void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { babyTurtle.Death(); } }
public void LoadMenu() { pauseMenuUI.SetActive(false); Time.timeScale = 1f; babyTurtle.Death(); SceneManager.LoadScene("Main Menu"); }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { babyTurtle.Death(); } }
public void LoadMenu() { pauseMenuUI.SetActive(false); Time.timeScale = 1f; babyTurtle.Death(); SceneManager.LoadScene("Main Menu"); }