protected override UITweener startCloseEffectInternal(GameObject widget) { if (widget == trRoot) { TweenTransform tt = TweenTransform.Begin(widget, duration, toTr, fromTr); tt.style = UITweener.Style.Once; return(tt as UITweener); } return(null); }
// 我的车库 private void GarageScene() { if (currentState == GUIManager.GameState.UpgradeScene) { TweenTransform.Begin(_UpgradeScene, 0.5f, PositionA, PositionB); TweenTransform.Begin(_GarageScene, 0.5f, PositionB, PositionA); } TweenTransform.Begin(_GarageScene, 0.5f, PositionB, PositionA); TweenTransform.Begin(_MainMenuScene, 0.5f, PositionA, PositionB); currentState = GUIManager.GameState.GarageScene; }
private Task partTask(GameObject obj, Transform transform, float duration) { TweenTask tt = new TweenTask(delegate() { Debug.Log(transform.name); Tween tween = TweenTransform.Begin(obj, duration, transform); tween.method = _method; return(tween); }); return(tt); }
// 训练场 private void TestScene() { Debug.Log(this.name + " event is called."); //_popup.SetActive(true); //TweenAlpha.Begin(_popup,3f, 0f); // wall anim //TweenRotation.Begin(_wallBack,0.5f,Quaternion.Euler(180, 0, 0)); TweenTransform.Begin(_wallBack, durationTime, _wallBack.transform, _wallBackTo); TweenTransform.Begin(_wallFront, durationTime, _wallFront.transform, _wallFrontTo); TweenTransform.Begin(_wallLeft, durationTime, _wallLeft.transform, _wallLeftTo); TweenTransform.Begin(_wallRight, durationTime, _wallRight.transform, _wallRightTo); }
public static int Begin_s(IntPtr l) { int result; try { int num = LuaDLL.pua_gettop(l); if (num == 3) { GameObject go; LuaObject.checkType <GameObject>(l, 1, out go); float duration; LuaObject.checkType(l, 2, out duration); Transform to; LuaObject.checkType <Transform>(l, 3, out to); TweenTransform o = TweenTransform.Begin(go, duration, to); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } else if (num == 4) { GameObject go2; LuaObject.checkType <GameObject>(l, 1, out go2); float duration2; LuaObject.checkType(l, 2, out duration2); Transform from; LuaObject.checkType <Transform>(l, 3, out from); Transform to2; LuaObject.checkType <Transform>(l, 4, out to2); TweenTransform o2 = TweenTransform.Begin(go2, duration2, from, to2); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o2); result = 2; } else { LuaObject.pushValue(l, false); LuaDLL.pua_pushstring(l, "No matched override function to call"); result = 2; } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
static int _m_Begin_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 3 && translator.Assignable <UnityEngine.GameObject>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.Transform>(L, 3)) { UnityEngine.GameObject go = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject)); float duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Transform to = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform)); TweenTransform __cl_gen_ret = TweenTransform.Begin(go, duration, to); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 4 && translator.Assignable <UnityEngine.GameObject>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.Transform>(L, 3) && translator.Assignable <UnityEngine.Transform>(L, 4)) { UnityEngine.GameObject go = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject)); float duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Transform from = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform)); UnityEngine.Transform to = (UnityEngine.Transform)translator.GetObject(L, 4, typeof(UnityEngine.Transform)); TweenTransform __cl_gen_ret = TweenTransform.Begin(go, duration, from, to); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to TweenTransform.Begin!")); }
static public int Begin_s(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 3) { UnityEngine.GameObject a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); UnityEngine.Transform a3; checkType(l, 3, out a3); var ret = TweenTransform.Begin(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 4) { UnityEngine.GameObject a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); UnityEngine.Transform a3; checkType(l, 3, out a3); UnityEngine.Transform a4; checkType(l, 4, out a4); var ret = TweenTransform.Begin(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
// 主菜单 private void MainMenuScene() { _GameStartScene.SetActive(false); if (currentState == GUIManager.GameState.GarageScene) { TweenTransform.Begin(_GarageScene, 0.5f, PositionA, PositionB); TweenTransform.Begin(_MainMenuScene, 0.5f, PositionB, PositionA); } else if (currentState == GUIManager.GameState.TrainingScene) { _TrainingScene.SetActive(false); } else if (currentState == GUIManager.GameState.TestScene) { _Popup.SetActive(false); Car.currentSpeed = 0; TweenTransform.Begin(_MainMenuScene, 0.5f, PositionB, PositionA); } TweenTransform.Begin(_MainMenuScene, 0.5f, PositionB, PositionA); currentState = GUIManager.GameState.MainMenuScene; }
// Token: 0x060002AF RID: 687 RVA: 0x00004036 File Offset: 0x00002236 public static TweenTransform Begin(GameObject go, float duration, Transform to) { return(TweenTransform.Begin(go, duration, null, to)); }
public void stop() { TweenTransform.Begin(_mesh, 0.5f, _sleep); }
public void wait() { TweenTransform.Begin(_mesh, 0.5f, _weakup); }
public static TweenTransform Begin(GameObject go, Single duration, Transform to) { return(TweenTransform.Begin(go, duration, (Transform)null, to)); }
// 启动页 private void GameStart() { _GameStartScene.SetActive(true); currentState = GUIManager.GameState.GameStart; TweenTransform.Begin(_MainMenuScene, 0.5f, PositionA, PositionB); }
// 训练场 private void TestScene() { TweenTransform.Begin(_MainMenuScene, 0.5f, PositionA, PositionB); currentState = GUIManager.GameState.TestScene; }
// 培训 private void TrainingScene() { _TrainingScene.SetActive(true); TweenTransform.Begin(_MainMenuScene, 0.5f, PositionA, PositionB); currentState = GUIManager.GameState.TrainingScene; }
public unsafe static long $Invoke1(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(TweenTransform.Begin((GameObject)GCHandledObjects.GCHandleToObject(*args), *(float *)(args + 1), (Transform)GCHandledObjects.GCHandleToObject(args[2]), (Transform)GCHandledObjects.GCHandleToObject(args[3])))); }