void Update() { if (GameStats.GameOver || _toggled) { return; } if (transform.position.x > GameStarter.Settings.RightBorder - 0.5f) { return; } _collider2D.enabled = true; TutorController.ShowTutor(KeyCode.RightArrow, int.MaxValue); GameStarter.ToggleStrip(); _toggled = true; }
// Use this for initialization void Start() { TutorController.ShowTutor(KeyCode.LeftArrow, 3); }
void Start() { TutorController.ShowTutor(KeyCode.DownArrow, 1); GameSettings.ShakeIt = true; }