// Use this for initialization void Start() { _turtleRotateAndAnimate = GetComponent<TurtleRotateAndAnimate> (); turtleControls = GetComponent<TurtleControls> (); _spriteRenderer = GetComponent<SpriteRenderer> (); originalColor = _spriteRenderer.color; hurtColor = new Color (originalColor.r, originalColor.g, originalColor.b, .4f); }
// Use this for initialization void Start() { turtleControls = GetComponent<TurtleControls> (); }