private void Update() { if (turnSys.GetStatusNow() == GameStatus.PlayerAct) { //鼠标右键返回上一步 if (Input.GetKeyUp(KeyCode.Mouse1)) { if (!actionsMenu.activeSelf && enemyUnitsMenu.activeSelf) { enemyUnitsMenu.SetActive(false); actionsMenu.SetActive(true); } if (!actionsMenu.activeSelf && skillLayer.activeSelf) { skillLayer.SetActive(false); actionsMenu.SetActive(true); } } } }