private IEnumerator BeginGame() { mazeInstance = Instantiate(mazePrefab) as Maze; yield return(StartCoroutine(mazeInstance.Generate())); SpawnHorror(30); playerInstance = Instantiate(playerPrefab) as OVRPlayerController; playerInstance.SetLocation(mazeInstance.GetCell(new IntVector2(0, 19))); trophyInstance = Instantiate(trophyPrefab) as Trophy; trophyInstance.SetLocation(mazeInstance.GetCell(new IntVector2(19, 0))); }