[SerializeField] BatumageController batumage = null; //バツイメージUi private void Start() { CanvasObject = GameObject.Find("Canvas"); cameraObject = GameObject.Find("Main Camera").GetComponent <Camera>(); m_TutrialManager = GameObject.Find("TutrialSceneManager").GetComponent <TutrialSceneManager>(); batumage = GameObject.Find("Canvas").GetComponentInChildren <BatumageController>(); }
// Start is called before the first frame update void Start() { m_TutrialManager = TutrialManagerObject.GetComponent <TutrialSceneManager>(); spriteRenderer = GetComponent <SpriteRenderer>(); }
[SerializeField] TutrialSceneManager.TUTRIAL m_StateID = default; //チュートリアルID private void Start() { m_TutrialManager = GameObject.Find("TutrialSceneManager").GetComponent <TutrialSceneManager>(); }
void Start() { m_TutrialManager = transform.root.GetComponent <TutrialSceneManager>(); }
void Start() { m_TutrialManager = GameObject.Find("TutrialSceneManager").GetComponent <TutrialSceneManager>(); m_Rigidbody2D = gameObject.GetComponent <Rigidbody2D>(); }
void Start() { m_Camera = GameObject.Find("Main Camera").GetComponent <Camera>().GetComponent <CameraController>(); m_Timer = OneDisplayTime; m_TutrialManager = transform.root.GetComponent <TutrialSceneManager>(); }