public Turreted(ActorInitializer init, TurretedInfo info) : base(info) { TurretFacing = TurretFacingFromInit(init, Info.InitialFacing, Info.Turret)(); }
public Turreted(ActorInitializer init, TurretedInfo info) : base(info) { TurretFacing = TurretFacingFromInit(init, Info)().Facing; }
public Turreted(ActorInitializer init, TurretedInfo info) { Info = info; TurretFacing = TurretFacingFromInit(init, info.InitialFacing, Info.Turret)(); }