public void SelectTurretToBuild(TurretsBlueprint turret) { turretToBuild = turret; selectedTurret = null; selectUI.HideUI(); }
public void GetTarget(TurretsPlaces _target) { target = _target; transform.position = target.GetBuildPosition(); if (!_target.isUpgraded) { upgradeCost.text = "$" + target.turretsBlueprint.upgradeCost; sellCost.text = "$" + target.turretsBlueprint.GetSellAmount(); upgradeButton.interactable = true; } else { upgradeCost.text = "Already Upgraded"; upgradeButton.interactable = false; sellCost.text = "$" + target.turretsBlueprint.GetUpgradeSellAmount(); } ui.SetActive(true); }
public void CancelTurretOrUI() { selectedTurret = null; selectUI.HideUI(); }
public void SelectTurret(TurretsPlaces turretPlace) { selectedTurret = turretPlace; turretToBuild = null; selectUI.GetTarget(turretPlace); }