void Start() { dataController = FindObjectOfType <DataController>(); trueOrFalseData = dataController.GetTrueOrFalseData(); resistData = dataController.GetResistData(); quizUpData = dataController.GetQuizUpData(); quizUpData = dataController.GetQuizUpData(); pawerData = dataController.GetPawerData(); }
// Start is called before the first frame update void Start() { dataController = FindObjectOfType <DataController>(); trueOrFalseData = dataController.GetTrueOrFalseData(); questionPool = trueOrFalseData.questions; unansweredQuestions = questionPool.ToList <TrueOrFalseQuestions>(); isTrueOrFalseActive = true; timeTransitionBetweenQuestions = 1f; questionCount = 0; playerScore = 0; healthCount = 5; timeRemaining = trueOrFalseData.timeLimitInSeconds; UpdateTimeRemainingDisplay(); SetCurrentQuestion(); }