public void DisplayStringNumberText(string text, int amount, Color color, Vector2 position) { var textObj = m_resourcePool.CheckOut(); textObj.Font = Game.JunicodeFont; textObj.FontSize = 14f; textObj.Text = text + " " + amount; var width = textObj.Width; m_resourcePool.CheckIn(textObj); var textObj2 = m_resourcePool.CheckOut(); textObj2.Font = Game.JunicodeFont; textObj2.Text = text + " "; textObj2.FontSize = 14f; textObj2.TextureColor = color; textObj2.Position = new Vector2(position.X - width / 2f, position.Y - textObj2.Height / 2f); textObj2.Visible = true; var textObj3 = m_resourcePool.CheckOut(); textObj3.Font = Game.HerzogFont; textObj3.Text = amount.ToString(); textObj3.FontSize = 18f; textObj3.TextureColor = color; textObj3.Position = new Vector2(textObj2.X + textObj2.Width, textObj2.Y + 5f); textObj3.Visible = true; Tween.By(textObj3, 0.3f, Quad.EaseOut, "Y", "-60"); Tween.To(textObj3, 0.2f, Linear.EaseNone, "delay", "0.5", "Opacity", "0"); Tween.AddEndHandlerToLastTween(this, "DestroyText", textObj3); Tween.By(textObj2, 0.3f, Quad.EaseOut, "Y", "-60"); Tween.To(textObj2, 0.2f, Linear.EaseNone, "delay", "0.5", "Opacity", "0"); Tween.AddEndHandlerToLastTween(this, "DestroyText", textObj2); }
private void TweenInText(GameObj obj, float delay) { obj.Opacity = 0f; obj.Y -= 50f; Tween.To(obj, 0.5f, Tween.EaseNone, "delay", delay.ToString(), "Opacity", "1"); Tween.By(obj, 0.5f, Quad.EaseOut, "delay", delay.ToString(), "Y", "50"); }
public void Call(object target = null) { var props = Properties.Copy(); var tween = Offset ? Tween.By(Target ?? target, Duration, Easing, props) : Tween.To(Target ?? target, Duration, Easing, props); if (InitialValues != null) { SetInitialValues(tween, InitialValues.Copy()); } if (EndHandler != null) { var args = EndHandler.Arguments?.Copy(); if (EndHandler.Target is Type) { tween.EndHandler(EndHandler.Target as Type, EndHandler.Function, args); } else { tween.EndHandler(EndHandler.Target ?? target, EndHandler.Function, args); } } }
public void ActivateTarget() { if (m_numTargets - m_currentTargetIndex < m_targetIcons.NumChildren) { m_targetIcons.GetChildAt(m_numTargets - m_currentTargetIndex).Visible = false; GiveGold(); } if (m_currentTargetIndex >= m_numTargets) { m_currentTarget = null; return; } if (m_currentTarget != null) { m_targetSpeed += m_targetSpeedMod; } m_currentTarget = m_targetList[m_currentTargetIndex]; m_currentTarget.Visible = true; if (!IsReversed) { Tween.By(m_currentTarget, 2f, Quad.EaseOut, "X", (-400 + CDGMath.RandomInt(-200, 200)).ToString()); return; } Tween.By(m_currentTarget, 2f, Quad.EaseOut, "X", (400 + CDGMath.RandomInt(-200, 200)).ToString()); }
private void ExitTransition() { SoundManager.PlaySound("DialogMenuClose"); m_transitioning = true; Tween.To(m_confirmText, 0.2f, Tween.EaseNone, "Opacity", "0"); Tween.To(m_cancelText, 0.2f, Tween.EaseNone, "Opacity", "0"); Tween.To(m_navigationText, 0.2f, Tween.EaseNone, "Opacity", "0"); Tween.To(this, 0.2f, Tween.EaseNone, "BackBufferOpacity", "0"); Tween.To(m_optionsBar, 0.2f, Tween.EaseNone, "Opacity", "0"); m_bgSprite.Position = new Vector2(660f, 360f); m_bgSprite.Opacity = 1f; Tween.To(m_bgSprite, 0.5f, Quad.EaseOut, "Y", "0"); Tween.To(m_bgSprite, 0.2f, Tween.EaseNone, "Opacity", "0"); var num = 0; foreach (var current in m_optionsArray) { current.Y = 160 + num * 30; current.Opacity = 1f; Tween.By(current, 0.5f, Quad.EaseOut, "Y", (-360f).ToString()); Tween.To(current, 0.2f, Tween.EaseNone, "Opacity", "0"); num++; } Tween.AddEndHandlerToLastTween(ScreenManager, "HideCurrentScreen"); }
public void PlayChestGame() { if (Game.PlayerStats.Gold >= 4) { m_paid = true; float num; if (ID == 1) { num = 0.25f; } else if (ID == 2) { num = 0.5f; } else { num = 0.75f; } var num2 = (int)(Game.PlayerStats.Gold * num); Game.PlayerStats.Gold -= num2; ShuffleChests(num2); Player.AttachedLevel.TextManager.DisplayNumberStringText(-num2, "gold", Color.Yellow, new Vector2(Player.X, Player.Bounds.Top)); Tween.By(m_gate, 1f, Quad.EaseInOut, "Y", (-m_gate.Height).ToString()); return; } (Player.AttachedLevel.ScreenManager as RCScreenManager).DialogueScreen.SetDialogue("ChestBonusRoom1-NoMoney"); Tween.To(this, 0f, Linear.EaseNone); Tween.AddEndHandlerToLastTween(Player.AttachedLevel.ScreenManager, "DisplayScreen", 13, true, typeof(List <object>)); }
public void CloseGate(bool animate) { if (animate) { Player.Y = 381f; Player.X += 10f; Player.State = 1; var logicSet = new LogicSet(Player); logicSet.AddAction(new RunFunctionLogicAction(Player, "LockControls")); logicSet.AddAction(new MoveDirectionLogicAction(new Vector2(1f, 0f))); logicSet.AddAction(new ChangeSpriteLogicAction("PlayerWalking_Character")); logicSet.AddAction(new PlayAnimationLogicAction()); logicSet.AddAction(new ChangePropertyLogicAction(Player, "CurrentSpeed", 200)); logicSet.AddAction(new DelayLogicAction(0.2f)); logicSet.AddAction(new ChangePropertyLogicAction(Player, "CurrentSpeed", 0)); Player.RunExternalLogicSet(logicSet); Tween.By(m_castleGate, 1.5f, Quad.EaseOut, "Y", m_castleGate.Height.ToString()); Tween.AddEndHandlerToLastTween(Player, "UnlockControls"); Player.AttachedLevel.RunCinematicBorders(1.5f); } else { m_castleGate.Y += m_castleGate.Height; } m_gateClosed = true; }
private void ExitTransition() { SoundManager.PlaySound("DialogMenuClose"); var num = 0; var num2 = 0f; foreach (var current in m_diaryList) { if (current.Visible) { current.Opacity = 1f; if (num >= 5) { num = 0; num2 += 0.05f; } num++; Tween.To(current, 0.25f, Tween.EaseNone, "delay", num2.ToString(), "Opacity", "0"); Tween.By(current, 0.25f, Quad.EaseOut, "delay", num2.ToString(), "Y", "-50"); } } m_titleText.Opacity = 1f; Tween.To(m_titleText, 0.25f, Tween.EaseNone, "Opacity", "0"); m_inputDelay = 1f; Tween.To(this, 0.5f, Tween.EaseNone, "BackBufferOpacity", "0"); Tween.AddEndHandlerToLastTween(ScreenManager, "HideCurrentScreen"); }
public static void FadeOutOffset(ProjectileObj proj, bool hitPlayer) { Tween.StopAllContaining(proj, false); proj.IsCollidable = false; Tween.By(proj, 0.3f, Linear.EaseNone, "X", CDGMath.RandomInt(-50, 50).ToString(), "Y", CDGMath.RandomInt(-100, 100).ToString()); Tween.To(proj, 0.3f, Linear.EaseNone, "Opacity", "0"); Tween.AddEndHandlerToLastTween(proj, "KillProjectile"); }
public void EndWipeTransition() { m_isWipeTransitioning = false; m_blackTransitionOut.Y = -500f; Tween.By(m_blackTransitionIn, 0.25f, Quad.EaseInOut, "X", "-3000"); Tween.By(m_blackScreen, 0.25f, Quad.EaseInOut, "X", "-3000"); Tween.By(m_blackTransitionOut, 0.25f, Quad.EaseInOut, "X", "-3000"); }
public void DropFrame() { m_frameDropping = true; Tween.By(m_frameSprite, 0.7f, Back.EaseOut, "X", (-(float)m_frameSprite.Width / 2f - 2f).ToString(), "Y", "30", "Rotation", "45"); Tween.By(m_playerSprite, 0.7f, Back.EaseOut, "X", (-(float)m_frameSprite.Width / 2f - 2f).ToString(), "Y", "30", "Rotation", "45"); Tween.RunFunction(1.5f, this, "DropFrame2"); }
public override void OnEnter() { m_quickDropText.Visible = false; if (InputManager.GamePadIsConnected(PlayerIndex.One)) { m_confirmText.ForcedScale = new Vector2(0.7f, 0.7f); m_cancelText.ForcedScale = new Vector2(0.7f, 0.7f); m_navigationText.Text = "[Button:LeftStick] to navigate options"; } else { m_confirmText.ForcedScale = new Vector2(1f, 1f); m_cancelText.ForcedScale = new Vector2(1f, 1f); m_navigationText.Text = "Arrow keys to navigate options"; } m_confirmText.Text = "[Input:" + 0 + "] to select option"; m_cancelText.Text = "[Input:" + 2 + "] to exit options"; m_confirmText.Opacity = 0f; m_cancelText.Opacity = 0f; m_navigationText.Opacity = 0f; Tween.To(m_confirmText, 0.2f, Tween.EaseNone, "Opacity", "1"); Tween.To(m_cancelText, 0.2f, Tween.EaseNone, "Opacity", "1"); Tween.To(m_navigationText, 0.2f, Tween.EaseNone, "Opacity", "1"); Tween.RunFunction(0.1f, typeof(SoundManager), "PlaySound", "DialogueMenuOpen"); if (!m_optionsArray.Contains(m_backToMenuObj)) { m_optionsArray.Insert(m_optionsArray.Count - 1, m_backToMenuObj); } if (m_titleScreenOptions) { m_optionsArray.RemoveAt(m_optionsArray.Count - 2); } m_transitioning = true; Tween.To(this, 0.2f, Tween.EaseNone, "BackBufferOpacity", "0.8"); m_selectedOptionIndex = 0; m_selectedOption = m_optionsArray[m_selectedOptionIndex]; m_selectedOption.IsActive = false; m_bgSprite.Position = new Vector2(660f, 0f); m_bgSprite.Opacity = 0f; Tween.To(m_bgSprite, 0.5f, Quad.EaseOut, "Y", 360f.ToString()); Tween.AddEndHandlerToLastTween(this, "EndTransition"); Tween.To(m_bgSprite, 0.2f, Tween.EaseNone, "Opacity", "1"); var num = 0; foreach (var current in m_optionsArray) { current.Y = 160 + num * 30 - 360f; current.Opacity = 0f; Tween.By(current, 0.5f, Quad.EaseOut, "Y", 360f.ToString()); Tween.To(current, 0.2f, Tween.EaseNone, "Opacity", "1"); current.Initialize(); num++; } m_optionsBar.Opacity = 0f; Tween.To(m_optionsBar, 0.2f, Tween.EaseNone, "Opacity", "1"); base.OnEnter(); }
public void Intro2() { m_bossShadow.Position = new Vector2(Bounds.Right - 100, Bounds.Bottom - 400); m_bossShadow.Flip = SpriteEffects.FlipHorizontally; Tween.To(Player.AttachedLevel.Camera, 1f, Quad.EaseInOut, "X", (Bounds.Right - 900).ToString(), "Y", (Bounds.Bottom - 400).ToString()); Tween.By(m_bossShadow, 0.5f, Tween.EaseNone, "delay", "1", "X", "-3000"); Tween.RunFunction(1.8f, this, "Intro3"); Tween.RunFunction(0.2f, typeof(SoundManager), "PlaySound", "Boss_Flameskull_Whoosh_02"); }
public void Intro3() { m_bossShadow.Position = m_boss.Position; m_bossShadow.X -= 1500f; m_bossShadow.Flip = SpriteEffects.None; Tween.To(Player.AttachedLevel.Camera, 1f, Quad.EaseInOut, "X", m_boss.X.ToString(), "Y", m_boss.Y.ToString()); Tween.By(m_bossShadow, 1f, Quad.EaseOut, "delay", "1", "X", "1500"); Tween.RunFunction(1.8f, this, "Intro4"); Tween.RunFunction(0.2f, typeof(SoundManager), "PlaySound", "Boss_Flameskull_Spawn"); }
public static ProjectileObj Fire(GameObj source) { var proj = Instance.Fire(source, null, null); proj.Opacity = 0; proj.Y -= 20f; Tween.By(proj, 0.1f, Tween.EaseNone, "Y", "20"); Tween.To(proj, 0.1f, Tween.EaseNone, "Opacity", "1"); return(proj); }
public override void OnEnter() { BackBufferOpacity = 0f; m_gameCrashed = false; if (Game.PlayerStats.Traits.X == 32f || Game.PlayerStats.Traits.Y == 32f) { m_loadingText.Text = "Jacking In"; } else if (Game.PlayerStats.Traits.X == 29f || Game.PlayerStats.Traits.Y == 29f) { m_loadingText.Text = "Reminiscing"; } else if (Game.PlayerStats.Traits.X == 8f || Game.PlayerStats.Traits.Y == 8f) { m_loadingText.Text = "Balding"; } else { m_loadingText.Text = "Building"; } if (!m_loadingComplete) { if (m_screenTypeToLoad == 27) { Tween.To(this, 0.05f, Tween.EaseNone, "BackBufferOpacity", "1"); Tween.RunFunction(1f, this, "BeginThreading"); } else { m_blackTransitionIn.X = 0f; m_blackTransitionIn.X = 1320 - m_blackTransitionIn.Bounds.Left; m_blackScreen.X = m_blackTransitionIn.X; m_blackTransitionOut.X = m_blackScreen.X + m_blackScreen.Width; if (!m_wipeTransition) { SoundManager.PlaySound("GateDrop"); Tween.To(m_gateSprite, 0.5f, Tween.EaseNone, "Y", "0"); Tween.RunFunction(0.3f, m_effectPool, "LoadingGateSmokeEffect", 40); Tween.RunFunction(0.3f, typeof(SoundManager), "PlaySound", "GateSlam"); Tween.RunFunction(0.55f, this, "ShakeScreen", 4, true, true); Tween.RunFunction(0.65f, this, "StopScreenShake"); Tween.RunFunction(1.5f, this, "BeginThreading"); } else { Tween.By(m_blackTransitionIn, 0.15f, Quad.EaseIn, "X", (-m_blackTransitionIn.X).ToString()); Tween.By(m_blackScreen, 0.15f, Quad.EaseIn, "X", (-m_blackTransitionIn.X).ToString()); Tween.By(m_blackTransitionOut, 0.2f, Quad.EaseIn, "X", (-m_blackTransitionIn.X).ToString()); Tween.AddEndHandlerToLastTween(this, "BeginThreading"); } } base.OnEnter(); } }
public void SetChestUnlocked() { if (ConditionType != 10 && ConditionType != 0) { m_player.AttachedLevel.ObjectiveComplete(); } State = 1; m_lockSprite.PlayAnimation(false); Tween.By(m_lockSprite, 0.2f, Linear.EaseNone, "Y", "40"); Tween.To(m_lockSprite, 0.2f, Linear.EaseNone, "delay", "0.1", "Opacity", "0"); }
public override void OnEnter() { Camera.Zoom = 1f; m_profileSelectKey.Text = string.Concat("[Input:", 25, "] to Change Profile (", Game.GameConfig.ProfileSlot, ")"); SoundManager.PlayMusic("TitleScreenSong", true, 1f); Game.ScreenManager.Player.ForceInvincible = false; m_optionsEntered = false; m_startNewLegacy = false; m_heroIsDead = false; m_startNewGamePlus = false; m_loadStartingRoom = false; m_bg.TextureColor = Color.Red; m_crown.Visible = false; m_randomSeagullSFX = CDGMath.RandomInt(1, 5); m_startPressed = false; Tween.By(m_godRay, 5f, Quad.EaseInOut, "Y", "-0.23"); m_logo.Opacity = 0f; m_logo.Position = new Vector2(660f, 310f); Tween.To(m_logo, 2f, Linear.EaseNone, "Opacity", "1"); Tween.To(m_logo, 3f, Quad.EaseInOut, "Y", "360"); m_crown.Opacity = 0f; m_crown.Position = new Vector2(390f, 200f); Tween.To(m_crown, 2f, Linear.EaseNone, "Opacity", "1"); Tween.By(m_crown, 3f, Quad.EaseInOut, "Y", "50"); m_dlcIcon.Opacity = 0f; m_dlcIcon.Visible = false; if (Game.PlayerStats.ChallengeLastBossBeaten) { m_dlcIcon.Visible = true; } m_dlcIcon.Position = new Vector2(898f, 267f); Tween.To(m_dlcIcon, 2f, Linear.EaseNone, "Opacity", "1"); Tween.By(m_dlcIcon, 3f, Quad.EaseInOut, "Y", "50"); Camera.Position = new Vector2(660f, 360f); m_pressStartText.Text = "[Input:" + 0 + "]"; LoadSaveData(); Game.PlayerStats.TutorialComplete = true; m_startNewLegacy = !Game.PlayerStats.CharacterFound; m_heroIsDead = Game.PlayerStats.IsDead; m_startNewGamePlus = Game.PlayerStats.LastbossBeaten; m_loadStartingRoom = Game.PlayerStats.LoadStartingRoom; if (Game.PlayerStats.TimesCastleBeaten > 0) { m_crown.Visible = true; m_bg.TextureColor = Color.White; } InitializeStartingText(); base.OnEnter(); }
private void ShowSilhouette(bool showSanta) { if (m_levelScreen != null) { m_silhouetteFlying = true; m_silhouette.Rotation = 0f; m_silhouette.Flip = SpriteEffects.None; var flag = false; if (CDGMath.RandomInt(0, 1) > 0) { flag = true; } string[] array = { "GardenBat_Sprite", "GardenCrow_Sprite", "GardenBat_Sprite", "GardenCrow_Sprite", "GardenPerson_Sprite" }; if (!showSanta) { m_silhouette.ChangeSprite(array[CDGMath.RandomInt(0, 4)]); } else { m_silhouette.ChangeSprite("GardenSanta_Sprite"); } m_silhouette.PlayAnimation(); var arg_A7_0 = Vector2.Zero; if (flag) { m_silhouette.X = -(float)m_silhouette.Width; } else { m_silhouette.Flip = SpriteEffects.FlipHorizontally; m_silhouette.X = m_levelScreen.CurrentRoom.Width + m_silhouette.Width; } m_silhouette.Y = CDGMath.RandomFloat(100f, 500f); var num = m_levelScreen.CurrentRoom.Bounds.Width + m_silhouette.Width * 2; if (!flag) { num = -num; } Tween.By(m_silhouette, CDGMath.RandomFloat(10f, 15f), Tween.EaseNone, "X", num.ToString(), "Y", CDGMath.RandomInt(-200, 200).ToString()); Tween.AddEndHandlerToLastTween(this, "SilhouetteComplete"); } }
public void DisplayBossTitle(string bossTitle1, string bossTitle2, string endHandler) { SoundManager.PlaySound("Boss_Title"); m_bossTitle1.Text = bossTitle1; m_bossTitle2.Text = bossTitle2; var camera = Player.AttachedLevel.Camera; if (Player.AttachedLevel.CurrentRoom is LastBossRoom) { m_bossTitle1.Position = new Vector2(camera.X - 550f, camera.Y + 100f); } else { m_bossTitle1.Position = new Vector2(camera.X - 550f, camera.Y + 50f); } m_bossTitle2.X = m_bossTitle1.X - 0f; m_bossTitle2.Y = m_bossTitle1.Y + 50f; m_bossDivider.Position = m_bossTitle1.Position; m_bossDivider.Y += m_bossTitle1.Height - 5; m_bossTitle1.X -= 1000f; m_bossTitle2.X += 1500f; Tween.To(m_bossDivider, 0.5f, Tween.EaseNone, "delay", "0.3", "Opacity", "1"); Tween.To(m_bossDivider, 1f, Quad.EaseInOut, "delay", "0", "ScaleX", ((float)(m_bossTitle2.Width / 5)).ToString()); Tween.To(m_bossTitle1, 0.5f, Tween.EaseNone, "delay", "0.3", "Opacity", "1"); Tween.To(m_bossTitle2, 0.5f, Tween.EaseNone, "delay", "0.3", "Opacity", "1"); Tween.By(m_bossTitle1, 1f, Quad.EaseOut, "X", "1000"); Tween.By(m_bossTitle2, 1f, Quad.EaseOut, "X", "-1500"); m_bossTitle1.X += 1000f; m_bossTitle2.X -= 1500f; Tween.By(m_bossTitle1, 2f, Tween.EaseNone, "delay", "1", "X", "20"); Tween.By(m_bossTitle2, 2f, Tween.EaseNone, "delay", "1", "X", "-20"); m_bossTitle1.X -= 1000f; m_bossTitle2.X += 1500f; Tween.AddEndHandlerToLastTween(this, endHandler); Tween.RunFunction(3f, typeof(SoundManager), "PlaySound", "Boss_Title_Exit"); m_bossTitle1.X += 1020f; m_bossTitle2.X -= 1520f; m_bossTitle1.Opacity = 1f; m_bossTitle2.Opacity = 1f; Tween.To(m_bossTitle1, 0.5f, Tween.EaseNone, "delay", "3", "Opacity", "0"); Tween.To(m_bossTitle2, 0.5f, Tween.EaseNone, "delay", "3", "Opacity", "0"); Tween.By(m_bossTitle1, 0.6f, Quad.EaseIn, "delay", "3", "X", "1500"); Tween.By(m_bossTitle2, 0.6f, Quad.EaseIn, "delay", "3", "X", "-1000"); m_bossTitle1.Opacity = 0f; m_bossTitle2.Opacity = 0f; m_bossDivider.Opacity = 1f; Tween.To(m_bossDivider, 0.5f, Tween.EaseNone, "delay", "2.8", "Opacity", "0"); m_bossDivider.Opacity = 0f; }
public void StartWipeTransition() { m_isWipeTransitioning = true; m_blackTransitionIn.Visible = true; m_blackScreen.Visible = true; m_blackTransitionOut.Visible = true; m_blackTransitionIn.X = 0f; m_blackTransitionOut.Y = -500f; m_blackTransitionIn.X = 1320 - m_blackTransitionIn.Bounds.Left; m_blackScreen.X = m_blackTransitionIn.X; m_blackTransitionOut.X = m_blackScreen.X + m_blackScreen.Width; Tween.By(m_blackTransitionIn, 0.15f, Quad.EaseInOut, "X", (-m_blackTransitionIn.X).ToString()); Tween.By(m_blackScreen, 0.15f, Quad.EaseInOut, "X", (-m_blackTransitionIn.X).ToString()); Tween.By(m_blackTransitionOut, 0.15f, Quad.EaseInOut, "X", (-m_blackTransitionIn.X).ToString()); }
public void DisplayStringText(string text, Color color, Vector2 position) { var textObj = m_resourcePool.CheckOut(); textObj.Font = Game.JunicodeFont; textObj.Text = text; textObj.Align = Types.TextAlign.Centre; textObj.FontSize = 14f; textObj.TextureColor = color; textObj.Position = position; textObj.Visible = true; Tween.By(textObj, 0.3f, Quad.EaseOut, "Y", "-60"); Tween.To(textObj, 0.2f, Linear.EaseNone, "delay", "0.5", "Opacity", "0"); Tween.AddEndHandlerToLastTween(this, "DestroyText", textObj); }
public void DropBlobs() { var num = 1f; for (var i = 2; i < m_blobArray.Count; i++) { Tween.By(m_blobArray[i], 1f, Quad.EaseIn, "delay", num.ToString(), "Y", "1150"); Tween.AddEndHandlerToLastTween(this, "GrowBlob", m_blobArray[i]); num += 0.5f * (m_blobArray.Count - i) / m_blobArray.Count; } Tween.RunFunction(num + 1f, m_boss1, "PlayAnimation", true); Tween.RunFunction(num + 1f, typeof(SoundManager), "PlaySound", "Boss_Blob_Idle_Loop"); Tween.RunFunction(num + 1f, this, "DisplayBossTitle", "The Infinite", m_boss1.Name, "Intro2"); Tween.RunFunction(num + 1f, typeof(SoundManager), "PlaySound", "Boss_Blob_Spawn"); }
public void DisplayNumberText(int amount, Color color, Vector2 position) { var textObj = m_resourcePool.CheckOut(); textObj.Font = Game.HerzogFont; textObj.Text = amount.ToString(); textObj.FontSize = 18f; textObj.TextureColor = color; textObj.Align = Types.TextAlign.Centre; textObj.Visible = true; textObj.Position = position; textObj.Y -= textObj.Height / 2f; Tween.By(textObj, 0.3f, Quad.EaseOut, "Y", "-60"); Tween.To(textObj, 0.2f, Linear.EaseNone, "delay", "0.5", "Opacity", "0"); Tween.AddEndHandlerToLastTween(this, "DestroyText", textObj); }
public void CreateLog() { m_log.Position = Position; m_smoke.Position = Position; m_smoke.Visible = true; m_log.Visible = true; m_log.Opacity = 1f; m_smoke.PlayAnimation(false); Tween.By(m_log, 0.1f, Linear.EaseNone, "delay", "0.2", "Y", "10"); Tween.To(m_log, 0.2f, Linear.EaseNone, "delay", "0.3", "Opacity", "0"); SoundManager.Play3DSound(this, m_target, "Ninja_Teleport"); Visible = false; IsCollidable = false; IsWeighted = false; m_storedRoom = m_levelScreen.CurrentRoom; }
public static void PlayerDeflect(ProjectileObj proj, bool hitPlayer) { if (hitPlayer) { Tween.By(proj, 0.3f, Linear.EaseNone, "X", CDGMath.RandomInt(-50, 50).ToString(), "Y", CDGMath.RandomInt(-100, -50).ToString(), "Rotation", "270"); Tween.To(proj, 0.3f, Linear.EaseNone, "Opacity", "0"); } else { proj.IsWeighted = false; proj.IsCollidable = false; Tween.To(proj, 0.3f, Linear.EaseNone, "delay", "0.3", "Opacity", "0"); } Tween.AddEndHandlerToLastTween(proj, "KillProjectile"); }
public override void OnEnter() { SoundManager.StopMusic(0.5f); Player.LockControls(); m_boss.Opacity = 0f; Player.AttachedLevel.UpdateCamera(); m_bossShadow.Position = new Vector2(Bounds.Left + 100, Bounds.Top + 400); Player.AttachedLevel.CameraLockedToPlayer = false; Player.AttachedLevel.RunCinematicBorders(11f); Tween.To(Player.AttachedLevel.Camera, 1f, Quad.EaseInOut, "X", (Bounds.Left + 900).ToString(), "Y", (Bounds.Top + 400).ToString()); Tween.By(m_bossShadow, 0.5f, Tween.EaseNone, "delay", "1", "X", "3000"); Tween.RunFunction(1.8f, this, "Intro2"); Tween.RunFunction(0.5f, typeof(SoundManager), "PlaySound", "Boss_Flameskull_Whoosh_01"); base.OnEnter(); }
public override void OnEnter() { SoundManager.PlaySound("DialogOpen"); m_inputDelay = 0.5f; m_entryRow = 1; m_entryIndex = 0; UpdateSelection(); m_unlockedEntries = Game.PlayerStats.DiaryEntry; if (m_unlockedEntries >= 24) { GameUtil.UnlockAchievement("LOVE_OF_BOOKS"); } for (var i = 0; i < m_diaryList.Count; i++) { if (i < m_unlockedEntries) { m_diaryList[i].Visible = true; } else { m_diaryList[i].Visible = false; } } BackBufferOpacity = 0f; Tween.To(this, 0.2f, Tween.EaseNone, "BackBufferOpacity", "0.7"); m_titleText.Opacity = 0f; Tween.To(m_titleText, 0.25f, Tween.EaseNone, "Opacity", "1"); var num = 0; var num2 = 0f; foreach (var current in m_diaryList) { if (current.Visible) { current.Opacity = 0f; if (num >= 5) { num = 0; num2 += 0.05f; } num++; Tween.To(current, 0.25f, Tween.EaseNone, "delay", num2.ToString(), "Opacity", "1"); Tween.By(current, 0.25f, Quad.EaseOut, "delay", num2.ToString(), "Y", "50"); } } base.OnEnter(); }
public void BeginGame() { Player.AttachedLevel.ProjectileManager.DestroyAllProjectiles(true); Player.StopAllSpells(); m_gateClosed = false; Tween.By(m_gate, 0.5f, Quad.EaseInOut, "Y", (-m_gate.Height).ToString()); m_isPlayingGame = true; EquipPlayer(); var num = 0f; foreach (var current in m_targetList) { current.Visible = true; Tween.To(current, 0.5f, Tween.EaseNone, "delay", num.ToString(), "Opacity", "1"); num += 0.01f; } }
public override void OnEnter() { m_initialCameraPos = Camera.Position; SetObjectKilledPlayerText(); m_playerFrame.Opacity = 0f; m_playerFrame.Position = m_lastBoss.Position; m_playerFrame.SetTraits(Vector2.Zero); m_playerFrame.IsFemale = false; m_playerFrame.Class = 0; m_playerFrame.Y -= 120f; m_playerFrame.SetPortrait(8, 1, 1); m_playerFrame.UpdateData(); Tween.To(m_playerFrame, 1f, Tween.EaseNone, "delay", "4", "Opacity", "1"); SoundManager.StopMusic(0.5f); m_lockControls = false; SoundManager.PlaySound("Player_Death_FadeToBlack"); m_continueText.Text = "Press [Input:" + 0 + "] to move on"; m_lastBoss.Visible = true; m_lastBoss.Opacity = 1f; m_continueText.Opacity = 0f; m_dialoguePlate.Opacity = 0f; m_playerGhost.Opacity = 0f; m_spotlight.Opacity = 0f; m_playerGhost.Position = new Vector2(m_lastBoss.X - m_playerGhost.Width / 2, m_lastBoss.Bounds.Top - 20); Tween.RunFunction(3f, typeof(SoundManager), "PlaySound", "Player_Ghost"); Tween.To(m_playerGhost, 0.5f, Linear.EaseNone, "delay", "3", "Opacity", "0.4"); Tween.By(m_playerGhost, 2f, Linear.EaseNone, "delay", "3", "Y", "-150"); m_playerGhost.Opacity = 0.4f; Tween.To(m_playerGhost, 0.5f, Linear.EaseNone, "delay", "4", "Opacity", "0"); m_playerGhost.Opacity = 0f; m_playerGhost.PlayAnimation(); Tween.To(this, 0.5f, Linear.EaseNone, "BackBufferOpacity", "1"); Tween.To(m_spotlight, 0.1f, Linear.EaseNone, "delay", "1", "Opacity", "1"); Tween.AddEndHandlerToLastTween(typeof(SoundManager), "PlaySound", "Player_Death_Spotlight"); Tween.RunFunction(2f, typeof(SoundManager), "PlaySound", "FinalBoss_St1_DeathGrunt"); Tween.RunFunction(1.2f, typeof(SoundManager), "PlayMusic", "GameOverBossStinger", false, 0.5f); Tween.To(Camera, 1f, Quad.EaseInOut, "X", m_lastBoss.AbsX.ToString(), "Y", (m_lastBoss.Bounds.Bottom - 10).ToString()); Tween.RunFunction(2f, m_lastBoss, "PlayAnimation", false); (m_dialoguePlate.GetChildAt(2) as TextObj).Text = "The sun... I had forgotten how it feels..."; (m_dialoguePlate.GetChildAt(3) as TextObj).Text = "-" + m_lastBoss.Name + "'s Parting Words"; Tween.To(m_dialoguePlate, 0.5f, Tween.EaseNone, "delay", "2", "Opacity", "1"); Tween.RunFunction(4f, this, "DropStats"); Tween.To(m_continueText, 0.4f, Linear.EaseNone, "delay", "4", "Opacity", "1"); base.OnEnter(); }