator.Play("Putin_idle");
        yield return(new WaitForSeconds(0.5f));


        List <Vector3> path = new List <Vector3>();

        foreach (var pathTransform in pathTransforms)
        {
            path.Add(pathTransform.position);
        }
        Vector3[] pathArray = path.ToArray();



        TweenerCore <Vector3, Path, PathOptions> tween = transform.DOPath(pathArray, 4, PathType.CatmullRom, PathMode.Full3D).OnStart(() => { animator.Play("putinWalking"); }).OnComplete(() => {
            animator.Play("Putin_idle");
        }).SetLookAt(0.001f, -transform.forward, transform.up).SetEase(Ease.Linear).SetAutoKill(false);

        yield return(new WaitForSeconds(10f));

        Scene1Manager.instance.isPutinTalked = true;
        tween.PlayBackwards();
        tween.SetLookAt(0.001f, transform.forward, transform.up);
        animator.Play("putinWalking");
        yield return(new WaitForSeconds(4.2f));

        animator.Play("Putin_idle");
        transform.DORotate(new Vector3(0, 180, 0), 1f).OnComplete(() => {
            animator.Play("Putin_sit");
        });
    }
예제 #2
0
    public void play(Unit unit, string pathName, bool autoPaly, bool inverse)
    {
        start(unit);
        Vector3[] path = iTweenPath.GetPath(pathName);
        if (inverse)
        {
            System.Array.Reverse(path);
        }
        Vector3 d = path[0] - vTarget;

        for (int i = 0; i < path.Length; ++i)
        {
            path[i] = path[i] - d;
        }
        mPathTween = unit.transform.DOPath(path, mSpeed, PathType.CatmullRom, PathMode.Full3D);
        if (!autoPaly)
        {
            mPathTween.Pause();
        }
        mPathTween.SetSpeedBased(true);
        mPathTween.timeScale = unit.scale;
        mPathTween.SetLookAt(0).SetEase(Ease.Linear).OnWaypointChange(onWaypointChange).OnComplete(delegate { mPathTween = null; });
    }