public void OpenDoor() { if (IsLocked) { if (condition == Conditions.DemonSouls) { if (GameManager.Instance.DemonSoulsHarvested < amount) { interactiveText.text = "You need " + amount + " Demon Souls to enter this door. You have " + GameManager.Instance.DemonSoulsHarvested + " currently."; return; } } } GetComponent <BoxCollider>().enabled = false; LeftDoor.StartTween(); RightDoor.StartTween(); audioObject.PlaySoundEffect(doorOpeningSound); }