private void RecruitPrisoners() { RecruitmentResults results = TroopActionService.RecruitPrisoners(_viewModel, _viewModel.PartyScreenLogic); if (results.RecruitedTotal == 0) { return; } _viewModel.CurrentCharacter = _viewModel.MainPartyTroops[0]; RefreshPartyVmInformation(); RefreshView(); Global.Helpers.Message($"Recruited {results.RecruitedTotal} prisoners over {results.RecruitedTypes} types. " + "Press 'Done' to confirm changes"); }
private void UpgradeTroops() { UpgradeResults results = TroopActionService.UpgradeTroops(_viewModel, _viewModel.PartyScreenLogic); if (results.UpgradedTotal == 0) { return; } _viewModel.CurrentCharacter = _viewModel.MainPartyTroops[0]; RefreshPartyVmInformation(); RefreshView(); StringBuilder message = new StringBuilder(); message.Append($"Upgraded {results.UpgradedTotal} troops over {results.UpgradedTypes} types. "); if (results.MultiPathSkipped > 0) { message.Append($"{results.MultiPathSkipped} troop types with multi-path upgrades were skipped. "); } message.Append("Press 'Done' to confirm changes"); Global.Helpers.Message(message.ToString()); }