private void upgradeTurret(GameObject turret) { TurretScript turretScript = turret.GetComponent <TurretScript>(); if (turretScript.getUpgradeCost() > points) { Debug.Log("UPGRADE TOO EXPENSIVE"); return; } turretScript.addDamage(1); turretScript.addFireRatio(10); turretScript.addPierce(1); turretScript.addRange(1); turretScript.addProjectyleSpeed(1); points -= turretScript.getUpgradeCost(); Debug.Log("Turret Upgraded!"); }