private void Awake() { if (instance != null) { Destroy(this.gameObject); } else { instance = this; } }
private void Awake() { if (s_Instance == null) { s_Instance = this; } else { Destroy(gameObject); } m_KnownActors = new List <Actor>(); m_AllTiles = FindObjectsOfType <Tile>(); }
internal NativeTurnBasedMultiplayerClient(NativeClient nativeClient, TurnBasedManager manager) { this.mTurnBasedManager = manager; this.mNativeClient = nativeClient; }
private void Awake() { Instance = this; StartCoroutine(PerformTurns()); }
private void Start() { m_entityContainer = GetComponent <EntityContainer>(); m_turnManager = TurnBasedManager.Instance; }
private void Start() { m_pooler = ObjectPooler.instance; m_turnSystem = TurnBasedManager.Instance; StartCoroutine(CheckDungeonConnection()); }
private void Start() { m_turnManager = TurnBasedManager.Instance; m_pooler = ObjectPooler.instance; }