// Use this for initialization void Start() { //camera = GetComponent<Camera>(); turnScript = GameObject.Find("TurnManager").GetComponent <TurnSim>(); deck1 = new List <GameObject>(); deck2 = new List <GameObject>(); hand1 = new List <GameObject>(); hand2 = new List <GameObject>(); for (int i = 0; i < 5; i++) { deck1.Add(card1); deck1.Add(card2); } for (int i = 0; i < 5; i++) { deck2.Add(card3); deck2.Add(card4); } for (int i = 0; i < 3; i++) { Draw(1); Draw(2); } TurnSwitcher(); }
//Text popupText; // Use this for initialization void Start() { turnMan = TurnSim.FindObjectOfType <TurnSim>(); //prevGO = GameObject.Find("TurnManager"); //popupText = GameObject.Find("PopUpText").GetComponent<Text>(); }