private void Form1_KeyUp(object sender, KeyEventArgs e) { // При нажатии на пробел запускаем игру и // придаем игроку ускорение вверх if (e.KeyCode == Keys.Space) { pen.Width = 10; playerVelocity -= 20; DrawTimer.Start(); TubeTimer.Start(); PlayerTimer.Start(); } else if (e.KeyCode == Keys.Escape) { DrawTimer.Enabled = !DrawTimer.Enabled; PlayerTimer.Enabled = !DrawTimer.Enabled; TubeTimer.Enabled = !DrawTimer.Enabled; button1.Visible = !true; button1.Enabled = !true; button2.Visible = !true; button2.Enabled = !true; button3.Visible = !true; button3.Enabled = !true; button4.Visible = !true; button4.Enabled = !true; } else if (e.KeyCode == Keys.L) { DrawTimer.Stop(); new LeaderBoardForm(score).Show(); } }
private void button1_Click(object sender, EventArgs e) { DrawTimer.Start(); PlayerTimer.Start(); TubeTimer.Start(); button1.Visible = false; button1.Enabled = false; button2.Visible = false; button2.Enabled = false; button3.Visible = false; button3.Enabled = false; button4.Visible = false; button4.Enabled = false; }