예제 #1
0
    [SerializeField] BatumageController batumage           = null;          //バツイメージUi

    private void Start()
    {
        CanvasObject     = GameObject.Find("Canvas");
        cameraObject     = GameObject.Find("Main Camera").GetComponent <Camera>();
        m_TutrialManager = GameObject.Find("TutrialSceneManager").GetComponent <TutrialSceneManager>();
        batumage         = GameObject.Find("Canvas").GetComponentInChildren <BatumageController>();
    }
 // Start is called before the first frame update
 void Start()
 {
     m_TutrialManager = TutrialManagerObject.GetComponent <TutrialSceneManager>();
     spriteRenderer   = GetComponent <SpriteRenderer>();
 }
예제 #3
0
 [SerializeField] TutrialSceneManager.TUTRIAL m_StateID = default;         //チュートリアルID
 private void Start()
 {
     m_TutrialManager = GameObject.Find("TutrialSceneManager").GetComponent <TutrialSceneManager>();
 }
 void Start()
 {
     m_TutrialManager = transform.root.GetComponent <TutrialSceneManager>();
 }
예제 #5
0
 void Start()
 {
     m_TutrialManager = GameObject.Find("TutrialSceneManager").GetComponent <TutrialSceneManager>();
     m_Rigidbody2D    = gameObject.GetComponent <Rigidbody2D>();
 }
 void Start()
 {
     m_Camera         = GameObject.Find("Main Camera").GetComponent <Camera>().GetComponent <CameraController>();
     m_Timer          = OneDisplayTime;
     m_TutrialManager = transform.root.GetComponent <TutrialSceneManager>();
 }