// Use this for initialization
    void Start()
    {
        _turtleRotateAndAnimate = GetComponent<TurtleRotateAndAnimate> ();
        turtleControls = GetComponent<TurtleControls> ();
        _spriteRenderer = GetComponent<SpriteRenderer> ();

        originalColor = _spriteRenderer.color;
        hurtColor = new Color (originalColor.r, originalColor.g, originalColor.b, .4f);
    }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     turtleControls = GetComponent<TurtleControls> ();
 }