예제 #1
0
    // Use this for initialization
    void Start()
    {
        timer = 0;
        ThisSpriteRenderer = this.GetComponent <SpriteRenderer>();

        Button.AddComponent <BoxCollider2D>();

        current = null;
        triger  = true;
        count   = 0;
    }
예제 #2
0
    // Update is called once per frame
    void Update()
    {
        if (triger && count >= Cards.Count)
        {
            TutorialOut();
        }
        if (triger && count < Cards.Count && timer <= 0)
        {
            timer   = 0.5f;
            current = Cards[count];
            ThisSpriteRenderer.sprite = current.Image;
            count++;

            SetButton();
        }
        else         //Tutorial is ended
        {
            timer -= Time.deltaTime;
        }
        triger = false;
    }