예제 #1
0
    protected void loadPanel(TutorialManager.STATES st)
    {
        if (_panel != null)
        {
            GameObject.Destroy(_panel);
        }

        GameObject panelTemplate = Resources.Load("Prefabs/Tutorial/" + st.ToString()) as GameObject;

        _panel = GameObject.Instantiate(panelTemplate);
        _panel.GetComponent <RectTransform>().SetParent(GameObject.Find("UICanvas").GetComponent <RectTransform>(), false);
    }
예제 #2
0
    protected void endTutorial()
    {
        Debug.Log("Tutorial : End Of Tuto");
        _state = TutorialManager.STATES.END;

        TimeManager timeManager = GameObject.Find("Logic").GetComponent <TimeManager>();

        //timeManager.startTime (true);
        if (_timeMode != TimeManager.SPEED_MODE.PAUSE)
        {
            timeManager.changeMode(_timeMode);
        }
    }
예제 #3
0
    public virtual void startTuto()
    {
        Debug.Log("Start Tutorial");

        TimeManager timeManager = GameObject.Find("Logic").GetComponent <TimeManager>();

        _timeMode = timeManager.getCurrentMode();
        timeManager.pauseTime(true);

        _panel = null;
        _state = initialState;
        loadPanel(_state);
    }
예제 #4
0
 protected void changeToState(TutorialManager.STATES st)
 {
     Debug.Log("Tutorial : changeToState " + st.ToString());
     _state = st;
     cleanPanel();
     if (st <= endState)
     {
         loadPanel(st);
     }
     else
     {
         endTutorial();
     }
 }