public Trustee(string name, string systemName, TrusteeType trusteeType)
 {
 }
예제 #2
0
파일: Trustee.cs 프로젝트: mdae/MonoRT
 public Trustee(string name, string systemName)
 {
     this.name        = name;
     this.systemName  = systemName;
     this.trusteeType = TrusteeType.Unknown;
 }
 /// <include file='doc\Trustee.uex' path='docs/doc[@for="Trustee.Trustee3"]/*' />
 /// <devdoc>
 ///    <para>[To be supplied.]</para>
 /// </devdoc>
 public Trustee(string name, string systemName, TrusteeType trusteeType)
 {
     this.Name        = name;
     this.SystemName  = systemName;
     this.TrusteeType = trusteeType;
 }
 public static bool ValidateTrusteeType(TrusteeType trustee)
 {
     return ((trustee >= TrusteeType.Unknown) && (trustee <= TrusteeType.Computer));
 }
예제 #5
0
 public static bool ValidateTrusteeType(TrusteeType trustee)
 {
     return((trustee >= TrusteeType.Unknown) && (trustee <= TrusteeType.Computer));
 }
예제 #6
0
파일: Trustee.cs 프로젝트: nlhepler/mono
		public Trustee(string name, string systemName, TrusteeType trusteeType)
		{
			this.name = name;
			this.systemName = systemName;
			this.trusteeType = trusteeType;
		}
예제 #7
0
파일: Trustee.cs 프로젝트: nlhepler/mono
		public Trustee(string name, string systemName)
		{
			this.name = name;
			this.systemName = systemName;
			this.trusteeType = TrusteeType.Unknown;
		}
예제 #8
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 public TrusteeInfo(string trustee, TrusteeType type, AccessRights rights)
 {
     Trustee      = trustee;
     TrusteeType  = type;
     AccessRights = rights;
 }
예제 #9
0
 public TrusteeInfo(string trustee, TrusteeType type, AccessRights rights)
 {
     Trustee = trustee;
     TrusteeType = type;
     AccessRights = rights;
 }
예제 #10
0
 public Trustee(string name, string systemName, TrusteeType trusteeType)
 {
 }