private void Start() { agent = GetComponent <NavMeshAgent>(); state = TruckState.SELECTING; gateToOpen.onOpen += OnGateOpen; }
void Reset_Angel() { angelState = TruckState.Default; if (rightOfWay == RightOfWay.Angel) { rightOfWay = RightOfWay.Default; } //truckAngelCollisionBox.Position = camera._currentPosition + new Vector2(16.7f, -1.0f); if (truckDemonCollisionBox.Position.X + 9 < wallRight_1.Position.X) { truckAngelCollisionBox.Position = truckDemonCollisionBox.Position + new Vector2(13f, -1f); _wheelBackAngel.Position = truckAngelCollisionBox.Position + new Vector2(0f, 0.55f); _wheelFrontAngel.Position = truckAngelCollisionBox.Position + new Vector2(1.1f, 0.55f); truckAngelCollisionBox.Rotation = 0.0f; truckAngelCollisionBox.LinearVelocity = new Vector2(0, 0); truckAngelCollisionBox.AngularVelocity = 0f; truckDemonCollisionBox.ApplyLinearImpulse(new Vector2(-15f, 0)); } angelFlipped = false; angelCrash = false; angelSpawned = true; _remainingDelayAngel = _respawnDelayAngel; //cameraTarget = CameraTarget.Demon; }
void Reset_Demon() { demonState = TruckState.Default; if (rightOfWay == RightOfWay.Demon) { rightOfWay = RightOfWay.Default; } //truckDemonCollisionBox.Position = camera._currentPosition + new Vector2(3.5f, -1.0f); { truckDemonCollisionBox.Position = truckAngelCollisionBox.Position + new Vector2(-13f, -1f); truckDemonCollisionBox.Rotation = 0.0f; truckDemonCollisionBox.LinearVelocity = new Vector2(0, 0); truckDemonCollisionBox.AngularVelocity = 0f; _wheelBackDemon.Position = truckDemonCollisionBox.Position + new Vector2(-1.1f, 0.6f); _wheelFrontDemon.Position = truckDemonCollisionBox.Position + new Vector2(-0.1f, 0.6f); truckAngelCollisionBox.ApplyLinearImpulse(new Vector2(15f, 0)); } demonFlipped = false; demonCrash = false; demonSpawned = true; _remainingDelayDemon = _respawnDelayDemon; //cameraTarget = CameraTarget.Angel; }
// Update is called once per frame void Update() { switch (State) { case TruckState.LOADING_BAY: { if (CheckGoods()) { State = TruckState.TRANSIT_AWAY; Timer = 0.0f; } } break; case TruckState.TRANSIT_AWAY: { Timer += GameLogic.Instance.DeltaTime(); Truck.transform.position += new Vector3(TruckDistance / TransitTime * GameLogic.Instance.DeltaTime(), 0.0f, 0.0f); if (Timer >= TransitTime) { Truck.transform.position = TruckPos.position + new Vector3(TruckDistance, 0.0f, 0.0f); State = TruckState.AWAY; Timer = 0.0f; } } break; case TruckState.AWAY: { Timer += GameLogic.Instance.DeltaTime(); if (Timer >= GameLogic.Instance.TruckWaitTime) { State = TruckState.TRANSIT_LOADING_BAY; Timer = 0.0f; } } break; case TruckState.TRANSIT_LOADING_BAY: { Timer += GameLogic.Instance.DeltaTime(); Truck.transform.position -= new Vector3(TruckDistance / TransitTime * GameLogic.Instance.DeltaTime(), 0.0f, 0.0f); if (Timer >= TransitTime) { //Generate goals GenerateRequiredGoods(); Truck.transform.position = TruckPos.position; State = TruckState.LOADING_BAY; Timer = 0.0f; } } break; default: break; } }
public void Arrive() { Init(); _currState = TruckState.Arriving; _slotAnimator.SetTrigger("Park"); GetComponent <AudioSource>().Play(); TruckSlider.gameObject.SetActive(false); }
void StateArriving() { if (AnimationFinished) { _currState = TruckState.Waiting; GetComponent <AudioSource>().Stop(); TruckSlider.gameObject.SetActive(true); } }
/* * public void PrepareRouteStop(RouteStop result, RouteStop previousStop, EquipmentConfiguration equipment) * { * * if (result.StopAction == StopActions.LiveLoading || result.StopAction == StopActions.LiveUnloading) * { * if (previousStop == null) * { * throw new Exception("Live action cannot be the first stop of an order"); * } * * result.PreTruckConfig = new TruckConfiguration() * { * EquipmentConfiguration = new EquipmentConfiguration() * { * Chassis = previousStop.PostTruckConfig.EquipmentConfiguration.Chassis, * ChassisOwner = previousStop.PostTruckConfig.EquipmentConfiguration.ChassisOwner, * Container = previousStop.PostTruckConfig.EquipmentConfiguration.Container, * ContainerOwner = previousStop.PostTruckConfig.EquipmentConfiguration.ContainerOwner, * }, * IsLoaded = previousStop.PostTruckConfig.IsLoaded * }; * * result.PostTruckConfig = new TruckConfiguration() * { * EquipmentConfiguration = new EquipmentConfiguration() * { * Chassis = previousStop.PostTruckConfig.EquipmentConfiguration.Chassis, * ChassisOwner = previousStop.PostTruckConfig.EquipmentConfiguration.ChassisOwner, * Container = previousStop.PostTruckConfig.EquipmentConfiguration.Container, * ContainerOwner = previousStop.PostTruckConfig.EquipmentConfiguration.ContainerOwner, * }, * IsLoaded = previousStop.PostTruckConfig.IsLoaded * }; * * if (result.StopAction == StopActions.LiveLoading) * { * result.PostTruckConfig.IsLoaded = true; * } * * if (result.StopAction == StopActions.LiveUnloading) * { * result.PostTruckConfig.IsLoaded = false; * * // mark previous live unloading stop as loaded * if (previousStop.StopAction == StopActions.LiveUnloading) * { * previousStop.PostTruckConfig.IsLoaded = true; * result.PreTruckConfig.IsLoaded = true; * } * } * * } * * else * { * result.PreTruckConfig = GetTruckConfigForAction(result.StopAction.PreState, equipment); * result.PostTruckConfig = GetTruckConfigForAction(result.StopAction.PostState, equipment); * } * * if (!IsValidRouteStop(result)) * { * Console.WriteLine(string.Format("\t\t{0} is apparently not valid for some reason.", result.Location.DisplayName)); * // throw new Exception("Invalid Route Stop"); * } * } */ public TruckConfiguration GetTruckConfigForAction(TruckState truckState, EquipmentConfiguration equipment) { TruckConfiguration truckConfiguration = null; switch (truckState) { case TruckState.Chassis: truckConfiguration = new TruckConfiguration() { EquipmentConfiguration = new EquipmentConfiguration() { Chassis = equipment.Chassis, ChassisOwner = equipment.ChassisOwner, } }; break; case TruckState.Empty: truckConfiguration = new TruckConfiguration() { EquipmentConfiguration = new EquipmentConfiguration() { Chassis = equipment.Chassis, ChassisOwner = equipment.ChassisOwner, Container = equipment.Container, ContainerOwner = equipment.ContainerOwner, } }; break; case TruckState.Loaded: truckConfiguration = new TruckConfiguration() { IsLoaded = true, EquipmentConfiguration = new EquipmentConfiguration() { Chassis = equipment.Chassis, ChassisOwner = equipment.ChassisOwner, Container = equipment.Container, ContainerOwner = equipment.ContainerOwner, } }; break; default: truckConfiguration = new TruckConfiguration(); break; } return(truckConfiguration); }
void StateLeaving() { if (AnimationFinished) { _currState = TruckState.OffScreen; ProcessPayment(); GameManager.Instance.TruckIsOffscreen(_isDeliveryTruck); for (int i = 0; i < _truckInventory.Count; i++) { _truckInventory[i].transform.SetParent(null); Destroy(_truckInventory[i].gameObject); } _truckInventory.Clear(); } }
private void Update() { if (gameManager.boxLoaded < 6) { truckState = TruckState.WAITING; } else if ((6 <= gameManager.boxLoaded && gameManager.boxLoaded < 8) && truckState == TruckState.WAITING) { truckState = TruckState.ALMOST_LOAD; smokeManager.StartCoroutine("SmokeLoop"); } else if ((gameManager.boxLoaded == 8) && truckState == TruckState.ALMOST_LOAD) { truckState = TruckState.READY_TO_GO; } }
public void Leave() { _currState = TruckState.Leaving; TruckSlider.gameObject.SetActive(false); for (int i = 0; i < _itemAnchors.Length; i++) { var draggable = _itemAnchors[i].GetComponentInChildren <Draggable>(); if (draggable != null) { draggable.CanDrag = false; } } _slotAnimator.SetTrigger("Leave"); }
void CameraMove(Fixture a, Fixture b) { if (rightOfWay == RightOfWay.Angel && b.Body == truckDemonCollisionBox && a.Body == wallRight) { //LockCamera(); //Reset_Demon(); //rightOfWay = RightOfWay.Default; demonState = TruckState.Spawned; } if (rightOfWay == RightOfWay.Demon && b.Body == truckAngelCollisionBox && a.Body == wallLeft) { //LockCamera(); //Reset_Angel(); //rightOfWay = RightOfWay.Default; angelState = TruckState.Spawned; } }
private void CheckDistance() { if (Vector3.Distance(transform.position, positions[currentPositionIndex].position) <= 10f) { if (currentPositionIndex == 5) { state = TruckState.WAITING; } else { if (currentPositionIndex != positions.Length - 1) { SelectNewPosition(); } else { state = TruckState.WAITING; } } } }
bool Sacrifice_Possesion(Fixture a, Fixture b, Contact contact) { if (b.Body == truckDemonCollisionBox && sacrificeState == SacrificeState.Unpossessed) { rightOfWay = RightOfWay.Demon; demonState = TruckState.HasRightOfWay; sacrificeState = SacrificeState.Possessed; truckDemonCollisionBox.UserData = "demon_sacrifice"; audioManager.PlaySound("sacrifice_pickup"); } else if (b.Body == truckAngelCollisionBox && sacrificeState == SacrificeState.Unpossessed) { rightOfWay = RightOfWay.Angel; angelState = TruckState.HasRightOfWay; sacrificeState = SacrificeState.Possessed; truckAngelCollisionBox.UserData = "angel_sacrifice"; audioManager.PlaySound("sacrifice_pickup"); } return(true); }
private void MoveTo(Vector3 position) { agent.SetDestination(position); state = TruckState.MOVING; }
public override void Update(GameTime gameTime) { //MediaPlayer.Play(song); if (!angelVictoryGoal.activated && !demonVictoryGoal.activated) { world.Step(Math.Min((float)gameTime.ElapsedGameTime.TotalMilliseconds * 0.001f, (1f / 30f))); } if (InputManager.Instance.KeyPressed(Keys.Escape)) { ScreenManager.Instance.ChangeScreens("TitleScreen"); } else if (InputManager.Instance.KeyPressed(Keys.Enter) && (angelVictoryGoal.activated || demonVictoryGoal.activated)) { ScreenManager.Instance.ChangeScreens("GameplayScreen"); } _wheelBackAngel.OnCollision += new OnCollisionEventHandler(Rear_OnCollisionAngel); _wheelFrontAngel.OnCollision += new OnCollisionEventHandler(Front_OnCollisionAngel); _wheelBackAngel.OnSeparation += new OnSeparationEventHandler(Rear_OnSeperationAngel); _wheelFrontAngel.OnSeparation += new OnSeparationEventHandler(Front_OnSeperationAngel); truckAngelCollisionBox.OnCollision += new OnCollisionEventHandler(FlipCheck_Angel); truckAngelCollisionBox.OnSeparation += new OnSeparationEventHandler(StillFlipped_Angel); sacrifice.OnCollision += new OnCollisionEventHandler(Sacrifice_Possesion); //wallLeft.IgnoreCollisionWith(_wheelBackAngel); //wallRight.IgnoreCollisionWith(_wheelFrontDemon); wallLeft.OnSeparation += new OnSeparationEventHandler(CameraMove); wallRight.OnSeparation += new OnSeparationEventHandler(CameraMove); _springBackAngel.MotorSpeed = Math.Sign(_accelerationAngel) * MathHelper.SmoothStep(0f, MaxSpeed, Math.Abs(_accelerationAngel)); _springFrontAngel.MotorSpeed = Math.Sign(_accelerationAngel) * MathHelper.SmoothStep(0f, MaxSpeed, Math.Abs(_accelerationAngel)); if (Math.Abs(_springBackAngel.MotorSpeed) < MaxSpeed * 0.06f || (Math.Abs(_springFrontAngel.MotorSpeed) < MaxSpeed * 0.06f)) { _springBackAngel.MotorEnabled = false; _springFrontAngel.MotorEnabled = false; } else { _springBackAngel.MotorEnabled = true; _springFrontAngel.MotorEnabled = true; } // Move our sprite based on arrow keys being pressed: if (InputManager.Instance.KeyDown(Keys.Right)) { if (frontInTheAirAngel && rearInTheAirAngel) { truckAngelCollisionBox.ApplyAngularImpulse(0.3f); } else { _accelerationAngel = Math.Min(_accelerationAngel + (float)(5.0 * gameTime.ElapsedGameTime.TotalSeconds), 1f); _springFrontAngel.MotorEnabled = false; _springBackAngel.MotorEnabled = true; } } else if (InputManager.Instance.KeyDown(Keys.Left)) { if (frontInTheAirAngel && rearInTheAirAngel && !angelSpawned) { truckAngelCollisionBox.ApplyAngularImpulse(-0.3f); } else { _accelerationAngel = Math.Max(_accelerationAngel - (float)(5.0 * gameTime.ElapsedGameTime.TotalSeconds), -1f); _springBackAngel.MotorEnabled = false; _springFrontAngel.MotorEnabled = true; } } else if (InputManager.Instance.KeyDown(Keys.Down)) { truckAngelCollisionBox.ApplyAngularImpulse(-0.9f); } else { _accelerationAngel = 0f; } if (InputManager.Instance.KeyPressed(Keys.Up)) { if (!rearInTheAirAngel || !frontInTheAirAngel) { truckAngelCollisionBox.ApplyForce(new Vector2(0, -1500), truckAngelCollisionBox.Position + new Vector2(0.3f, 0f)); } } else if (InputManager.Instance.KeyPressed(Keys.RightShift)) { //audioManager.PlaySound("sacrifice_pickup"); if (!rearInTheAirAngel) { angelFlick = true; truckAngelCollisionBox.AngularDamping = 40f; truckAngelCollisionBox.AngularVelocity = 110f; } } if (angelFlick) { var timer = (float)gameTime.ElapsedGameTime.TotalMilliseconds; _angelFlipTimer -= timer; //Console.WriteLine(_angelFlipTimer); if (_angelFlipTimer <= 0) { truckAngelCollisionBox.AngularDamping = 0f; truckAngelCollisionBox.AngularVelocity = 0f; _angelFlipTimer = _flipTimeAngel; angelFlick = false; } } if (angelCrash) { var timer = (float)gameTime.ElapsedGameTime.TotalSeconds; _remainingDelayAngel -= timer; if (_remainingDelayAngel <= 0.5f && angelFlipped) { angelState = TruckState.Dead; audioManager.PlaySound("crash1"); if (sacrificeState == SacrificeState.Possessed && rightOfWay == RightOfWay.Angel) { sacrificeState = SacrificeState.Dropped; truckAngelCollisionBox.UserData = "angel"; } if (_remainingDelayAngel <= 0 && angelFlipped) { Reset_Angel(); } } } _wheelBackDemon.OnCollision += new OnCollisionEventHandler(Rear_OnCollisionDemon); _wheelFrontDemon.OnCollision += new OnCollisionEventHandler(Front_OnCollisionDemon); _wheelBackDemon.OnSeparation += new OnSeparationEventHandler(Rear_OnSeperationDemon); _wheelFrontDemon.OnSeparation += new OnSeparationEventHandler(Front_OnSeperationDemon); truckDemonCollisionBox.OnCollision += new OnCollisionEventHandler(FlipCheck_Demon); truckDemonCollisionBox.OnSeparation += new OnSeparationEventHandler(StillFlipped_Demon); _springBackDemon.MotorSpeed = Math.Sign(_accelerationDemon) * MathHelper.SmoothStep(0f, MaxSpeed, Math.Abs(_accelerationDemon)); _springFrontDemon.MotorSpeed = Math.Sign(_accelerationDemon) * MathHelper.SmoothStep(0f, MaxSpeed, Math.Abs(_accelerationDemon)); if (Math.Abs(_springBackDemon.MotorSpeed) < MaxSpeed * 0.06f || (Math.Abs(_springFrontDemon.MotorSpeed) < MaxSpeed * 0.06f)) { _springBackDemon.MotorEnabled = false; _springFrontDemon.MotorEnabled = false; } else { _springBackDemon.MotorEnabled = true; _springFrontDemon.MotorEnabled = true; } // Move our sprite based on arrow keys being pressed: if (InputManager.Instance.KeyDown(Keys.D)) { if (frontInTheAirDemon && rearInTheAirDemon && !demonSpawned) { truckDemonCollisionBox.ApplyAngularImpulse(0.3f); } else { _accelerationDemon = Math.Min(_accelerationDemon + (float)(5.0 * gameTime.ElapsedGameTime.TotalSeconds), 1f); _springFrontDemon.MotorEnabled = false; _springBackDemon.MotorEnabled = true; } } else if (InputManager.Instance.KeyDown(Keys.A)) { if (frontInTheAirDemon && rearInTheAirDemon) { truckDemonCollisionBox.ApplyAngularImpulse(-0.3f); } else { _accelerationDemon = Math.Max(_accelerationDemon - (float)(5.0 * gameTime.ElapsedGameTime.TotalSeconds), -1f); _springBackDemon.MotorEnabled = false; _springFrontDemon.MotorEnabled = true; } } else if (InputManager.Instance.KeyDown(Keys.S)) { truckDemonCollisionBox.ApplyAngularImpulse(0.9f); } else { _accelerationDemon = 0f; } if (InputManager.Instance.KeyPressed(Keys.LeftShift)) { if (!frontInTheAirDemon) { demonFlick = true; truckDemonCollisionBox.AngularDamping = 40f; truckDemonCollisionBox.AngularVelocity = -120f; } } else if (InputManager.Instance.KeyPressed(Keys.W)) { if (!rearInTheAirDemon || !frontInTheAirDemon) { truckDemonCollisionBox.ApplyForce(new Vector2(0, -1500), truckDemonCollisionBox.Position + new Vector2(-0.35f, 0f)); } } if (demonFlick) { var timer = (float)gameTime.ElapsedGameTime.TotalMilliseconds; _demonFlipTimer -= timer; if (_demonFlipTimer <= 0) { truckDemonCollisionBox.AngularDamping = 0; truckDemonCollisionBox.AngularVelocity = 0; _demonFlipTimer = _flipTimeDemon; demonFlick = false; } } if (demonCrash) { //Console.WriteLine("\nDEBUG1"); var timer = (float)gameTime.ElapsedGameTime.TotalSeconds; _remainingDelayDemon -= timer; if (_remainingDelayDemon <= 0.5 && demonFlipped) { demonState = TruckState.Dead; audioManager.PlaySound("crash1"); if (sacrificeState == SacrificeState.Possessed && rightOfWay == RightOfWay.Demon) { sacrificeState = SacrificeState.Dropped; truckAngelCollisionBox.UserData = "demon"; } if (_remainingDelayDemon <= 0 && demonFlipped) { Reset_Demon(); } } } if (cameraTarget == CameraTarget.Angel) { camera.TrackingBody = truckAngelCollisionBox; camera.EnablePositionTracking = true; camera._translateCenter = new Vector2(17f, 0.0f); } else if (cameraTarget == CameraTarget.Demon) { camera.TrackingBody = truckDemonCollisionBox; camera.EnablePositionTracking = true; camera._translateCenter = new Vector2(3f, 0.0f); } else if (cameraTarget == CameraTarget.Lock) { camera.EnablePositionTracking = false; camera.MoveCamera(camera._translateCenter * new Vector2(-1, -1)); camera._translateCenter = new Vector2(0, 0); wallLeft.Position = camera._currentPosition + new Vector2(0, 5); wallRight.Position = camera._currentPosition + new Vector2(19.2f, 5); } else if (cameraTarget == CameraTarget.Init) { camera.EnablePositionTracking = false; camera._translateCenter = new Vector2(0f, 0.0f); } background.Update(gameTime); truckAngel.Update(gameTime); tireAngel.Update(gameTime); instructionAngel.Update(gameTime); instructionDemon.Update(gameTime); endText.Update(gameTime); truckDemon.Update(gameTime); tireDemon.Update(gameTime); sacrificeSprite.Update(gameTime); switch (sacrificeState) { case SacrificeState.Dropped: if (rightOfWay == RightOfWay.Angel) { sacrifice.Position = truckAngelCollisionBox.Position + new Vector2(0, -1.5f); //sacrifice.LinearVelocity = new Vector2(0, 0); sacrifice.ApplyLinearImpulse(new Vector2(-2, -2f)); sacrificeState = SacrificeState.Unpossessed; rightOfWay = RightOfWay.Default; } else if (rightOfWay == RightOfWay.Demon) { sacrifice.Position = truckDemonCollisionBox.Position + new Vector2(0, -1.5f); //sacrifice.LinearVelocity = new Vector2(0, 0); sacrifice.ApplyLinearImpulse(new Vector2(2, -2f)); sacrificeState = SacrificeState.Unpossessed; rightOfWay = RightOfWay.Default; } sacrifice.IgnoreCollisionWith(truckAngelCollisionBox); sacrifice.IgnoreCollisionWith(truckDemonCollisionBox); sacrifice.IgnoreCollisionWith(_wheelBackAngel); sacrifice.IgnoreCollisionWith(_wheelFrontAngel); sacrifice.IgnoreCollisionWith(_wheelBackDemon); sacrifice.IgnoreCollisionWith(_wheelFrontDemon); break; case SacrificeState.Possessed: sacrifice.IgnoreCollisionWith(truckAngelCollisionBox); sacrifice.IgnoreCollisionWith(truckDemonCollisionBox); sacrifice.IgnoreCollisionWith(_wheelBackAngel); sacrifice.IgnoreCollisionWith(_wheelFrontAngel); sacrifice.IgnoreCollisionWith(_wheelBackDemon); sacrifice.IgnoreCollisionWith(_wheelFrontDemon); break; case SacrificeState.Unpossessed: sacrifice.RestoreCollisionWith(truckAngelCollisionBox); sacrifice.RestoreCollisionWith(truckDemonCollisionBox); sacrifice.RestoreCollisionWith(_wheelBackAngel); sacrifice.RestoreCollisionWith(_wheelFrontAngel); sacrifice.RestoreCollisionWith(_wheelBackDemon); sacrifice.RestoreCollisionWith(_wheelFrontDemon); sacrificeFrameNum++; if (sacrificeFrameNum / 10 >= 2) { sacrificeFrameNum = 0; } if (rightOfWay != RightOfWay.Init) { rightOfWay = RightOfWay.Default; } break; } switch (angelState) { case TruckState.Default: angelTruckFrameNum = 0; instructionAngel.IsActive = false; break; case TruckState.HasRightOfWay: angelTruckFrameNum++; if (angelTruckFrameNum / 10 >= 2) { angelTruckFrameNum = 0; } instructionAngel.IsActive = true; instructionDemon.IsActive = false; wallLeft.Position = new Vector2(truckAngelCollisionBox.Position.X - 15, 10); wallRight.Position = new Vector2(truckAngelCollisionBox.Position.X + 5, 10); break; case TruckState.Dead: angelTruckFrameNum++; if (angelTruckFrameNum / 4 >= 6) { angelTruckFrameNum = 0; } instructionAngel.IsActive = false; break; case TruckState.Spawned: Reset_Angel(); break; } switch (demonState) { case TruckState.Default: demonTruckFrameNum = 0; instructionDemon.IsActive = false; break; case TruckState.HasRightOfWay: demonTruckFrameNum++; if (demonTruckFrameNum / 10 >= 2) { demonTruckFrameNum = 0; } instructionDemon.IsActive = true; instructionAngel.IsActive = false; wallLeft.Position = new Vector2(truckDemonCollisionBox.Position.X - 5, 10); wallRight.Position = new Vector2(truckDemonCollisionBox.Position.X + 15, 10); break; case TruckState.Dead: demonTruckFrameNum++; if (demonTruckFrameNum / 4 >= 6) { demonTruckFrameNum = 0; } instructionDemon.IsActive = false; break; case TruckState.Spawned: Reset_Demon(); break; } switch (rightOfWay) { case RightOfWay.Angel: cameraTarget = CameraTarget.Angel; wallLeft.IsSensor = true; wallRight.IsSensor = true; break; case RightOfWay.Demon: cameraTarget = CameraTarget.Demon; wallLeft.IsSensor = true; wallRight.IsSensor = true; break; case RightOfWay.Default: cameraTarget = CameraTarget.Lock; wallLeft.IsSensor = false; wallRight.IsSensor = false; break; case RightOfWay.Init: cameraTarget = CameraTarget.Init; wallLeft.IsSensor = false; wallRight.IsSensor = false; break; } camera.Update(gameTime); angelVictoryGoal.Update(gameTime); demonVictoryGoal.Update(gameTime); base.Update(gameTime); //Console.WriteLine(angelState); }