예제 #1
0
 // Use this for initialization
 void Start()
 {
     toRest              = new Vector3(-793, 540, 0);
     shipSelected        = false;
     turretSelected      = false;
     soldierSelected     = false;
     mechSelected        = false;
     endButtonAnim       = GameObject.Find("End Button").GetComponent <Animator>();
     confirmCancelRotate = GameObject.Find("Confirm Cancel Rotate").GetComponent <RectTransform>();
     confirmBaseButtons  = GameObject.Find("Confirm panel").GetComponent <RectTransform>();
     soldierPanel        = GameObject.Find("Soldier Panel").GetComponent <RectTransform>();
     bloomController     = GameObject.Find("Bloom Controller").GetComponent <BloomController>();
     turnFlowManager     = GameObject.Find("Turn Flow Manager").GetComponent <TurnFlowManager>();
 }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        toSelect            = new Vector3(920, 210, 0);
        myButtonController  = GameObject.Find("Button Controller").GetComponent <ButtonController>();
        confirmCancelRotate = GameObject.Find("Confirm Cancel Rotate").GetComponent <RectTransform>();
        confirmCancel       = GameObject.Find("Confirm panel").GetComponent <RectTransform>();
        confirmCancelBloom  = GameObject.Find("Confirm bloom placement panel").GetComponent <RectTransform>();
        bloomController     = GameObject.Find("Bloom Controller").GetComponent <BloomController>();
        controlTokenCounter = GameObject.Find("Control Token counter").GetComponentInChildren <Text>();
        turnFlowManager     = GameObject.Find("Turn Flow Manager").GetComponent <TurnFlowManager>();
        Board board = GameObject.Find("Board").GetComponent <Board>();

        while (gameObject.transform.childCount < 1) // calls the board script's method to choose a tile randomly
        {
            board.ChooseTile((Board.TerrainTilesEnum)Random.Range(0, 6), transform);
        }
    }