void SetUIBeginEnter(EventParam param) { turnMgr = gameMgr._turnMgr; Dictionary <ActionType, UnityAction> btnEvents = new Dictionary <ActionType, UnityAction>(); btnEvents.Add(ActionType.Move, OnClickMoveBtn); btnEvents.Add(ActionType.Attack, OnClickAttackBtn); btnEvents.Add(ActionType.Item, OnClickItemBtn); btnEvents.Add(ActionType.Skill, OnClickSkillBtn); Unit nextTurnUnit = turnMgr.turns.Peek(); actionPanel.SetPanel(nextTurnUnit.actionSlots, nextTurnUnit.actionPointsRemain, btnEvents); actionPointPanel.SetText(nextTurnUnit.actionPointsRemain); turnPanel.gameObject.SetActive(true); if (turnPanel.ShouldUpdateSlots(turnMgr.turns.ToList())) { turnPanel.SetSlots(statusPanel, turnMgr.turns.ToList()); } testPlayBtn.SetActive(false); endTurnBtn.SetActive(true); backBtn.SetActive(false); }
private void SetUI() { UIMgr.Instance.UnsetUIComponentAll(); Dictionary <ActionType, UnityAction> btnEvents = new Dictionary <ActionType, UnityAction>() { { ActionType.Move, OnClickMoveBtn }, { ActionType.Attack, OnClickAttackBtn }, { ActionType.Item, OnClickItemBtn }, { ActionType.Skill, OnClickSkillBtn }, }; UIMgr.Instance.SetUIComponent <ActionPanel>(new UIActionParam(unit.actionSlots, unit.actionPointsRemain, btnEvents), true); UIMgr.Instance.SetUIComponent <ActionPointPanel>(new UIActionPointParam(unit.actionPointsRemain), true); UIMgr.Instance.SetUIComponent <TurnPanel>(null, true); UIMgr.Instance.SetUIComponent <TMEndTurnBtn>(null, true); TurnPanel tp = UIMgr.Instance.GetUIComponent <TurnPanel>(); if (tp.ShouldUpdateSlots(TurnMgr.Instance.turns.ToList())) { tp.SetSlots(UIMgr.Instance.GetUIComponent <StatusPanel>(), owner.turns.ToList()); } EventMgr.Instance.onTurnBeginEnter.Invoke(); }