private void Start() { accelHor = 0.0f; accelVer = 0.0f; lastMoveDir = Vector3.zero; didDeathAnimation = false; flashlightTutorialShown = false; digging = false; facing = false; currentAngle = 0f; LevelFuel = 0; LevelCargo = 0; FuelMax = Tuning.GetFuelCapacity(LevelFuel); Fuel = FuelMax; CargoCapacity = Tuning.GetCargoCapacity(LevelCargo); Cargo = new List <CargoType>(); Score = 0; Money = 0; TutorialManager.QueueTutorial(0); StartCoroutine(TutorialCoroutine()); }
private void Update() { // controls for changing page float movement = Input.GetAxis("Horizontal"); if (movement > 0.8f) { if (!justChangedPage) { currentPage++; } justChangedPage = true; } else if (movement < -0.8f) { if (!justChangedPage) { currentPage--; } justChangedPage = true; } else { justChangedPage = false; } if (currentPage < 0) { currentPage = 2; } if (currentPage > 2) { currentPage = 0; } PageFuel.SetActive(currentPage == 0); PageCargo.SetActive(currentPage == 1); PageUpgrade.SetActive(currentPage == 2); switch (currentPage) { case 0: // fuel PageTitle.text = "Refuel"; float fuelMissing = plr.FuelMax - plr.Fuel; int fuelCost = Mathf.RoundToInt(fuelMissing * Tuning.COST_FUEL); if (fuelCost > plr.Money && plr.Money > 0) { fuelMissing = plr.Money / Tuning.COST_FUEL; fuelCost = plr.Money; FuelCostText.text = String.Format("Partially refuel {1:0} L for ${0:##,##0}?", fuelCost, fuelMissing); ConfirmText.color = blackColor; ConfirmText.text = "Refuel"; } else if (fuelMissing > 0.5f) { FuelCostText.text = String.Format("Buy {1:0} L of fuel for ${0:##,##0}?", fuelCost, fuelMissing); ConfirmText.color = fuelCost <= plr.Money ? blackColor : redColor; ConfirmText.text = fuelCost <= plr.Money ? "Refuel" : "Can't Afford"; } else { FuelCostText.text = "Your fuel tank is full."; ConfirmText.color = redColor; ConfirmText.text = "N/A"; } // Confirm key to get the fuel if (Input.GetButtonDown("Confirm") && fuelMissing > 0.5f) { if (fuelCost <= plr.Money) { plr.Fuel += fuelMissing; plr.Money -= fuelCost; gctl.SetShopOpen(false); } else { // cannot afford? // TODO: buzzer noise or something } } break; case 1: // cargo PageTitle.text = "Sell Cargo"; bool victory = false; StringBuilder sbLeft = new StringBuilder(); StringBuilder sbRight = new StringBuilder(); int cargoValue = 0; for (CargoType cargoType = CargoType.Iron; cargoType <= CargoType.Katanium; cargoType++) { var cargoTypeWrapper = cargoType; int cargoCount = plr.Cargo.Count(thing => thing == cargoTypeWrapper); if (cargoCount < 1) { continue; } // player wins by selling an unobtainium if (cargoType == CargoType.Unobtainium) { victory = true; } // total the value int thisCargoValue = Tuning.GetMineralStats(cargoType).Value *cargoCount; cargoValue += thisCargoValue; sbLeft.AppendLine(cargoType.ToString() + ":"); if (cargoCount == 1) { sbRight.AppendFormat("${0:##,##0}", thisCargoValue); } else { sbRight.AppendFormat("{0} x ${1:##,##0} = ${2:##,##0}", cargoCount, Tuning.GetMineralStats(cargoType).Value, thisCargoValue); } sbRight.AppendLine(); } if (cargoValue == 0) { sbLeft.AppendLine("You have nothing to sell."); ConfirmText.text = "N/A"; } else { sbLeft.AppendLine(); sbLeft.AppendFormat("Total: ${0:##,##0}", cargoValue); ConfirmText.text = "Sell All"; } CargoLeftText.text = sbLeft.ToString(); CargoRightText.text = sbRight.ToString(); ConfirmText.color = cargoValue > 0 ? blackColor : redColor; //String.Format("+${0:##,##0} / {1} items", cargoValue, plr.Cargo.Count); //int netValue = cargoValue - fuelCost; //TotalText.text = String.Format("= {0}${1:##,##0}", netValue < 0 ? "-" : "+", Mathf.Abs(netValue)); //TotalText.color = netValue < 0 ? redColor : blackColor; //bool canAfford = plr.Money + netValue >= 0; if (Input.GetButtonDown("Confirm") && cargoValue > 0) { plr.Money += cargoValue; plr.Cargo.Clear(); gctl.SetShopOpen(false); if (victory) { gctl.Victory = true; } } break; case 2: // upgrades PageTitle.text = "Upgrades"; float vertMove = Input.GetAxis("Vertical"); if (vertMove > 0.8f) { currentUpgrade = 0; } else if (vertMove < -0.8f) { currentUpgrade = 1; } UpgradeArrow.rectTransform.anchoredPosition = new Vector2(45f, -105f - 100f * currentUpgrade); StringBuilder sb = new StringBuilder(); sb.AppendLine("Fuel Tank:"); if (plr.LevelFuel < 7) { sb.AppendFormat("${0:##,##0} - {1:0} L", Tuning.GetUpgradeCost(plr.LevelFuel + 1), Tuning.GetFuelCapacity(plr.LevelFuel + 1)); sb.AppendLine(); } else { sb.AppendLine("Maxed!"); } sb.AppendLine(); sb.AppendLine("Cargo Bay:"); if (plr.LevelCargo < 7) { sb.AppendFormat("${0:##,##0} - {1:0} slots", Tuning.GetUpgradeCost(plr.LevelCargo + 1), Tuning.GetCargoCapacity(plr.LevelCargo + 1)); } else { sb.AppendLine("Maxed!"); } UpgradeText.text = sb.ToString(); int currentLevel = currentUpgrade == 0 ? plr.LevelFuel : plr.LevelCargo; int cost = Tuning.GetUpgradeCost(currentLevel + 1); bool canBuy = cost <= plr.Money && currentLevel < 7; ConfirmText.color = cost <= plr.Money ? blackColor : redColor; ConfirmText.text = currentLevel < 7 ? (cost <= plr.Money ? "Purchase" : "Can't Afford") : "Maxed"; if (Input.GetButtonDown("Confirm") && canBuy) { plr.Money -= cost; switch (currentUpgrade) { case 0: plr.LevelFuel++; plr.FuelMax = Tuning.GetFuelCapacity(plr.LevelFuel); plr.Fuel = plr.FuelMax; break; case 1: plr.LevelCargo++; plr.CargoCapacity = Tuning.GetCargoCapacity(plr.LevelCargo); break; default: Debug.LogError("bad currentUpgrade"); break; } gctl.SetShopOpen(false); } break; } if (Input.GetButtonDown("Cancel")) { gctl.SetShopOpen(false); Input.ResetInputAxes(); } }