void OnMouseDownSimulation() { island = GameObject.Find(this.transform.parent.parent.parent.name).GetComponent <Tuto_MinorIsland>(); Debug.Log(island.nameBuildingTouchCanvas); building = island.building; if (this.name == "Upgrade") { island.buildingInfoPresent = false; island.createTuto_ChallengeUpgrade(building); } Destroy(GameObject.Find(this.transform.parent.parent.name)); island.nameBuildingTouchCanvas = string.Empty; }
void OnMouseDownSimulation() { island = GameObject.Find(this.transform.parent.parent.parent.name).GetComponent<Tuto_MinorIsland>(); Debug.Log(island.nameBuildingTouchCanvas); building = island.building; if (this.name == "Upgrade") { island.buildingInfoPresent = false; island.createTuto_ChallengeUpgrade(building); } Destroy(GameObject.Find(this.transform.parent.parent.name)); island.nameBuildingTouchCanvas = string.Empty; }