public static TurretValues SetValuesCorrectly(TurretValues staticValues) { TurretValues turretValues; turretValues.attackType = staticValues.attackType; turretValues.bulletSpeed = staticValues.bulletSpeed; turretValues.dmg = staticValues.dmg; turretValues.fireRate = staticValues.fireRate; turretValues.range = staticValues.range; turretValues.upgradeOrInvestCost = new int[staticValues.upgradeOrInvestCost.Length]; for (int i = 0; i < staticValues.upgradeOrInvestCost.Length; i++) { turretValues.upgradeOrInvestCost[i] = staticValues.upgradeOrInvestCost[i]; } turretValues.firingPos = staticValues.firingPos; turretValues.lightingPos = staticValues.lightingPos; return(turretValues); }
private void Awake() { //Set Values For Crossbows crossbow1s = crossbow1; crossbow2s = crossbow2; crossbow3s = crossbow3; blackCrossbow1s = blackCrossbow1; blackCrossbow2s = blackCrossbow2; blackCrossbow3s = blackCrossbow3; whiteCrossbow1s = whiteCrossbow1; whiteCrossbow2s = whiteCrossbow2; whiteCrossbow3s = whiteCrossbow3; //Set Values For Catapults catapult1s = catapult1; catapult2s = catapult2; catapult3s = catapult3; blackCatapult1s = blackCatapult1; blackCatapult2s = blackCatapult2; blackCatapult3s = blackCatapult3; whiteCatapult1s = whiteCatapult1; whiteCatapult2s = whiteCatapult2; whiteCatapult3s = whiteCatapult3; //Set Values For Cannons cannon1s = cannon1; cannon2s = cannon2; cannon3s = cannon3; blackCannon1s = blackCannon1; blackCannon2s = blackCannon2; blackCannon3s = blackCannon3; whiteCannon1s = whiteCannon1; whiteCannon2s = whiteCannon2; whiteCannon3s = whiteCannon3; //Set Values For Rockets rocket1s = rocket1; rocket2s = rocket2; rocket3s = rocket3; blackRocket1s = blackRocket1; blackRocket2s = blackRocket2; blackRocket3s = blackRocket3; whiteRocket1s = whiteRocket1; whiteRocket2s = whiteRocket2; whiteRocket3s = whiteRocket3; //For Investments blackInvestPerc1s = blackInvestPerc1; blackInvestPerc2s = blackInvestPerc2; blackInvestPerc3s = blackInvestPerc3; whiteInvestPerc1s = whiteInvestPerc1; whiteInvestPerc2s = whiteInvestPerc2; whiteInvestPerc3s = whiteInvestPerc3; }