public void UpdateCurrentlyTraining(HtmlDocument htmlDoc, Account acc) { var ct = TroopsParser.GetTroopsCurrentlyTraining(htmlDoc); switch (building) { case Classificator.BuildingEnum.Barracks: Vill.Troops.CurrentlyTraining.Barracks = ct; break; case Classificator.BuildingEnum.Stable: Vill.Troops.CurrentlyTraining.Stable = ct; break; case Classificator.BuildingEnum.GreatBarracks: Vill.Troops.CurrentlyTraining.GB = ct; break; case Classificator.BuildingEnum.GreatStable: Vill.Troops.CurrentlyTraining.GS = ct; break; case Classificator.BuildingEnum.Workshop: Vill.Troops.CurrentlyTraining.Workshop = ct; break; } }
public async Task UpdateTroopsTraining(Account acc) { foreach (var trainingBuilding in trainingBuildings) { if (!await VillageHelper.EnterBuilding(acc, Vill, trainingBuilding)) { continue; } // Mark troops that user can train in building as researched TroopsHelper.UpdateTroopsResearched(Vill, acc.Wb.Html); var ct = TroopsParser.GetTroopsCurrentlyTraining(acc.Wb.Html); switch (trainingBuilding) { case Classificator.BuildingEnum.Barracks: Vill.Troops.CurrentlyTraining.Barracks = ct; break; case Classificator.BuildingEnum.Stable: Vill.Troops.CurrentlyTraining.Stable = ct; break; case Classificator.BuildingEnum.GreatBarracks: Vill.Troops.CurrentlyTraining.GB = ct; break; case Classificator.BuildingEnum.GreatStable: Vill.Troops.CurrentlyTraining.GS = ct; break; case Classificator.BuildingEnum.Workshop: Vill.Troops.CurrentlyTraining.Workshop = ct; break; } await acc.Wb.Navigate($"{acc.AccInfo.ServerUrl}/dorf2.php"); await Task.Delay(AccountHelper.Delay()); } }
public static DateTime TrainingDuration(HtmlAgilityPack.HtmlDocument html) { var training = TroopsParser.GetTroopsCurrentlyTraining(html); return(training.Count == 0 ? DateTime.MinValue : training.Last().FinishTraining); }