void Update() { if (DebugPath) { DrawPath(); } if (placeTurret != null) { placeCheck = placeTurret.isHolding; } if (!placeCheck) { placeTurret = null; recoilObj.PlaceEvent(); TurretAI(); } }
void Start() { //MainFucntions placeTurret = GameObject.FindObjectOfType <TurretPlace>(); InvokeRepeating("UpdateTarget", 0f, 0.5f); }