/// <summary> /// Start the tweening operation. /// </summary> static public TweenSliderValue Begin(GameObject go, float duration, float value) { TweenSliderValue comp = UITweener.Begin <TweenSliderValue>(go, duration); comp.from = comp.value; comp.to = value; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
public override void OnInspectorGUI() { GUILayout.Space(6f); NGUIEditorTools.SetLabelWidth(120f); TweenSliderValue tw = target as TweenSliderValue; GUI.changed = false; float from = EditorGUILayout.Slider("From", tw.from, 0f, 1f); float to = EditorGUILayout.Slider("To", tw.to, 0f, 1f); if (GUI.changed) { NGUIEditorTools.RegisterUndo("Tween Change", tw); tw.from = from; tw.to = to; NGUITools.SetDirty(tw); } DrawCommonProperties(); }