public void UpdateHealth(int healthAmount) { //If the given parameter is negative, if (healthAmount < 0) { //If the Player is alive, negate health. if (health > 0) { health -= looseHealthAmount; } //If negating health made the Player have less than 0 health, set it back to 0. (For a split second before the game is over, this is helpful for the visual aspect). if (health < 0) { health = 0; } } else //add health if parameter given was not less than 0. { if (health < maxHealth) { health += healthAmount; } if (health > maxHealth) { health = maxHealth; } } if (health == 0) { healthBar.value = 0; //Tried to fix the "InvalidOperationException: Collection was modified" error, failed, it has been added to the Backlog on Hack n Plan. //turnHandler.levelSet = false; //Destory every enemy on the board for (int i = 0; i < turnHandler.enemyList.Count; ++i) { Destroy(turnHandler.enemyList[i].gameObject); } //Clear the list of enemies. turnHandler.enemyList.Clear(); //You lost, display the loser screen. turnHandler.lostGameUI.SetActive(true); turnHandler.gameRestarted = true; turnHandler.TilesBackToPurple(); } else //Player is not dead yet, update health bar. { healthBar.value = health; } }