public Syncer(TuringScene myscene, float interval, List <iSyncable> syncobjects) { scene = myscene; Interval = interval; SyncObjects = syncobjects; Start = Time.time; }
public override void executeRelease() { var syncable = host.getGameObject().GetComponent <Syncable> (); if (syncable == null) { return; } TuringScene scene = syncable.getSceneObject(); if (scene == null) { return; } Ground groundtilled = (Ground)scene.syncObjects.Where(x => x.getGameObject().GetComponent <Ground> () != null && x.getGameObject().transform.position.snap() == host.getGameObject().transform.position.snap() && ((Ground)x.getGameObject().GetComponent <Ground>()).getState() == GroundState.Tilled ).FirstOrDefault(); if (groundtilled == null) { return; } else { groundtilled.setState(GroundState.Planted); } }
void Awake() { CurrentController = this; //arena = new Arena(new Vector3(6,6,6)); Runners = new List <Runner>(); Pagodas = new List <PagodaController>(); syncObjects = new List <iSyncable>(); Solids = new List <SolidController> (); syncer = new Syncer(this, syncerInterval, syncObjects); }
public override void executeRelease(){ var syncable = host.getGameObject().GetComponent<Syncable> (); if (syncable == null) return; TuringScene scene = syncable.getSceneObject (); if (scene == null) return; MarkingController marker = (MarkingController)scene.syncObjects.Where (x => x.getGameObject().GetComponent<MarkingController> () != null && x.getGameObject().transform.position.snap () == host.getGameObject().transform.position.snap () ).FirstOrDefault (); if (marker == null) return; else { marker.Delete (); Transform t = Instantiate(groundTilledPrefab, host.getGameObject().transform.position.snap (), Quaternion.identity) as Transform; //set owner? t.GetComponent<iSyncable>().setSceneObject(scene); //how to do this genericly t.GetComponent<Ground>().setState(GroundState.Tilled); } }
// Use this for initialization void Start() { scene = TuringScene.CurrentController; }
protected virtual void Start() { scene = TuringScene.CurrentController; TimeCreated = DateTime.Now; registerAsSyncObject(); }
public virtual void setSceneObject(TuringScene t) { //scene = t; }